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- New mod thumbnail because previous thumbnail has been donated to the Castle Walls Reborn mod
C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
- Updated to RimWorld 1.6.
- Removed dependency on XML Extensions for the 1.6 build.
- Added dedicated mod icon for 1.5 and 1.6 builds.
Settings will have to be re-set when updating to 1.6, due to the removal of the XML Extensions dependency.
Harmony
Core
Ideology
Biotech
Castle Walls Reborn
XML Extensions
Castle Walls Expanded
I also don't think your crash is a bad synergy between mods, as that doesn't tend to crash games in my experience. When dealing with a massive mod list, depending on how massive, it could be the case that your PC simply can't handle all those mods, which has nothing to do with yesterday's patch, despite coincidentally happening on the same day as your crash.
I have a massive mod list though so it's probably some bad synergy, but maybe others have the same issue.
- Fixed error.
xpath="Defs/ThingDef[@Name="CaslteBase"]/designationCategory" to xpath="Defs/ThingDef[@Name="CastleBase"]/designationCategory"
can be done manually.
[[JDS] Castle Walls Expanded] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[@Name="CaslteBase"]/designationCategory) failed
- Fixed defense towers being wrongfully listed in Security category instead of Castle category in the 1.5 version of this mod
- Added "Diagonal Corner"
- Added "Diagonal Corner Embrasure"
- Added "Diagonal Connector Embrasure"
- Added "1x2 Embrasure"
- Added "T Connector Embrasure"
- Added "X Connector Embrasure"
- Added "End Embrasure"
- Changed "Add Corner Embrasures" setting to "Add Expanded Content" and enabled it by default.
- Fixed diagonal walls and expanded content not being able to be disabled.
- Fixed diagonal connectors being listed under structures instead of castle category.
Huge thanks again to @The Grimoire of Alice for allowing me to merge their mod into this one!
- Fixed errors caused by the recent Castle Walls Reborn update.
- Re-added gate open speed multiplier setting.
- Re-added corner embrasures toggle setting.
- Fixed electric gate toggle being ignored.
Gates in the Castle Walls Reborn mod have recently been broken, this is not due to my mod or this update. I'm in contact with the mod's creator and I hope it will be fixed shortly.
- Updated to Rimworld 1.5 with use of the Castle Walls Reborn mod by @Gideon!
The reborn mod sadly doesn't rely on Doors Expanded, but on the new vanilla multi-tiled doors, leading to the loss of custom gate opening speeds and remote locking functionality. Hopefully someone will make a Doors Expanded continuation down the line so we can get those features back, otherwise I might do it myself.
The gate open speed multiplier doesn't seem to have much of an effect due to doors expanded multipliers being so much higher/happening earlier in calculation.
Uranium in deep drill spots seem to, at least visually, be replaced by Defense Tower L connectors.
I would love to contribute diagonal castle wall sprites/textures, message me!
No setting in this mod is enabled by default. Turn them on, then restart your game.
It would be nice if my colonists didn't have to spend a year to build walls among all the other shit they have to do.
I'm not entirely certain, but I think they already can hold up a roof. The game keeps expanding roofs automatically over them in my experience, after which I always manually remove them.
@Dragon of Desire
It's on my to-do list, once I get back to modding.
- Added optional powered gates with remote locking feature and quicker open speed
( know that's not how patches work. Nice to see Castle Walls getting some love though.)
If you use them very sparingly in a build, they can be quite nice. Definitely don't attempt to make a continuous diagonal wall!
- Added support for Architect Icons by adding a little castle wall icon to the tab.