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I've been thinking about configuration files, I have to learn how first
Mod idea:
With same effect above but actually damages the reactor when it gets below 50% in operation status (Not disabled status), slowly looses its parts until the reactor gets to an disabled state, and of reactor takes dmg that makes it go below functional state within the span of 3 seconds then it will explode with a force equal to that of a warhead. X3
Since Armor block and etc is suppose 2 be immune to radioactive waves. :P
Also there's already a mod for reactor explosions btw. :P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743310853
And for mar severe punishment try the FTL/Jump Drive EXPLOSION one. :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646089317
Question: Could your script be applied to other block types? If you're interested, you might be able to adapt this into another mod that makes burning blocks slowly damage themselves and things around them.
Also add a random math variable for dmg would be noice like between 1 and 10 dmg per hit would make it mar immersive. :3
Able to stand in the exhaust of a dmg large reactor and get super powers from it. X3
part 1 https://pastebin.com/qxNZsC5J
part 2 https://pastebin.com/iRLD8gz9
Server works fine without this mod loaded. please let me know what other info I can provide, thanks.
But this will add to the game!
So taking over a heavy damaged ship you would have to weigh the cost to either have med kits, repair the block your taking damage from or destroy the block.
I don't know if you could have a multiplier for multiple damage blocks in an area which inflicts more damage.
Hardcore survival
Are you going to be expanding apon this to other damaged blocks?
it would be possible to copy the med kit and make its effect last over a longer time so its like a preventative.
The reactor damage appears to be so short range that you probably don't want to bother with the last suggestion, but I think the nullifier may be essential.
To go along with my last suggestion, if a ruptured reactor occupies an otherwise pressurized environment what if it had the effect of making the space depressurized so the player has to keep his or her visor down. I'd even consider a poisoning effect of trying to share a pressurized environment with a ruptured reactor, but I'm less confident in that suggestion since I'm not sure I want to play with the rate of health loss.
Thanks for the mod.
I like the pace of the health loss, and I like that I can hop into a chair or cockpit and stall the damage though I suspect that is incidental to how the mod works.
I would like a consumable nullifier (like with MES) that can be crafted in an assembler. Though, I'm not sure how long it should last so I can repair or harvest damaged reactors, but now I would need to make sure I'm geared up to do so.