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If City gave more Credits per time than this, it would be worth it to pay attention there.
If paying attention there yields better rewards for the effort, it is fine.
Just adding more tigers makes it cheap and tedious.
I'll see about adding the Honour Guard
The most significant difference in many combat scenarios is that the HG also has the ability to create a landing zone, on a cooldown timer different from its mortar barrage/detonation. It replaces the Radioman but needs an Engineer to maintain and primarily shines when supported by Infantry, so it creates different gameplay especially in such a number-limited scenario as the Colosseum.
I didn't play the Tiger Zone that often, the easy formation was apparent to me from the start due to the terrain. I was just scared to enter at first because I expected more pain. But I get paid for spotting such stuff at work so I may be an outlier :P
Isn't the honor guard just the MG mech but white or smth? Any gameplay difference of just looks different?
;)
Tiger Zone allows for very compact camping with merely MK2 (even faster with Exosuits). By forming a diamond formation it is possible to have four squads firing in all significant directions. It is pure slaughter. If the terrain wasn't as nice it may be a different story.
The skill randomness is meant to incentivize trying out new maybe less used abilities, obviously if you want your MKII with grenades and try to get those it might be frustrating.
Congratz on completing hell, im glad it lives up to its name :)
I don't know why the Tiger Zone is listed as higher difficulty and turns out to be a better Credit gainer than the City Zone... Tiger Zone is easier to prepare for and allows for 100 % AFK Credit accumulation. Just letting that run in the background allows for ignoring the issues with throwing pricy units into the pit.
I didn't like fishing for Skills with (first) savegame scumming and (then) extensive AFK Credit accumulation in the Tiger Zone.
I did Hell with 2 x SAW and 2x Rocket Exosuits plus Radioman for reinforcements. I wished there had been an Honor Guard available :D
Thanks for the quick fix, I will restart the map with the fix.
For your second part, basically the only way to check for a specific unit (your hero or wtv) we need to assign it to a variable. This can only be done to pre-placed units or ones spawned via triggers. The one-off spawns are fine, the issue is when you have the same trigger that can re-occur like in this map where you can buy 5 rifle troopers. Since assigning the unit to a variable overrides the previous one so it breaks the triggers if you're allowed to summon units at will.
And do I understand the trigger structure correctly when I conclude that one can only check for the existence of units within in area if those units are already on the map at the start of the game but not for the general existence of units of type X within a certain area? That explains plenty of missions that want one to move a certain already existing unit somewhere and one cannot replace them.
The early retirement is just there for quality of life to allow you to change your squad composition. Since otherwise the only way would be to have them die in an arena would be super tedious if you wanna get rid of some rifle troopers to get power suits instead by having to constantly do throwaway arena's.
I wanted to make it refund but i couldn't get the triggers to give the appropriate amount of credits
@federicocigliutti haha i really enjoy your enthusiasm, makes me happy getting responses like that to my maps
very nice and challenge.
because after clear 5 Arena, the mission is over, many units are not used yet.
maybe can give more credits?
so that I can change units easier^^