RimWorld

RimWorld

Warhammer 40.000 - Psycasts [Discontinued]
57 Comments
wydscum 5 Jun @ 12:28pm 
@jermbo I use it with CE and it works great :D
Jermbo 5 Jun @ 9:26am 
is this mod CE compatible?
EvilNecroid 20 Mar @ 4:11am 
sooo any time i try to summon any of the demons nothing happens?
and im not talking about the greater demons
Lord_Eol 28 Feb @ 12:18pm 
If you are redoing them all, for the relic weapons can you please put them under a "relic" folder / expanded in the weapon drop down so they can all be easily selected when doing recipes. Likewise with the implants. Just a nice easy QOL improvement. On that i'll just wait for the updates / redos; thanks for at least not leaving us all in the dark.
Phonicmas  [author] 26 Feb @ 11:16pm 
This mod isnt gonna receive any more updates. It will be reworked along with the rest of the mods, currently the genes are being reworked for a better experience.
I don't really look at these comments all too often, so questions wanted answered are better left at the discord.

@Cthulhu the 3rd Yea it a very poorly designed code part from me, the rework will have this sorted. Along with the nightshroud bug mentioned frmo the two other.

@QueenBlade You're welcome to dm me on discord
QueenBlade 26 Feb @ 7:32pm 
I can totally do art for whatever
anantasak5g 28 Jan @ 2:02am 
update pls!
Lord_Eol 16 Dec, 2024 @ 10:11am 
Just a gentle nag, greater demons.
VKingr 20 Nov, 2024 @ 7:32am 
@Double Scotch same. when i use nightshroud, i get Specified cast is not valid error too.
Cthulhu The 3rd 22 Sep, 2024 @ 11:02am 
Using dubs analyzer I noticed that there is a recurring bump from this mod under the map component tab for something called Psycasts40k.Mapcomponent_Plaguebearer. It happens consistently every couple of seconds. As I don't have a plaguebearer on my field, I'm wondering what's going on. I doubt it's too big of a deal, but just wanted to ask what that was about.
Double Scotch 20 Aug, 2024 @ 5:27am 
I get System.InvalidCastException: Specified cast is not valid. when i try to use Nightshroud?
Phonicmas  [author] 10 Jun, 2024 @ 6:34am 
Well I’m in need of an artist to make them before I can introduce them, as my own art sucks a bit
VOIDI8-GOD 10 Jun, 2024 @ 5:03am 
hey man love the mod i am wondering when do you think you will introduce the greater deamons ?
Swarthy 28 May, 2024 @ 11:19pm 
Imagine if Henry Cavill were to show up in the comments and be like "cool mod mate"
Sean 4 Mar, 2024 @ 9:18pm 
Tzeentch psycasts are awesome. In my current campaign I have three 1ksons sorcerers and they obliterate entire furry hordes (space wolves) with nothing but sorcery. It's so badass. THIS IS FOR PROSPERO YOU DEFORMED FURRY FREAKS
Gerewoatle 4 Mar, 2024 @ 4:58pm 
@Wikitiki31 - This mod requires VPE, which itself requires Royalty, thus this mod also requires Royalty by extension.
Wikitiki31 4 Mar, 2024 @ 3:04pm 
Do any of your mods require DLC or do they work with just the base game?
Phonicmas  [author] 2 Mar, 2024 @ 11:54pm 
You disable the mutation mod you’re probably using
arch 2 Mar, 2024 @ 9:23pm 
hi mate, love your work! How do I stop my pawns getting marks of chaos and mutating all over the place?
Phonicmas  [author] 20 Feb, 2024 @ 7:04am 
as it says
Cringe Shaymin 20 Feb, 2024 @ 7:01am 
The chaos psyker paths say "Locked: Missing Mark or Psyker Gene", but my pawn has the appropriate mark. Do they actually need both in order to unlock the path?
Phonicmas  [author] 19 Feb, 2024 @ 5:36am 
Psycasts only requiers the psyker genes if you use my Genes mod, and that mod have some ways to obtain the psyker gene, is in the decription of that mod
SgAres 19 Feb, 2024 @ 5:10am 
Do I need to assign psyker trait for the psycaster manually?
Phonicmas  [author] 1 Jan, 2024 @ 10:48pm 
lmao, whenever they have mental breakdown they have a psychic pehnomena, one of them is explosion, and the trick is to keep them happy.
But that said i should probably make it so it only happens when they're of age
Dewguru 1 Jan, 2024 @ 10:46pm 
Over my play sessions, I've had 3 children born with latent Psyker ability apparently, yet they all explode before their first birthday. I realize that in many ways, Psyker's are their own worse enemy, however, it's been a 100% mortality rate so far. Is there any kind of trick to actually having a child survive?
Unofficial Status 30 Dec, 2023 @ 5:41am 
@nugget12375 literally i was just checking this mod and i guess i'm zoning out that time which got me thinking "where khorne at? wasnt there supposed to be 4?" lol
Phonicmas  [author] 23 Dec, 2023 @ 3:41am 
Well i still can't do art nor have the funding to get someone to do it for me
Daddy Down Under 23 Dec, 2023 @ 12:29am 
any idea when the greater daemons will be added?
Phonicmas  [author] 11 Nov, 2023 @ 9:59am 
@agent would make sense to exclude allies, but entire mod needs an overhaul and refinement

@nugget huehue
nugget12375 5 Nov, 2023 @ 9:42pm 
Where Khorne? ....oh right
Agent ROO 3 Nov, 2023 @ 5:32pm 
could we get cloud of flies to only damage enemies and enemy structures? My pawn did almost more damage to his own base/colonists than the raid. Granted this would be accurate to chaos, but makes the ability almost worse than useless.
Dragen Everchosen 31 Oct, 2023 @ 8:04am 
ok thanks
Phonicmas  [author] 26 Oct, 2023 @ 4:51am 
No clue, try it and tell me
Dragen Everchosen 26 Oct, 2023 @ 4:17am 
hey! does this work in multiplayer?
Milano 25 Oct, 2023 @ 10:16am 
i not sure what going on but my psycast ability not show up
Phonicmas  [author] 19 Oct, 2023 @ 10:33pm 
Still need VPE
Daddy Down Under 19 Oct, 2023 @ 4:29pm 
Does this need vanilla psycasts to work? It does it interact with it at all? It ite own separate thing?
AtlasTheReaper 6 Oct, 2023 @ 4:09pm 
I wonder if we could get a funny psycast for Enuncia...
Phonicmas  [author] 25 Sep, 2023 @ 10:45pm 
@Dietrich they will be reworked soon.

@OJ wdym by strength?
Saint Michael 23 Sep, 2023 @ 11:23am 
HEHEHEH Chaos or sanctioned? hmmmm I geuss sanctioned since I'm aiming to be respected in The Imperium also why just speed when there's strength?
Dietrich 21 Sep, 2023 @ 9:07pm 
After some minor testing with the Tzeentch powers, methinks them messing with the target's Genes isn't a good idea, both because of some errors it threw up as well as the missing textures.

In my honest opinion-idea... they should just give minor carcinomas to the target or random custom-hediffs to body parts, like a painful extra arm or eyeballs on their legs.
HipnoSapo 20 Sep, 2023 @ 12:39pm 
What does entropy mean in this mod's context?
Nameless 13 Sep, 2023 @ 12:18pm 
Hi @Phonicmas! *HUGE* thank you for adding radiation support for Crash Landing!!! You are awesome dude!
wydscum 7 Sep, 2023 @ 11:12am 
Love this mod bruh :) alotta ppl be on here jus commenting what they want or talkin nonsense but this mod is soo gasss
AtlasTheReaper 4 Sep, 2023 @ 7:06pm 
Can't wait for the changer of ways, gotta of birding up.
Phonicmas  [author] 3 Sep, 2023 @ 2:44am 
Me too buddy
Dietrich 2 Sep, 2023 @ 11:30pm 
I hope to see some preview screenshots showcasing how the powers look once everything is finished.
Phonicmas  [author] 31 Aug, 2023 @ 6:14pm 
Whenever i get someone to make me some greater daemon sprites on par with the lesser daemon sprites quality wise
dousley03 31 Aug, 2023 @ 6:06pm 
is there a semi expected time for the greater daemons?
Phonicmas  [author] 26 Aug, 2023 @ 12:03am 
Ah aight