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The AI build a lot of theses instead of normal camps though, not sure why but they build them even if tey have plenty logging camps slot open.
Thanks for update
common\building_groups\01_tfarm_building_groups:
Add cash_reserves_max = 25000 to inside + bottom of bg_tree_farm {}. This fixes Cash Reserves not appearing.
I noticed that, the 2 buildings that you created doesn't have Cash Reserves enabled. This causes problems with Auto Expansion. Auto Expand rules require 95% Cash Reserves, but the 2 buildings doesn't have any, so they never Auto Expand.
Or maybe a separate alt version? Either way, good mod.