Space Engineers

Space Engineers

Radioactive Reactor Smoke.
57 Comments
Chipstix213  [author] 14 May, 2024 @ 11:07pm 
Certainly isn't a circle when drawn by debug but it is defined by the shape of the reactor perhaps the block type is covering the effect
I've been thinking about configuration files, I have to learn how first
Adivrsity 14 May, 2024 @ 8:22pm 
Looks like the radius is only on the same level as the reactor in a 2D circle? When I am above it, does not seem to damage me, not sure if this was expected. Maybe you can add a config to change range and damage? :D
Chipstix213  [author] 4 Feb, 2024 @ 12:09am 
It's a couple of blocks outside the boundary box of the reactor
FireStriker 3 Feb, 2024 @ 8:13pm 
Whats the radius
Chipstix213  [author] 25 Jan, 2024 @ 1:46am 
Yes I made sure this will apply for any reactor type block and the effect scales with size
Deapri 24 Jan, 2024 @ 3:52pm 
love this the way it is Chipstix! I put this in my world and I dunno it is just really enjoyable having this extra interaction. A question if you've a moment, does this apply also to your plasma reactor?
AkagiVoid 12 Jan, 2024 @ 10:15pm 
^w^ I like dat idea. :3

Mod idea:
With same effect above but actually damages the reactor when it gets below 50% in operation status (Not disabled status), slowly looses its parts until the reactor gets to an disabled state, and of reactor takes dmg that makes it go below functional state within the span of 3 seconds then it will explode with a force equal to that of a warhead. X3
Chipstix213  [author] 15 Nov, 2023 @ 10:05am 
I am aware there are multiple mods that do explosions upon critical damage. I would learn from them and have my own play mechanic.
AkagiVoid 15 Nov, 2023 @ 8:43am 
IDK, maybe U modify the mod 2 exclude damaging everything except engineers. :3
Since Armor block and etc is suppose 2 be immune to radioactive waves. :P

Also there's already a mod for reactor explosions btw. :P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743310853

And for mar severe punishment try the FTL/Jump Drive EXPLOSION one. :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646089317
lord.riker 14 Nov, 2023 @ 11:57pm 
That sounds like it would be a "blast" ;)
Chipstix213  [author] 14 Nov, 2023 @ 11:50pm 
I might still persue a hardcore version perhaps a explosion if you don't fix it soon enough 🤔
lord.riker 14 Nov, 2023 @ 11:29pm 
I didn't consider that, but that makes perfect sense. I could see it starting a few real fires in the process haha
Chipstix213  [author] 14 Nov, 2023 @ 11:17pm 
I didn't want to be too harsh originally it still burned fuel and destroyed everything around it. Was not particularly performance friendly 😅
lord.riker 14 Nov, 2023 @ 6:02pm 
Well, this mod is never leaving my mod list. I love mods like this that add an extra layer of danger to the world.

Question: Could your script be applied to other block types? If you're interested, you might be able to adapt this into another mod that makes burning blocks slowly damage themselves and things around them.
Chipstix213  [author] 14 Nov, 2023 @ 1:31pm 
updated, let me know how it feels
AkagiVoid 13 Nov, 2023 @ 2:18pm 
Please make it so. ^w^
Chipstix213  [author] 13 Nov, 2023 @ 1:15pm 
To make the math easy it's all based on the size of the model. I could make some variety to the damage applied fairly easily
AkagiVoid 13 Nov, 2023 @ 12:44pm 
Small reactors 1 block away from reactor is fine but large reactors need about 2 or 3 blocks away. >w>

Also add a random math variable for dmg would be noice like between 1 and 10 dmg per hit would make it mar immersive. :3

Able to stand in the exhaust of a dmg large reactor and get super powers from it. X3
Chipstix213  [author] 15 Oct, 2023 @ 1:52pm 
Any chance you can message me on steam?
Chipstix213  [author] 15 Oct, 2023 @ 8:03am 
Wonderful, love a log with a bug report. I'll dig in and find out what I missed. Probably something specific for servers.
Dalten 14 Oct, 2023 @ 2:29pm 
good afternoon, great work on your mods, thank you. I wanted to report a DS crash on 1.203.024b0, stacktrace points to this mod's assets:
part 1 https://pastebin.com/qxNZsC5J
part 2 https://pastebin.com/iRLD8gz9
Server works fine without this mod loaded. please let me know what other info I can provide, thanks.
Chipstix213  [author] 8 Sep, 2023 @ 10:05am 
Yes, anything that uses that block type
K.Hunter 8 Sep, 2023 @ 7:43am 
Does this also apply to reactor blocks from other mods?
LeeTheFlea 4 Sep, 2023 @ 10:56am 
Need batteries that zap you now when damaged!
LeeTheFlea 4 Sep, 2023 @ 10:55am 
Ah man this reminds me of the Hazard Mechanics mod! Loved that mod, to bad its broken currently.
But this will add to the game!
Chipstix213  [author] 4 Sep, 2023 @ 4:09am 
small update to prevent crashes when used with AiEnabled.
Chipstix213  [author] 2 Sep, 2023 @ 1:36am 
😵‍💫 I'm not crazy enough to figure that out 😅
kota 1 Sep, 2023 @ 3:54pm 
would be cool if it could be rerouted through conveyors to make exhaust ports
supersquid2000 30 Aug, 2023 @ 8:32pm 
KAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHN!!!!
HUBERT THE ROCK 30 Aug, 2023 @ 3:41pm 
also take my points
HUBERT THE ROCK 30 Aug, 2023 @ 3:41pm 
FINALLY!!!!!
Stollie 30 Aug, 2023 @ 2:54pm 
Hahaha
Chipstix213  [author] 30 Aug, 2023 @ 2:50pm 
If you call this spaghetti coding 😅
Stollie 30 Aug, 2023 @ 2:39pm 
You're coding now?!? :steamhappy:
ZEN_2255 29 Aug, 2023 @ 6:16am 
Reactors are more dangerous now, and I like it.:selike:
Black Tortoise 28 Aug, 2023 @ 3:21pm 
:steamhappy:
Fencible 28 Aug, 2023 @ 3:07pm 
I love this mod!! works perfectly with my huge reactors too! :selike: oough ow the radiation
AutoMcDonough 28 Aug, 2023 @ 2:53pm 
nice!
Chipstix213  [author] 28 Aug, 2023 @ 2:45pm 
Enclosed cockpits will prevent you taking damage, if you are next to multiple damaged reactors you should take a damage amount from each
Wraith 28 Aug, 2023 @ 9:34am 
Possibly have a few exceptions like cockpits
Wraith 28 Aug, 2023 @ 9:31am 
Once any mechanical block is damaged beyond functional state it either has the flaming effect or electrical/mechanical effect they inflict damage same as the reactor until the block is repaired to functional state.

So taking over a heavy damaged ship you would have to weigh the cost to either have med kits, repair the block your taking damage from or destroy the block.

I don't know if you could have a multiplier for multiple damage blocks in an area which inflicts more damage.

Hardcore survival :steamthumbsup:
Chipstix213  [author] 27 Aug, 2023 @ 2:31pm 
Not intending on it. What did you have in mind?
Wraith 27 Aug, 2023 @ 11:32am 
This is one mod the game should have had for a long time.
Are you going to be expanding apon this to other damaged blocks?
Stravinsky 27 Aug, 2023 @ 2:10am 
great idea ! if you have other ideas for maintenance task mod go for it, they are always a player base (like myself) that enjoy running around to repair stuff xD
Chipstix213  [author] 26 Aug, 2023 @ 11:56pm 
Thanks everyone for the kind words ☺️
Patrick 26 Aug, 2023 @ 1:36pm 
Excellent! Love stuff like this!
Rooster 26 Aug, 2023 @ 6:57am 
Ooh you should add Rad X to the game to nullify it
Chipstix213  [author] 26 Aug, 2023 @ 6:52am 
ionising radiation doesn't need air to travel so i'm fine with the effect being the same in pressurised space and not. if you want to nullify the effect take a med kit before going close.

it would be possible to copy the med kit and make its effect last over a longer time so its like a preventative.
Sensational Being 26 Aug, 2023 @ 6:28am 
This last part I'm not even sure there is a mechanic for it, but I'd be interested in separate pressurized spaces controlling the damage. So the damaged reactor is sitting outside, but I'm inside the pressurized base and that serves to block the damage. Or on a ship there are ruptured reactors inside but parts of the ship can be sealed off to protect the crew.


The reactor damage appears to be so short range that you probably don't want to bother with the last suggestion, but I think the nullifier may be essential.


To go along with my last suggestion, if a ruptured reactor occupies an otherwise pressurized environment what if it had the effect of making the space depressurized so the player has to keep his or her visor down. I'd even consider a poisoning effect of trying to share a pressurized environment with a ruptured reactor, but I'm less confident in that suggestion since I'm not sure I want to play with the rate of health loss.

Thanks for the mod.
Sensational Being 26 Aug, 2023 @ 6:28am 
Awesome! I've wondered if something like this would come along.

I like the pace of the health loss, and I like that I can hop into a chair or cockpit and stall the damage though I suspect that is incidental to how the mod works.

I would like a consumable nullifier (like with MES) that can be crafted in an assembler. Though, I'm not sure how long it should last so I can repair or harvest damaged reactors, but now I would need to make sure I'm geared up to do so.