Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
well it's foreground functionality does
Does anyone know its behaviour in multiplayer?
I'm preparing a universe for some friends of mine and I was wondering if they would see the wonders of this mod with or without having this mod.
I'm asking this because I'm trying to keep most of the mods, when possible, only on the server
sadly, my FPS went from 60 to 18 and it stuttered with only 5 panels no larger than 15x10 blocks
I think if the lag is addressed, this mod will be a cutting edge breakthrough for this game. I mean it is already, but yeah, at the moment, I cant play much with it :(
- Quite often for some reason "fade poli" becomes shifted a few blocks in a random direction after placing the object. I have to compensate this by drawing it a few blocks away in the opposite direction from its actual position.
- The load on PC is crazy. A few ForeBlock objects of about 30-40 blocks each reduce my FPS in half or more.
- The ESC key is closing the window, though additional "Close" button would be nice.
In Save&Load Menu:
- Clicking on a name from the preset list should automatically fill "name to be saved" field with the same name
In Generate menu:
- If a preset was loaded -- use preset name for ShortDescription field as a default.
- Set Z-level to 1 by default.
- If description field is left empty, the output object shows text on Korean (better leave empty)
Keep up the good work!
Is it possible to add an option/tick to change the entity (player, monster, npc) that triggers the transparent transition?
Eventually multiple types of them at once?