Amazing Cultivation Simulator

Amazing Cultivation Simulator

FarmerFa Unofficial Branch - English Version
23 Comments
OromisElf 5 Jul @ 1:05pm 
yep, they are
you could pretty easily disable that part of the mod if that's the only thing (kinda like how I re-enabled the terraforming :D)
Tiareth 3 Jul @ 3:46pm 
Is spirits from this mod? too cheaty because makes obsolete all stamina alchemy.
I think it either requires big skill requirement for cooker or by alot toned down stamina gain. Maiby both.
Starshine 17 Jun @ 2:25am 
where are the new workstations? bit seeing the old mods build menu?
Adventi  [author] 30 Sep, 2024 @ 1:31pm 
@OromisElf, yes that is the only thing you will need to do.
OromisElf 17 Sep, 2024 @ 10:57am 
if I wanted to re-enable the cheat terrains of the original mod, would it be enough to uncomment them in the YunLing.xml or would that not work?
Adventi  [author] 28 Oct, 2023 @ 8:02pm 
@SlimePort are you sure you are using my version of Cultivator's wardrobe? The original version does have major bonuses and I can't remember the costs. My version's inner clothing should have a lesser bonus when compared to prayer coin gear. I based the gear cost of using spirit stones and talisman paper since cinnabar isn't used much and to get elder gear you need scared talismans which take a serenity soul gem to even make. If you are using basic fabrics you only get the minimum bonus plus temperature. Spirit cloth should be were you get barrier bonus. It is possible the elemental spirit cloth gives too much of a bonus and I can look at that. I am on the ACS discord page, as the same user name, if you have specifics instances. It would help further.
SlimePlort 28 Oct, 2023 @ 4:02pm 
@Adventi the buffs they offer are just too strong for how easy they are to make (inner disciple onward). they give a big boost of qi sense, qi absorption, cultivation speed, max qi, mental state, battle / alchemy / artifact etc. buffs. I think the idea is good, it just needs to either be balanced by requiring much rarer and harder to acquire resources or have the boosts it offers nerfed to reflect its value. From my perspective I'd nerf the inner disciple clothing, and make it harder to acquire the body, artifact, dan, and elders clothing. That way the player has early-mid game options and late-game options.
Adventi  [author] 28 Oct, 2023 @ 7:34am 
@SlimePlort, the clothing is cultivator’s wardrobe mod. What is standing out as unbalanced? Feedback is appreciated.
SlimePlort 27 Oct, 2023 @ 10:09pm 
could you take a look at the tailoring / clothing when you have time with the upgraded workstations (I believe this is the mod it comes from?). the rest doesn't seem too bad, but the clothing options are super OP. I'd either have it toned down, or require much rarer materials to create (like an end-game clothing option).
bossmaker 24 Oct, 2023 @ 10:24pm 
Whoever and wherever you are, you are a Hero. Know that. thank you!
Dreamyr 9 Oct, 2023 @ 7:41am 
Yep, that seems to have done the trick. Everything seems to be working correctly now, thanks.
Adventi  [author] 6 Oct, 2023 @ 8:10am 
@Dreamyr it may just be those trees grown before my update. If you cut them down and start a new batch does it correct the issue? Goldsilk should not any "harvest" icon after maturity.
Dreamyr 4 Oct, 2023 @ 11:05am 
Goldsilk still appears to be bugged, but the Sycamore harvest finished this time although it looked like it only gave one spirit stone so that's progress.
Adventi  [author] 4 Oct, 2023 @ 10:10am 
Try this new version it should be functioning correctly now. I meant to remove the spiritstone harvesting on Goldsilk trees because it more of a logged tree. Sycamores should be able to harvest a few spirit stones now (1 harvest per season). Tried to keep it balanced to shy away the Min-Max group from wanting to exploit spiritstone production for year 2 and beyond.
Dreamyr 4 Oct, 2023 @ 8:49am 
@Adventi It's occurring with both the Divine Sycamore and the Goldsilk trees. I'm unsure about the peach trees because they haven't finished growing yet.
Adventi  [author] 4 Oct, 2023 @ 7:58am 
@Dreamyr which tree(s) are you referring too? I may have a wild edit but I want to see if it matches your issue.
Dreamyr 4 Oct, 2023 @ 1:05am 
I seem to be unable to harvest any of the new trees. I have a 20/20 farmer and all it does is reapply the harvest job in a endless loop failing to produce anything. Any idea as to what's causing this?
Adventi  [author] 1 Oct, 2023 @ 7:39pm 
@ODevil disabled the template file in the world events as you stated. This is probably in the main branch as well as I have not touched world events yet.
Adventi  [author] 1 Oct, 2023 @ 6:43pm 
@ODevil thanks for the feedback will look at the error.
ODevil 30 Sep, 2023 @ 3:10pm 
ah right, code formatting doesn't work in comments xD
ODevil 30 Sep, 2023 @ 3:10pm 
Found an issue with this mod (idk if it also happens in the original mod but I'd think so).
Due to including the [code]Place_Level2Base[/code] parent in [code]Settings\World\Places\Level2.xml[/code] all comment functions are disabled or behaving incorrectly on sub-locations on the world map.
Just comment out, or remove, the whole block like this:
[code]
<!--Place Name="Place_Level2Base">
<Desc>Level 2 location Template</Desc>
<Level>2</Level>
<Scale>0.5</Scale>
<School>-1</School>
<UnLocked>0</UnLocked>
<ExploreNum>0</ExploreNum>
</Place-->
[/code]
Adventi  [author] 1 Sep, 2023 @ 7:09am 
I ended up disabling it for now because I did not understand the modifiers to be able to rebalance the growth rates as to not cheese growing anything. For now I extracted 3 Colored Souls terraforming, which is the vanilla map biomes, and made it a patch mod for those who like these features. I added a link the description to help those locate it.
Vathis 31 Aug, 2023 @ 9:31pm 
Immortal soil gone?