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The keypages are certainly stronger than vanilla, although hopefully not too much more powerful, and I've been trying to overcost them for attribution so it doesn't impact stuff too much in Urban Plague when you can start doing that (although there is already 100% BoD possible, so...).
On the page side, more options is part of it for sure, but another part is I'm aiming to have them be usable, and in that they are competing against the best vanilla pages in that cost and tier, so stuff like Cooking Prep and Taste My Flaming Bat for 1 costs, or Commandeering for 3 costs, so I might be making them a touch overtuned. Please let me know if there were any particular pages that stood out to you.
With regards to that first comment, all I'll say is that I've already fully planned out which characters go where, and you'll see who the Philip replacement is in about 11-14 fights.
Anyways, as for actual commentary on the fights, they're pretty good, and are requiring me to think a lot more than the normal fights for their tier. Which is certainly appreciated, since people playing this mod are likely to be replaying the game.
The rewards seem a bit too good for the tier, but not too much so, which I'd say is a pretty good job, though chances are it may just be the fact that the first two tiers have so few options that increasing the amount seems strong.
Overall, you seem to be handling it quite well so far, I shall be following with great interest.