Total War: ROME REMASTERED

Total War: ROME REMASTERED

270BC
83 Comments
Shakybill 18 Feb @ 9:22pm 
Does this mod still get achievements? If so which country ties to which ones?
John Dulanius 17 Jan @ 12:12am 
Good idea ---v
Austere Hare  [author] 5 Jan @ 3:18pm 
hey, i was thinking of bringing some of the QOL features to this mod. would it be better as a sub mod? :lunar2020halodragon:
Junaz2268 9 Nov, 2024 @ 1:06pm 
Crash
KIki 8 Nov, 2024 @ 10:00am 
"failed to initialise game due to error in data file, please check the logs" how to fix?
Inactive88 4 Nov, 2024 @ 7:57pm 
Hello! There is a problem with the Carthaginian faction's Royal Army Barracks. It can only recruit three types of infantry, instead of 4 and more.:steamhappy:
希拉克略帝 20 Oct, 2024 @ 7:28pm 
@]TDF[ Ementy This friend, can you not ignore me.
Ementy  [author] 20 Oct, 2024 @ 7:17pm 
@Kamikaze_Egg

I believe that's your unit card setting there is unit cards.
希拉克略帝 20 Oct, 2024 @ 4:45am 
@]TDF[ Ementy Author friend, I would like to ask a question: why do I always encounter situations where reinforcements delay my fighter jets and fail to arrive on the battlefield every time I play? this sentence. Why can't I have a final battle in your MOD when my computer is capable of large-scale battles and even decisive battles?
Kamikaze_Egg 14 Oct, 2024 @ 4:58pm 
do units have image cards now?
Ementy  [author] 12 Oct, 2024 @ 1:54pm 
@Virian Just updated check it out, it should work a bit better.
Virian 11 Oct, 2024 @ 12:58am 
will there be any new updates any time soon?
Kamikaze_Egg 5 Sep, 2024 @ 6:21pm 
cool mod, but needs unit card image
chubbyninja89 (TNB) 22 Aug, 2024 @ 9:38am 
This mod says it's for all 3 version of Roman Remastered and I have to ask.

Which one is this mod actually for?
Jethro 2 Aug, 2024 @ 4:20pm 
How did you change the population requirements for the settlements for the mod im trying to figure it out for my own mod?
kingkilwar#5970 31 Jul, 2024 @ 2:03am 
Fix THIS MODS also add rebel faction
Svaor 28 Jul, 2024 @ 10:33pm 
Great mod! Just one question - will the mod be translated into Russian (I would really like to)
fortebraccio1956 28 Jul, 2024 @ 5:06pm 
A few more notes.
The names of the Regions and the City.
They are a mixture of ancient Greek, Latin, modern English and even modern Italian.
I suggest to the Author of the Mod to consult the various Mods that use "ancient" names (like EB I and EB II) such as Mundus Magnus and some even RIS and correct where the Names are too "modern".
This is also a way to make a MOD more suggestive.
fortebraccio1956 28 Jul, 2024 @ 12:55pm 
One last suggestion for the Author.
Take the Britons out of Belgica, it's a "fantasy" of the original Rome, but it's absurd from a historical point of view.
fortebraccio1956 28 Jul, 2024 @ 12:48pm 
Finally, one last thing, many faction maps and images of the faction leaders are missing. I would add that for many Factions the Description is truly "basic".
fortebraccio1956 28 Jul, 2024 @ 12:24pm 
The real problem of the Mod (which still needs to be tested over many game turns) is the diversification of the Units, there are many of them around for Remastered, asking permission why not use them?
Another thing, why keep the Roman faction of the Senate, Rome was firmly united (even if divided internally by civil wars or opposing factions) but on the outside it was Rome and that's it, so two factions of Romans are incomprehensible.
Some small corrections on the names of the Factions and perhaps the use of the original names for Factions and Units, in the style of EB and it would be an interesting MOD to play, alternative to the Danymod with Mundus Magnus which works very well but which, unfortunately, is very "discovered" ” like Factions and Units in the East , as well as missing key factions like Epirus and Bactria.
fortebraccio1956 28 Jul, 2024 @ 12:23pm 
Even the Reforms, both for the Romans and for the Hellenes should be added, are not difficult with Rome Remastered to "prepare".
As already written by others, Sparta is a super Faction while in "History" at that time it was a small city of one of the many Leagues of Greek cities.
The idea of ​​using Mod Israel to introduce the Kingdom of Israel Faction is interesting, in fact that was the period in which that Kingdom was being born which lasted until the early years AD.
fortebraccio1956 28 Jul, 2024 @ 12:22pm 
Interesting and suggestive MOD, even if a little imaginative. There are many useless factions, for example Syria, while an important faction such as Bactria (which can be contained in the Mundus Magnus Map) is missing. The use of DanyMod's Units is intelligent, but given the ambitious project, I would have also thought of other types of Units, more characteristic of the Factions, even if the author writes about his "good" intention to create other UI Cards and therefore ( I hope) new Units. Since the Author is in contact with RIS why not ask permission to use some of the wonderful new Units they are publishing in the latest Versions of that Mod; and also ask DanyMod to be able to "preview" some of its new Units that "should" be contained in its new future Mod?
asmohov 4 Jul, 2024 @ 12:49pm 
The fix to the squalor/growth issue is to go to E:\SteamLibrary\steamapps\workshop\content\885970\3024333905\data and edit the descr_cultures file "squalor_rate" for each culture. Right now it's set to 5000, can adjust as desired to fix population growth. I'm going to try 2500, but that may be too extreme.
IT WASNT MY FAULT 15 Jun, 2024 @ 11:53am 
game crashes when i try to attack neighbour army
qgmo2009 13 May, 2024 @ 9:14am 
unfortunately the ai is never able to upgrade its settlements cause you need to move either peasants or other units and disband them to grow things. it really needs a script for the ai to get extra pop casue its just a walk once you upgrade your homeland and start expanding with top tier troops while the ai is stuck with trash.
Chris90 24 Mar, 2024 @ 6:58am 
how do you get reforms for the romans?
niccodigge 21 Mar, 2024 @ 6:14pm 
i saw sparta have homoioi on custom battle but i cant find them in the campaing
Aristoxenus 10 Feb, 2024 @ 3:49pm 
(Part 2 of the message as I could not put it all together, sorry if it seems a very long lecture)

Also if possible, to add regular archers, nothing too elite, like Archer Warband, transfering archer warband would be very cool, as with slingers I can't really shoot on top of walls.. I do not think i am the only one who realizes that vanilla units for Iberians are always archerLESS, even in Rome 2.


So basically i just ask for transfer of cool units to the Iberian sh**y roster, all other barbarians have a good roster, for once I would like to play with an interesting Iberians. To show some love.I know its not 100% accurate but that makes it a bit interesting

Thx for your attention, hope we can discuss more about it, cheers.
Aristoxenus 10 Feb, 2024 @ 3:49pm 
Hi there, I tried your mod, it is cool, I love you added Judea, as it is never present in total war games except maybe Rome 2 mods or Augustus DLC.

I often play with the Iberians, and I couldn't help notice that its roster is kinda poor even with these 4 new units I don't feel the wrath of the Iberians.
I would like to ask you if you could add or replace the new units of the Iberians to these units
-Berserkers (Yeah, all the barbarians have it except the Iberians)
-Barbarian Legionnaries (Same reason)
-Swordsmen (to make the Iberians less Carthaginian-ISH or Hastati-ISH looking and more barbarians and SEXY, with or without warpaint on their torso. Warpaint is very cool.
For balancing, its ok to remove one or several newly added units of the mod
Captain Autism 26 Jan, 2024 @ 8:53pm 
Good mod but pop growth needs fixing, no recruitment, maxed out buildings, low tax and just has 0% growth. Cant grow past towns? Roman principes aren't recruitable on certain barrack levels either.
StonerSaiyan 26 Jan, 2024 @ 6:58pm 
It is a great mod, but sparta needs to be nerfed, on the contrary to popular belief Spartan soldiers pound for pound were never superior to those of other major greek city states. Also, regular hoplites need a morale boost. vanilla did them wrong and you didn't chage that lol
Darkzach 25 Jan, 2024 @ 8:07am 
Enjoyable, I played as Kush and as Romans, although growing settlements is fairly difficult.
Aristoxenus 9 Jan, 2024 @ 10:43am 
Hi, good mod, I appreciate the effort, but there is gonna be updates, right?
Just trying Judea, the names are cool but the culture name and rosters seem a bit inaccurate (I know Judea shouldnt be an independent faction) but it could be more Hellenistic rather than egyptian.I think with more love, it could be of the the top 10 best mods that could appear in Gudea total war s'top lists in Youtube mods to try
alpharomeo 27 Dec, 2023 @ 8:07pm 
Squalor is still way too high to grow settlements.
alpharomeo 25 Dec, 2023 @ 9:31pm 
As Bithynia, I couldn't find any mercenary, even in the neighboring regions. Is that Intended? Also, I started out with no diplomat and no building to hire diplomats. So, I can only get into wars, but no trade agreement or alliance. Intended?
StonerSaiyan 22 Nov, 2023 @ 1:26pm 
man, nerf sparta. they have fantastical stats compared to other factions, that is so ridiculous.
Sonar 18 Nov, 2023 @ 11:04am 
Some boat model on stratmap are not visible.
For example Ithaca, Rhodos, Syracuse etc.
qgmo2009 17 Nov, 2023 @ 5:02pm 
theres an oversight with the roman barracks, lv 3 barracks loose the princepes recruitment for some reason. it should be all 4 units
qgmo2009 17 Nov, 2023 @ 3:41am 
i finally managed to grow a city into its final form. it was hillarious, growth stopped at about 27k but you need 50, so i had to make about 4 stacks of peasants, a full stack of peasants is 4.8k and another sitting inside, then quickly disband inside. lol i think i reached about 18% pop reduction per turn. this is great i dont want it changed.
qgmo2009 16 Nov, 2023 @ 5:24pm 
im ok with the population thing, but you preety much have to train multiplle stacks of peasants all the time and move them arround to grow the cities. and i wish peasants can be trained in 0 turns like some other units for that purpose.
Sheppi 16 Nov, 2023 @ 3:10pm 
This is my absoluite favorite mod out there so far!
Two thiengs I want to leave here as feedback (No other mods installed)

1. I dont know if I do somethien wrong but I absolutely drown in money as rome on VH difficulty.
Either increase the costs for units/buildings, upkeep or reduce the tax income somehow. In combination with the slow pop gain, you cant spent it on new buldings either

2. I get this mod aims to make it harder to grow cities and decide between units and pop gain but even without units being drafted, it takes forever or even goes down after a while due to squalor which forces you to build units in rome where the pop ghain is very high and move them to other cities.

Maybe add a factor that temporarily slow the pop gain after a unit is build to keep this decision up instead. Or it might be the goal to kinda reflect sending settlers from rome to new cities?
qgmo2009 14 Nov, 2023 @ 9:52pm 
spartan troops arent very balanced, they really dumpster everything, their stats are quite absurd. 20 to 30 defense? is that supposed to be funny?
TokenWhiteGuy 12 Nov, 2023 @ 9:31pm 
Great mod in terms of unit variety and making the non-Roman factions viable. However, the increased population needed for growth, while a good idea, is often impossible to attain due to squalor. Most of my regions can't progress past towns due to squalor, and plateau around 5k pop. A rebalance to this would make the mod much more enjoyable, unless this was the intent?
Aristoxenus 7 Nov, 2023 @ 4:20am 
Hey I tried the mod, very good.
However I realized that the Iberian factions are always at a disadvantage.
They have no archers and no berserkers (which all other European barbarians have)

At least add a chosen warband and berserker version to the Iberian factions. I don't feel using Cantabrian cav, but solid infantry.

I know about ancient Iberian/Celtiberian warfare. I can help you
SGZ***71 6 Nov, 2023 @ 5:01am 
I waited excitedly for RTR IS 0.6 but despite the amazing work I find it hard to get into w turn times of almost 2 minutes. 270BC, however, seems an ideal scale. Very quick turn times despite the huge number of factions is a big plus for me. The map is extensive without being crazy huge. Keep up the great work. With more polish this could be a real favourite!
Ugandan Bruce Lee 3 Nov, 2023 @ 5:47pm 
looks very promising, can't wait till its finished and has all the unit cards!
Fighter of beer 27 Oct, 2023 @ 7:08am 
Reducing a bit the squalor effect on city growth would be a good idea. Most of the time growing your cities can be a huge problem due to squalor. Sure it aint fun training peasants and moving them around all the time... Other than that the mod is really good
M4R4CK0 22 Oct, 2023 @ 9:27pm 
did not work!
Danymok 22 Oct, 2023 @ 2:40pm 
Hello, I wanted to ask what map are you using for this mod? In the description you said "Mundu Map". Is this referring to the "Mundus Magnus" Map or "Imperatoris Mundi"?