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With a bit of wiring, you can wire the railgun controls to the persicope at the nav terminal (the cam system), the railgun has exposed relay for controls in the loading room. This isn't an attack sub, I don't intend it to turn it to it, but the crew can be creative.
It would be a small bit of work, but i think it would be nice to have 2 varient of the shit with the current one and one with a periscope for the front railgun so we can put bots on it. I don't personally know how to puc 2 subs into one mod, but i've seen some people do it (Like the "Herring" that comes with and without the elevator)
If you're using a mod that alters ID cards or jobs, that may be an issue, but I have no idea.
will keep u posted once my crew gets back online to continue our run
I fixed it by pushing the turret a bit forward. Sadly cannot be fixed mid campaign, as the ship has to be purchased again.
The idea behind the hatch at the docking ring is more like an emergency entrance than regular a exit. You can close it on enemy bases so they don't drop in uninvited or if you want to do some airlock cheesing.
The t3 is a bit delayed due to all the other games that came out in the past months.
Are you using performance fix? could be it messes with the signal register times. No other idea what could cause it.
The main shape is one of my older subs, lots of things I wanted to do differently back then, but didn't know how or didn't think through.
I ddin't want to scale the text down any more, because it could be hard to read ingame without a zoom mod.
-Snake
-1 Crew shouldn't have 'personal storage' I'm the captain goshdarnit
Quite good, nice job