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you could also increase their speed slightly when wearing light armor, due to the fact that cats irl are very quick agile creatures
These are my suggestions. Hope its of any use and good work on the mod so far!
thanks A LOT for making this mod you made a very good job.
Great mod <3
I Love the mod, but i want to put it using nexus..
Your fast
You can hit hard.
You can't block
With the ledgenary effect everyone gets from updates in base skyrim, starting skill doesnt matter lol, and actualy that high level makes leveling easier if you are an archer, one more level of archery at that rank (yes a little more work but your allready pwning now) would get you from level 1 to like 4 instantly.
@Will Enjoying the mod BTW, Now i dont feel like i allways need to play a custom race to feel the edge with/w/o RP for the characters lol.
Beyond that background reasoning, I feel strongly about Nord's magic potential because of Shalidor: http://elderscrolls.wikia.com/wiki/Shalidor
I didn't want to give Nords too much power in the magical direction (and maybe +50 magicka is too much of a boost), but I wanted players who chose Nord to have a fighting chance at being a powerful Mage since no other racial aspects of the Nord compliment mage-like playstyles.
Nords don't like mages. They may suffer the presence of some for utilitarian reasons, but aside from the jarl's wizard and 1 single enthusiastic nord student at the college, it seems the typecast role of a nord is to be a warrior and it takes extra effort for one to master magecraft against the racial bias of their family and firends and lack of freely available knowledg ein skyrim due to it.
I agree that breton is the best human sub-race for begining as a mage.
Night Eye - Just turn it into a toggle-able ability. Why would they need to stop seeing in the dark?
Wood Elf - +10 on top of the natural bonus is good enough for him
Imperial - +30 to stamina and health
Dunmer - Make his ability have the same texture as wrath, but make it an overpowered ward spell, for the blocking of damage, and it raises his fire protection to 100%
Orc- Instead of +50 permanent health, make him have +30, and when he goes berzerk, which can be changed into +50 stamina and health, of course this would reduce the time of berzerk to about 1-2 minutes or so, along with not being able to be knocked down or staggered while berzerking. To be honest I think 2 minutes is a generous time for this.
1. In place of adding 30 to the magicka boost, give them a slight increase in magicka regen. This fits in better with High Born.
2. Decrease the starting magicka slightly, maybe to +30, Battle Cry affects enemies of any level to increase it's usefulness.
3. Orc is only immune to being knocked around while berzerking, and decrease the bonuses lol. those bonuses automatically make them the best to pick.