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For vanilla, Merchants and Marshals are 4, Diplomats are 2, Clerics are 1, pagans more, Spies are 1, whats the limits with the mod and might that be the reason the AI do not use the slots properly, since you eventually only oncreased marshal maximum counts or is that a completely diffrent problem?
@purin did you activate the mod in the main menu? There is under options the menu "Mods" there you have to activate the mod.
@ikarika i can't alter the UI. The UI is a fixed thing at the moment which can't be modded. So even if I knew what you mean, i wouldn't be able to do anything about it.
Added it to the description.
@KNG why do you think, this would make the mods incompatible?
I will have a look into it this week and see what i can do.
=> Modding this line "ai_max_court_count = 4" will however made your mod incompatible with the infamous 10 skills mod
The ai normaly makes use of the bigger capacity. But there are certain limits, which i couldn't adjust until now (e.g. with the vanilla 8 knights cap the ai recruits a max amount of 4 marshals, this is still the same with this mod, i want to change it, that the ai can recruit more marshals).
thank u
Have fun while playing. :)
Still thank you, Im such a loser :P
How can I hire them?
I can't edit or adjust the ui, so that you guys could use it. This is predetermined by the devs. I hope they change this in the future.
Before i do that i want to find the files, where the adjustment of the slot usage for the AI is made. Else it is blatantly boring to swarm the map, while the AI is passive. But when i found them, i will give it a shot.
Can we have one with 20 knights?
The more, the better, I guess. :)
I can't change the ui sadly (right now, maybe in the future it will be possible). Or else i would make a mod where you have more tradition slots.
subscride through workshop - start game - main menu - options - mods - activate the mod