Barotrauma

Barotrauma

Krait AT-I
26 Comments
Jpc1023 19 Feb @ 1:25pm 
Sounds great
MØNØĿi†H  [author] 19 Feb @ 12:11pm 
The Abyssal Wasp update will be underway in a while, right now I'm working on a new project. :top_secret:
Jpc1023 19 Feb @ 12:02pm 
Me and my friend group absolutely love your ships with the Abyssal Wasp being our favorite

It would be pretty sweet if you could possibly update it in the future like you're doing with the Krait and Neva :barotrauma:
Rayสาหร่าย 24 Aug, 2024 @ 5:32pm 
Bot friendly is very good thx
СЕТКА 18 Feb, 2024 @ 7:43pm 
OYE QLO LA WEA BAKAN
oblivi0ngate 5 Feb, 2024 @ 7:01am 
Brother like I promised, I've updated your sub, check it out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154633824 *salute
K_Balu 6 Nov, 2023 @ 1:58pm 
I like these compact subs, they are pretty performance friendly, large subs are notorious of causing laggs and freezes, but it could do with less weaponry, like 2 coilgun, 1 railgun and 1 hardpoint in its basic form, i have a tendency to switch every coilgun and chaingun to pulse laser since out of all smaller turrets they are strongest lol, capable to one-two shot small enemies. You could do a tier II variant with these less weaponry and more mobility.
СЕТКА 29 Oct, 2023 @ 4:24pm 
Ta weno
Luckspeare 3 Sep, 2023 @ 7:09pm 
I feel this is weak and needs more guns.

Just kidding. Nice tight subcompact design. I like it.
BRSaura 1 Sep, 2023 @ 10:10am 
Also, stealth mode isn't as useful as it seems, but I've seen it useful for engaging the batteries on the Iron guard and it was cool, but I wish it were automated in case of reactor failure though.

Maybe for a tier 1 sub it's a bit loaded, but you can always increase the price, making it one option when players save money but they haven't reached tier 2 settlements (dynamic europa pain)

If you just want to start with it increase the starting salary on the server options or leave the price be for singleplayer.
BRSaura 1 Sep, 2023 @ 10:03am 
To each their own, but I also change the wall's HP to 200(standard) everytime. It's as easy as editing the sub, selecting the hull parts with ctrol+clic and set 200
400 HP is too much when upgrades give out +120% in some cases (tier I has less but still). Some creatures can't manage to damage it at all, or even enter the submarine in the entire campaign if you have gun placement as good as this. Even with harder mods since you can repair faster than they damage the hull.
You want to give it more HP? to feel a tanky submarine? the only right way to do this is make it look more rough, military, armored, bulky, make it different than the others and give it drawbacks for it. It's funny looking a piece glass being as strong as a metal hull. And doing it because "it's an attack sub" it's not it, you place the double hull even on scout subs.
Still, everyone can edit the submarine however they want, that's the benefit of this game's workshop so the author can do whatever they want with 'em.
MØNØĿi†H  [author] 30 Aug, 2023 @ 12:48pm 
I should have called it "the controversial submarine"
Sarril 30 Aug, 2023 @ 3:36am 
Some enjoy challenge, the struggle - so they play on hard or/and use things with built-in flaws for this exact reason.
Some play to simply relax, there is no shame in simply playing the game on whatever to "just have fun", whatever a person enjoys.
But making something unbalanced and then saying that "it's more realistic", then I just question your approach, since if want one thing to be "easier because it's more realistic", then you should look at other aspects as well, from both sides. If one thing is "unrealistic and harder" then what about aspects of the game that are "unrealistic but easier".

Play however you want, seriously, as long as you're not harming anyone - do whatever you like. But it's little silly to say X is "hard and unrealistic and so it should be changed", while many other things are also unrealistic but make it way easier, it's a little bit unfair, don't you think?
Sarril 30 Aug, 2023 @ 3:18am 
@Mantha before I say anything, a little disclaimer - it may sound like it, but I really don't mean to be rude or mean here either. I simply wish to point out few things.

You mentioned "realism", while it's possible to fully repair a completely and utterly destroyed submarine with just a few seconds of pointing weld-tool at it. A giant sea monstrosities can ram against it, soak it up in acid. A nuclear explosion can occur and blow up every wall, but you can survive it just fine, and not only that, and you can repair it all right up, on the spot, under 6000 meters underwater.

Not every video game can or should have "realism" in it, especially since then many, many things would be simply impossible. And if toss out the window "possible and not possible" all together, then shouldn't argue over one thing or another being unrealistic.
Sarril 30 Aug, 2023 @ 2:16am 
Not to sound rude, but @MØNØĿi†H using "I'm playing on highest difficulty" as an argument for making the sub the way it is makes literally no sense. If you set the difficulty high just to then make it easier by making your ship way stronger than it's supposed to be, it's literally like rising the difficulty bar just to lower it back down. If the highest difficulty is too hard for you, then you should simply lower it, that's the whole point of the setting - for the game to be "hard/hellish", not easy or "medium" to go trough.
Of course in the end, you'll do what you decide on and I can't stop you. Freankly, if it is what makes you happy, hey do what makes you happy, it's not like you're harming anyone here. Make the most OP sub there is if it's what you want - go for it. I'm simply pointing out a bit illogical approach to the matter.
Mantha  [author] 29 Aug, 2023 @ 5:17pm 
Terra98 and Sarril make some good points. My own response to them:
Double-strength walls honestly should be on EVERY submarine. I understand that this is a game, thus there should be some differences between what is "realistic" and what isn't, but in real life most large submarines have hulls with multiple layers. I always thought it was silly that in the future, humanity knew how to colonize Europa, but somehow forgot how to make well-designed submarines. I understand your point about game balance though.
As for the firepower, I agree with Monolith. It does have lots of firepower, but the major guns (the flak cannons) are only for the captain to use. Plus, chaingun and flak cannons aren't all that strong compared to other weapons.
I do think Sarril's suggestion of removing a feature could help...maybe removing the stealth mode would be a good step toward being more balanced.
MØNØĿi†H  [author] 29 Aug, 2023 @ 1:03pm 
@terra_98 Maybe he is right about the power of the submarine, but it is an attack submarine and is more designed for the campaign on high difficulties, apart from that the bots can only use the chaingun. And personally my design to create a submarine if it is a tier 2 it has to have a drone or a shuttle and if it is a tier 3 it has to have a drone and a shuttle. After all, it is the taste of each person.
MØNØĿi†H  [author] 29 Aug, 2023 @ 12:50pm 
@Sarril: I personally like to create the submarines in this way, since I like to play the campaign in the maximum difficulty, and maybe you are right in the stealth mode for a tier 1, it serves as an experience for the next tier 1 that I do.
Clownicus 29 Aug, 2023 @ 10:34am 
im not gonna be here just to b@#tch
as it does have a good sub design but....
i do have to point out for a Tier 1 sub it has nearly the same firepower as the typhon 2 with 2 heavy hardpoints and 2 regular hardpoints and double walls, either way nice job but i'd consider making it a tier 3 or adding a specific disadvantage / removing some features
Sarril 29 Aug, 2023 @ 7:05am 
Pretty cool design, I like them on multiple of your subs... tho I don't understand the choice to give all of them "double strength walls" and a "stealth mode". Sounds pretty... unnecesary and balance-unfriendly. None of the vanilla ships have any of those. Just sayin.
Also don't understand making them more lit than Eiffel Tower, but guess you like it that way.

PS: Thanks @BRSaura for your comment here, since I seemed to have had the same problem (with the water not fully draining in a room or two) and I didn't knew what was causing it.
Also didn't knew it was necessary to manually adjust neutral ballast. Now I can do some improvements that I didn't knew what or how to do.
MØNØĿi†H  [author] 26 Aug, 2023 @ 10:39am 
Yes, I realized that detail, and with time I will update them. :47_thumb_up:
BRSaura 26 Aug, 2023 @ 4:10am 
Remember to adjust the neutral ballast too if you have to touch the hull box in the ballast as they will set incorrectly. (This sub you updated on neutral starts ascending 8km/h, set it to 0.36)
For the rest, your ships in general are amazing, very light in perfomance, creative deco and one of the few that makes Tier-ll subs, specially small/compact ones. I rarely have to touch anything else from them.
MØNØĿi†H  [author] 25 Aug, 2023 @ 4:31pm 
I really appreciate the help with the hulls issue, I have found the problem and I will solve it for the other submarines in due time. :47_thumb_up:
BRSaura 25 Aug, 2023 @ 2:51pm 
Dude I love most of your ships, and I've used quite a few of them myself, but every single one of them don't have the hull boxes properly placed. They have to be lineal to the ground, so they can properly drain, if you make the bottom part of the boxes UNDER the pumps they won't fully drain and it will get stuck there. Test it yourself, playtest any of your ships > console > Water, then fill a few rooms of the submarine and then check any status monitor, you will see the room still has 5-10% water. This leads to the submarine not properly ascending or even getting stuck. As I said, love your ships but I have to manually edit every time I want to use one, otherwise they will sink after a few hits and repairing. Remember how hull boxes work, they are a cup of water that can be filled, and if you use a straw at around mid depth you will only suck half out.
MØNØĿi†H  [author] 23 Aug, 2023 @ 12:15pm 
it's just photoshop
Personman 23 Aug, 2023 @ 12:03pm 
how do you make your thumbnails? I have no idea how to make good thumbnails lmao