Starship Troopers: Terran Command

Starship Troopers: Terran Command

Base Defense - Basic Day Three (35 Waves)
19 Comments
Obsti 2 Sep, 2023 @ 10:17am 
I am looking forward to it, take your time. I am convinced that you will be able to incorporate it to make your already great maps even better and more versatile.
Ken Dallah  [author] 2 Sep, 2023 @ 8:33am 
@Randy Random
Thank you! :stok:

I try to make my maps more balanced now but still a bit of fun. I'm glad you enjoyed this one!


@Obst
I appreciate it! :stmarauder:

When I have more time I can examine that, I try not to rush anymore so I can enjoy the game myself lol
Randy Random 1 Sep, 2023 @ 4:34pm 
I like it and the improvement with each iteration. I did feel like war support was being given a bit too frequently. The addition of multiple objectives to defend was my favorite addition of day 3
Obsti 1 Sep, 2023 @ 7:08am 
Quick breakdown: The options are a dialog question which triggers a variable to be set to 1 or 2. Then there are two versions of the looping wave trigger which both get called but one only starts with the variable at 1 while the other starts with the variable at 2 and that's it. You will understand it when you look at it. The question is by how much the bug supplies have to be increased per wave.
Ken Dallah  [author] 1 Sep, 2023 @ 6:31am 
@Obst
Thank you!

It should be better now just did another update today.
When I have more time I will figure out the options but I do appreciate it!

@zylo4u
Thank you!

Sorry about that but I think I got it now lol. I removed a ton from the outpost now to assure they wont get stuck there and made a few waves a little more boosted. I want to keep the map basic and not over supplied (options pending) , the forward outpost is more of a bait station now which is what it is. :starshiptrooper:
zylo4u 1 Sep, 2023 @ 1:44am 
I noticed this stucking too. Maybe just remove the obstacles in the outpost like the cars and maybe that crashed viking, somewhere around.

Also a bigger wave with more rewards would be nice. I never got pressed back to the main base.

From that points: Great and fun map.
Obsti 31 Aug, 2023 @ 10:13am 
I am short on time so I will test the pathing later on or tomorrow. Thank you for the quick adjustment!

I edited in some triggers to allow for the option to have bigger waves with bigger rewards in a very basic way (one is +2 bugsupply per wave as well as +2 supplies/warsupport, the other is +1 for all as you originally set it). This +bugsupply can be adjusted freely since it is a different path from the original. The paths may be separated even further, but it works already and I don't think a trigger stuck on a condition that never changes creates much of a CPU load from what I have seen.

If you are interested, please have a look at it: https://pastebin.com/g33LsUzr .

I don't want to impose on you, so feel free to ignore it. Your maps are awesome already!
Ken Dallah  [author] 31 Aug, 2023 @ 6:57am 
@Obst

Thanks for telling me,I checked and made an adjustment to help stuck bugs. I admit I found it before but forgot to make the update, I work Irl and this is a hobby :stmarauder:

and i plan on keeping the settings as they are, creating options are not in my skill set yet lol.

Also I have a discussion in my collection for feedback too, so its all in one place. :starshiptrooper:
Obsti 30 Aug, 2023 @ 2:07pm 
At wave 10 a bunch of warriors just got stuck in the optional outpost during a run where I ignore that outpost. They just flinch.

Issue repeated at wave 12. They get stuck here: https://i.imgur.com/ubSQgZJ.png

Again at 14. At 17 Tigers are mixed in the stuck horde. Beginning with 21 there were stuck packs there in all waves but 25 and 26.
Obsti 30 Aug, 2023 @ 12:58pm 
Alright. I noticed that you made this into a 1 supply+support per wave map. Would it be possible to have a selection at the start of the game whether to have bigger waves with +2 per wave or normal with +1 per wave? This would add some variety but I cannot fathom how hard it would be for you to balance it.

Just at thought :)
Ken Dallah  [author] 30 Aug, 2023 @ 10:19am 
@Obst

Just terrain spots that didn't match, I plan to leave this map the way it is.
Obsti 30 Aug, 2023 @ 10:10am 
What was changed today?
zylo4u 28 Aug, 2023 @ 1:55am 
Will give it a try ! One of my favorite workshop maps so far !
Ken Dallah  [author] 27 Aug, 2023 @ 5:05am 
@Obst

To be honest when i start making a map I never have a plan in mind and it develops as it goes. So I kinda never know how it will look in the end which is fun for me. I guess we will both have to wait and see. :starshiptrooper:
Obsti 27 Aug, 2023 @ 1:04am 
I see. Are you, by chance, going to do an urban combat wave defense soon? :D
Ken Dallah  [author] 26 Aug, 2023 @ 5:50pm 
@Obst

Thank you!

I had a ton of detail at first and had to remove about a third so that the bugs do not get stuck & to help with lag for others. I made it so that the bugs come from all sides but the main outpost is a last stand location.
Obsti 26 Aug, 2023 @ 12:31pm 
This is interesting and fun. It's pretty easy but there is a lot of unutilized space. Is one supposed to pick whatever a place one wants to defend for replay value?
Ken Dallah  [author] 23 Aug, 2023 @ 6:59am 
@zylo4u

Thank you for the feedback!

I fixed the bug paths and made them more smooth, small chance of them getting stuck at an outpost they capture from you but kill it and the next wave will have a new path. They should run better then before now. The start units are at certain locations for balance. I didn't want to make it super easy.
zylo4u 22 Aug, 2023 @ 7:38am 
It`s pretty nice, but the 16nd Wave does not end. And i would place some start units in different locations.