Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you!
I try to make my maps more balanced now but still a bit of fun. I'm glad you enjoyed this one!
@Obst
I appreciate it!
When I have more time I can examine that, I try not to rush anymore so I can enjoy the game myself lol
Thank you!
It should be better now just did another update today.
When I have more time I will figure out the options but I do appreciate it!
@zylo4u
Thank you!
Sorry about that but I think I got it now lol. I removed a ton from the outpost now to assure they wont get stuck there and made a few waves a little more boosted. I want to keep the map basic and not over supplied (options pending) , the forward outpost is more of a bait station now which is what it is.
Also a bigger wave with more rewards would be nice. I never got pressed back to the main base.
From that points: Great and fun map.
I edited in some triggers to allow for the option to have bigger waves with bigger rewards in a very basic way (one is +2 bugsupply per wave as well as +2 supplies/warsupport, the other is +1 for all as you originally set it). This +bugsupply can be adjusted freely since it is a different path from the original. The paths may be separated even further, but it works already and I don't think a trigger stuck on a condition that never changes creates much of a CPU load from what I have seen.
If you are interested, please have a look at it: https://pastebin.com/g33LsUzr .
I don't want to impose on you, so feel free to ignore it. Your maps are awesome already!
Thanks for telling me,I checked and made an adjustment to help stuck bugs. I admit I found it before but forgot to make the update, I work Irl and this is a hobby
and i plan on keeping the settings as they are, creating options are not in my skill set yet lol.
Also I have a discussion in my collection for feedback too, so its all in one place.
Issue repeated at wave 12. They get stuck here: https://i.imgur.com/ubSQgZJ.png
Again at 14. At 17 Tigers are mixed in the stuck horde. Beginning with 21 there were stuck packs there in all waves but 25 and 26.
Just at thought :)
Just terrain spots that didn't match, I plan to leave this map the way it is.
To be honest when i start making a map I never have a plan in mind and it develops as it goes. So I kinda never know how it will look in the end which is fun for me. I guess we will both have to wait and see.
Thank you!
I had a ton of detail at first and had to remove about a third so that the bugs do not get stuck & to help with lag for others. I made it so that the bugs come from all sides but the main outpost is a last stand location.
Thank you for the feedback!
I fixed the bug paths and made them more smooth, small chance of them getting stuck at an outpost they capture from you but kill it and the next wave will have a new path. They should run better then before now. The start units are at certain locations for balance. I didn't want to make it super easy.