Backpack Hero

Backpack Hero

Axel Modulario
28 Comments
AKS  [author] 30 Mar @ 1:42pm 
yeah, apologies for having that issue there for monthsl, the modding api for some reason defaults the use cost of an item to be 0 energy, instead of being empty for passives/items used by other items, i must had forgotten to check that, thank you for letting me know
AlluringAmoeba 30 Mar @ 12:16pm 
Holy moly that was quick!
AKS  [author] 30 Mar @ 12:11pm 
oh dang i did forgot about all this time lol, lemme hotfix that for you
AlluringAmoeba 30 Mar @ 10:06am 
The items in this pack are really fun! The splint arrow, however, is literally broken lol. It costs zero energy to use, but can be used as a weapon, which means it is basically a win button
rotterdxm 21 Sep, 2023 @ 5:40am 
Really like the paint brush item! This mod is great, such inventive concepts.
rotterdxm 21 Sep, 2023 @ 4:05am 
New item drop! Woo!
dragbane 20 Sep, 2023 @ 7:50pm 
I stand corrected. It appears to be bad game-mode logic. Similar bug found in the cursed pot (cauldron) item, which is a base-game item.
AKS  [author] 20 Sep, 2023 @ 7:49pm 
@dragbane it's probably because of big mode yea, i suggest you test it with other hazard generating items to confirm
dragbane 20 Sep, 2023 @ 5:50pm 
Skateboard seems to currently be generating two random items, rather than two ice cube hazards.
(currently being v0.39.723.54, in Big Mode; Actually, it *might* be because of Big Mode... possibly)
Zane_W. 14 Sep, 2023 @ 1:48pm 
From what I can see, Idol of Monad activates whenever any item is destroyed, not just curses. Also, I think that if it keeps adding poison, then it should keep adding rage as well to balance it out. Other than that, it's a great mod tbh
rotterdxm 5 Sep, 2023 @ 2:46am 
Agreed, sprite work is great. Fits in well but I can still tell that it's from this set. Like a signature on something finely crafted.
The curses are great, enjoying the fact that they have beneficial uses as well. Thanks for adding so much new and quality stuff in the last update.
appy aperture 4 Sep, 2023 @ 6:25pm 
Other than that, I've enjoyed what I've seen of these items so far. Hard to find a suitable time to take the lollipop melee though. The sprite work is great too.
AKS  [author] 4 Sep, 2023 @ 2:03pm 
weird, arrow type *should* have that by default, my mistake
appy aperture 4 Sep, 2023 @ 8:47am 
Slime Shaft Arrow has 0 Energy cost AKA infinite damage per turn. I assume this is not intentional, hope you can fix it soon.
AKS  [author] 28 Aug, 2023 @ 3:47pm 
@rotterdxm thanks for the feedback. i might tweak icicle a bit later on, considering i too find it a bit hard to fit in as an uncommon, maybe i'll downgrade it to a common.

as for jester hat, it's a duel purpose item to buff up cursed weapons (originally meant for 2e+ weapons but json limitations changed the direction a bit) and to negate haste decay. the main reason why it has 7 uses and uses it self each turn was originally just to balance out haste stacking. for some reason, i found it was usable directly, so i recently added a gold cost if someone used it directly, allowing a player to bank 7 haste at the start of combat, if they are willing to sink a lot of gold

i'll be honest a lot of forge slots were kinda here and there since i rarely even bother with forges myself, at least in their current state. i'll tweak them some more over time

in any case, glad you like the mod, if you can, i hope you can show it off to anyone else that enjoys bph, along with mods in general
rotterdxm 28 Aug, 2023 @ 12:37pm 
Feedback, pt 3/3:
Jester Hat (might have gotten the name wrong here) -- not sure how to use it or what is meant from the description. Might be me. Haven't found one recently so might already have been fixed.

Finally, the curses: well played! You're one of the first to really delve into new and interesting curses and their interactions. Definitely appreciate this part of the item set a lot. I had some trouble understanding Piranha, as its description was glitched out a bit. Maybe it's been fixed by now.

TL;DR keep it up, this is some real consistent, quality, fleshed-out, fully-functional and bug-tested stuff. I'm stoked for any future updates and would love to hear from you about what's coming up next. The balance between the base game experience and the expansion of (and variations upon) base game mechanics just hits that sweet spot for me.

If you need me to post my findings / comments anywhere else instead, let me know!
rotterdxm 28 Aug, 2023 @ 12:36pm 
Feedback, pt 2/3:

Skateboard: genius. Love everything about it.

Sharp Icicle: really cool item concept (sorry hehe), thought it was a 2-slot item at first and thought "must-have", then found out it's 3-slot and that means that balance-wise it occupies the same place in effectiveness as the old +1 energy Windmill Relic. Too good at 2x1, not quite strong enough at 3x1.
This brings me to an idea I had. Why not a "melting icicle" where every combat, it becomes smaller and less powerful, but also takes up less space.

Mana Coat (or whatever it's called): 3 forge slots is a lot, compare it to the old Knight Armor which got nerfed quite a bit and is still super good. Potentially you're looking at +3 energy AND bonus armor from manastones.

Bulwark also seems a bit powerful considering it can take multiple forge types *AND* has multiple slots. Not complaining though... but it would be more appropriately a Legendary item.
rotterdxm 28 Aug, 2023 @ 12:36pm 
Feedback, pt 1/3:
So after some more time with this mod I can definitely say: very polished, great "vanilla+" look and feel.
Specific notes on items:

Coat of Arms: genius concept; same with Idols. I like this multi-directional approach to items buffing other items.

Torch: an item already exists in Farlands Dwelling with the same name predating this one. Functionality of this and other similar wand style items in this pack is verrry interesting. Hallowed Wand sticks out positively since it's fantastic for "double-tapping" enemies that have active Dodge status stacks and also because damage boosts apply twice.

Bandage Wrapped Mace: perfectly balanced IMO. I compare it to the vanilla Heavy Mace and Vampiric Axe and it definitely has its own niche. You nailed the balance by limiting it to 0 forge slots. Makes it worth bringing along for situational use.

Dark Lady Body Pillow: just... 10/10 for idea and execution. Things get pretty crazy pretty fast with this one though.
rotterdxm 28 Aug, 2023 @ 1:29am 
New items, wooh! Thoroughly enjoying this.
rotterdxm 26 Aug, 2023 @ 8:36am 
I really like what i've seen so far, looking forward to more! Love the spritework too.
AKS  [author] 24 Aug, 2023 @ 12:04pm 
@revin modding api has a "hide" function that doesn't work atm, it uses code borrowed from evil hand to detect and destroy items
revin 24 Aug, 2023 @ 11:08am 
piranha has "each combat, translation not found for key hidden"
FirewallTehGod 23 Aug, 2023 @ 8:12am 
Fun mod with some really enjoyable items and solid vanilla-style spritework, should certainly have the curses tag as I found the curses in this mod to be some of the most fun items to play around. Don't discount the other items, however, they're still great! Definitely a 5/5 mod. :steamthumbsup:
Genesis 23 Aug, 2023 @ 7:07am 
noice
AKS  [author] 23 Aug, 2023 @ 7:03am 
@Genesis added screenshot, forgot to do that
CraftyDuck100 22 Aug, 2023 @ 10:27pm 
I wish I knew how to make art so I can actually make packs without asking Fire
Genesis 22 Aug, 2023 @ 8:06pm 
can we get at least a better screenshot for the thing, maybe showing off the items
TaeSlyOne 22 Aug, 2023 @ 6:48pm 
cool!