Stellaris

Stellaris

Humanoids Only
14 Comments
Brigantes Celt  [author] 25 Mar, 2024 @ 12:42pm 
@ Jean-Jacques Falcon : ok cool ;)
Jean-Jacques Falcon 25 Mar, 2024 @ 10:05am 
I have made a new version, lightweight and that should be compatible for a long time as it uses overriding

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3185515180
Brigantes Celt  [author] 2 Feb, 2024 @ 7:17am 
@ zil :
Sorry mate, I dont have Stellaris installed now.

1) Uninstall my mod, its outdated.
2) Change the entries in :

C:\Steam\steamapps\common\Stellaris\common\species_classes : 01_base_species_classes.txt

FROM : randomized = { has_toxoids = yes } TO : randomized = { has_toxoids = no }
FROM : randomized = { has_aquatics = yes } TO : randomized = { has_aquatics = no } etc...
Biggs 2 Feb, 2024 @ 7:02am 
can you update this mod please? i dont know what to do with the code, i looked at those files and cant figure it out, i am not a coder person. i am looking for a mod that makes all species human spawns only. i tried your mod and still saw robots and other aliens
Inerael 16 Jan, 2024 @ 4:34am 
ok looks simple, thanks you verry much :)
Brigantes Celt  [author] 15 Jan, 2024 @ 8:59pm 
@ Inerael :
Thanks mate, this mod is outdated now, but the instructions on how to achieve no humanoids are all in the description. I took a quick look at "Stellar Legions" which is a portrait mod.
If you wanted no humanoids, then take a look at the files from the Stellar Legions mod, check if there's a 01_base_species_classes.txt file, and do the adjustments yourself. If it doesnt have that file, then look in the default place (file path shown above).
Then, you'd get the Stellar Legion humanoid portraits only.
Inerael 15 Jan, 2024 @ 10:59am 
Hey, amazing mod ! Thanks you ! I was wondering , does it works with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939702822 ? Or if i set a alien specy to "forced spawn" does this mod will prevent if from spawn ?
[FD] Tomatohead 5 Oct, 2023 @ 3:46pm 
It does! thanks for your time Solok.
Brigantes Celt  [author] 5 Oct, 2023 @ 1:26pm 
@ Tomatohead : ok, if you want to be sure, check BOTH files in species_classes folder.

You will see 2 entries in the text, "playable" and "randomised".
The "playable" entry means is that species available for the player only.
The "randomised" entry means is that specie available for the A.I.

For example, In 00_species_classes.txt, if you have the Toxoids DLC it will show :

# Toxic Species pack
PRE_TOX = {
archetype = PRESAPIENT

playable = { always = no }
randomized = yes

portraits = {
"pre_to.....

*** So, change the "randomized = yes" TO "randomized = no" ***

And for 01_base_species_classes.txt, if you dont want any Fungoids to appear, you change :

FROM randomized = { host_has_dlc = "Leviathans Story Pack" }

TO randomized = { no }


I hope that clarifies.
[FD] Tomatohead 5 Oct, 2023 @ 7:59am 
Do I just delete the dlc part and replace it with { has_*species_type* = no }
[FD] Tomatohead 5 Oct, 2023 @ 7:58am 
I f ind many lines that are labelled apropriatly, but some of the lines are "randomized = { host_has_dlc = "Leviathans Story Pack" }"

Instead of "randomized = { has_toxoids = yes }" any guidance on what I should do with these?
[FD] Tomatohead 4 Oct, 2023 @ 1:34pm 
My bad I didn't see that the mod was brocken, I saw the instructions just didn't realise I had to implement them, thanks Solok
Brigantes Celt  [author] 4 Oct, 2023 @ 7:27am 
@ Tomatohead : I'd say near the top, but I don't think it matters where in the load order this goes. The reason it doesn't work now, is because this mod is for version 3.8.4 only, and we are currently on 3.9 Caelum update. I have left instructions on how to prevent Humanoids in the description box for the mod above (modify the 01 base species classes text file).
[FD] Tomatohead 3 Oct, 2023 @ 12:04pm 
Do I play the mod at the bottom or top of the list? I launched the game and still had a bunch of non humanoids spawn