Starbound

Starbound

Starburst Rework
201 Comments
D20 5 hours ago 
Is this mod compatible with Maple32 ?
Pixelflame  [author] 16 hours ago 
@Humm-Bird Nope, I do not change Lush Planet dungeons. You may install it if you wish.
Humm-Bird 16 hours ago 
Are mods like Actually Spawn Dungeons on Lush Planets redundant with starburst?
ZerKoma 6 Jul @ 11:41pm 
@Pixelflame Alrighty, thanks friend! :happymoth:
We just didn't know where to find them for a bit is all.
Pixelflame  [author] 6 Jul @ 10:58pm 
@ZerKoma You find them on certain "alien" enemies such as Yokats, Voltips, and Petricubs. As well, you can purchase a Radioactive Fluffalo Egg from Terramart to farm them directly.
ZerKoma 6 Jul @ 10:30pm 
Me and two friends are playing with this mod but can't find radioactive remains, where should we look for them?
Does it work if I already have a game created or not?
Sergeant Slippy Agent27 8 Jun @ 6:55am 
I really appreaciate your work. Thanks :)
Greenslade 1 Jun @ 5:26pm 
Update re: ocean world generation. I tried reinstalling everything again and it seems to have resolved the issue. Not sure what changed, maybe the install order? Whatever the case, the ocean floor appears to be generating correctly now. Thank you again for your hard work on the mod!
Pixelflame  [author] 25 May @ 10:04pm 
@Greenslade I thought I fixed that one. I'll have a look at it.
Greenslade 25 May @ 10:02pm 
Hey, great mod! Wanted to let you know about an issue I'd encountered with the Arcana mod, specifically with "Azure Sea" worlds found in Tri-Polar systems. It seems like the ocean floor isn't generating correctly; a little beneath the islands there is a standard planet underground instead of the expected ocean depths. I'm also running Oceanic Caves Reworked plus its Starburst Override, so I'm not sure if that could also be contributing to the problem.
Pixelflame  [author] 23 May @ 1:59pm 
@Kinsect Yes, this mod does not change such factors as of right now.
Actually I am discussing the matters of potential patching with the mod dev right now. Lol
Kinsect 23 May @ 1:54pm 
can this work with Alpha Details slight change to planets?
"Gravity and duration of days and nights are now relative to the size of planets*"
Pixelflame  [author] 28 Apr @ 1:59pm 
@RedBirch Likely incorrect as of the time of writing this, all of the previous experimental changes to mechs have been reverted as of last update. All this mod does as of now is add in some mech horns.
RedBirch 28 Apr @ 1:47pm 
Frackin' Universe declares this Mod Incompatible with itself, as it supposedly breaks Mech Modules?
LiverFox 13 Apr @ 8:39am 
Given the new weather and terrain generation, does anyone know how this works with Diverse Weather and Diverse Terrain?
BITney, The Pixel Heister 6 Apr @ 4:27pm 
Yep, it was install/uninstall, thats a weird mod install behaviour.
Pixelflame  [author] 6 Apr @ 3:56pm 
Well, its fixed now, make sure you update the mod.
BITney, The Pixel Heister 6 Apr @ 3:28pm 
Im still seeing the tab in the crafting table.
Pixelflame  [author] 6 Apr @ 1:14pm 
From this point, the newest hotfix has fixed Ocean generation for Arcana and Maple32 Ocean planets. And the mech crafting table patch as been removed as of now.
BITney, The Pixel Heister 12 Mar @ 5:21am 
Real nice, thanks. I've been trying to search for a solution for a while. :)))
Pixelflame  [author] 11 Mar @ 8:08pm 
@BITney, The Pixel Heister Yeah, I wwill rectify it next hotfix.
BITney, The Pixel Heister 11 Mar @ 6:03pm 
Can you disable the tab if its experimental? It's messing with mech overhaul mod overriding the tab :/.
Pixelflame  [author] 11 Mar @ 5:29pm 
@BITney, The Pixel Heister Currently experimental. Not actually used for anything yet
BITney, The Pixel Heister 11 Mar @ 3:38pm 
How does the system of the mech shields work?
gwendoodle<3 21 Feb @ 4:19pm 
thank you so much.
Pixelflame  [author] 21 Feb @ 12:07pm 
@gwendoodle<3 That would be TrueSpace, not our mod
gwendoodle<3 20 Feb @ 11:05pm 
this mod mentions "reworking stars". is this responsible for the naming convention of my stars being completely incomprehensible? "Cool Orange Star (K) (Dangerous)" "Hot Light Blue Star (A) (Unreal)" "Scorching Blue Star (B) (Unreal)".

If so, could I ask for a list describing where the rankings are in terms of danger? is "Risky" above or below "Dangerous"? is "Extreme" above "Unreal" or "Inconcievable"?

If not, does anyone happen to know which mod does this? I'm completely lost. Factoring in stuff like Project Ancient Cosmos'is new star class and im just dead in the water.
Soap 14 Feb @ 9:12pm 
maybe im struggling cause im having trouble seeing it, it kinda blends in to my eyes. Love the mod though!
Pixelflame  [author] 13 Feb @ 3:55pm 
@Soap Pretty much everywhere, more often on Tier 3 and 4 planets.
Soap 13 Feb @ 1:04pm 
im having trouble finding lead and i think its added by this mod, any idea where it spawns?
gensou ichida 9 Feb @ 12:12am 
seems to disable the diverse weathers mod, any chance of a compatibility patch for that? need my butterfly swarms again
Pixelflame  [author] 4 Feb @ 6:04pm 
@RevanGarcia I will look into potential compatibility issues with the Elithian EPPs, they likely have different code than the modified vanilla EPPs.
RevanTCO 4 Feb @ 11:30am 
Two things:
1._ I installed this mod intead of the standalone visuals by accident :steamsad: , by the time I realized it, I already had progressed quite far in the game, so I'm not restarting my universe.
2._ The new weather hazards have weird interactions with Elithian Races (and maybe Race Traits as well?). The elithian EPPs don't really protect the player from the planetary hazards. Maybe the mod is working as intended, and I'm missing something?
Pixelflame  [author] 16 Jan @ 12:39pm 
@Xyllisa Typhoon Ocean
Xyllisa Meem Paradox Station 16 Jan @ 12:26pm 
What is the planet/biome on the left of the 2nd image, the ocean with the tornado one?
Pixelflame  [author] 5 Jan @ 10:43am 
@BITney Yes, that's about all that can be done in this case. It should still hopefully work, but visually they will be off.
BITney, The Pixel Heister 5 Jan @ 9:42am 
I confim its from those mods. What can be the solution for this? Making a patch for the compatibility of the sprites?
Pixelflame  [author] 4 Jan @ 8:01pm 
@BITney You are likely using a mod that allows upgrades to the pistol that is not within Starburst's reach, so yes, it is likely that it would change back to vanilla in that case. And yes, this mod changes the tooltips of weapons.
BITney, The Pixel Heister 2 Jan @ 7:15pm 
I upgraded the Violium Pistol and it turned into an Aegisalt Pistol with the sprites from vanilla and description from Starburst. Is this supposed to happen? It happens to every weapon I upgrade. Plus this mod changes the UI of the weapons like in the image 18? Causemy brain is hurting trying to find the mod is making changes in the UI.
Lurmey 31 Dec, 2024 @ 9:37pm 
Is it possible to make this mod's "Weapon mods" apply to Frackin' weapons?
yeenif 16 Dec, 2024 @ 10:58am 
well I have the Diverse Weather installed but i dont wanna un install it, since i like some of the weather that the mod adds.
Pixelflame  [author] 16 Dec, 2024 @ 10:12am 
@yeenif You might have some weather mods installed, I can look into changing some things around to help put with this
yeenif 16 Dec, 2024 @ 9:31am 
the mod is great and all, but is kinda annoying the fact that in starter planets theres static rain all of the time and is more annoying whit mods like ffs installed since weapons are always giving and taking energy, so is mostly constant damage all the time when using these weapons.
Kernersito 16 Dec, 2024 @ 1:14am 
I installed this mod without realizing everything that did. I was so confused when it told me to go to certain starts and all the names were different. I also did not remembered chronium haha. However I loved it, the progression was a lot more fun and somewhat more difficult, this mod made me enjoy starbound more than when i played it for the first time. Thx man
Pixelflame  [author] 28 Nov, 2024 @ 3:29pm 
@Wakazu I never designed the mod that way for elemental progression, its meant to be a more gradual version of vanillas, as well the mod was never designed for mods like FU in mind. I don't entirely know what you mean by armor progression, because not even Tungsten is present on Lush worlds. Thanks for your input, but ultimately not what I was intending.
Wakazu 28 Nov, 2024 @ 1:24pm 
Also ore distribution is extremely unbalanced, to the point you can complete entire armor progression without ever leaving your starter planet, especially if FU is also present
Wakazu 28 Nov, 2024 @ 1:21pm 
As much as I hate to say this, FU does this WAY better by linking enviromental damage to elemental resistances, this way races that are naturaly resistant to cold have it a lot easier to survive on cold planets, aquatic races have it easier underwater, etc. With this mod you'll have hylotl (canonically amphibious) drowning in a lake and getting debuffed by light rain, avali (canonically hailing from EXTREMELY cold Avalon) freezing to death from night time chill of your starting planet, avikans fainting under the sun of their homeworld desert and many more nonsense like this.
Goodboii 27 Nov, 2024 @ 8:09am 
Thankyou for your work <3