tModLoader

tModLoader

Block's Info Accessories
133 Comments
BlockCrusader  [author] 18 Jul @ 9:56am 
@virtualDream, by default they're added to the recipe and functionality of the PDA (and by extension, its upgrades), so that's kinda already a thing.
virtualDream 18 Jul @ 9:01am 
Can you make it so that we can fuse Scrying Mirror, C.R.M. Counter and Threat Analyzer into a single accessory? Like how Cellphone is.
BlockCrusader  [author] 6 Apr @ 6:52am 
@Saiyan, looks like I used the wrong internal name to check for the biome. Thanks for letting me know about that bug
Saiyan 5 Apr @ 8:20pm 
The biome info doesn't seem to recognize the Astral Infection from Calamity, it just reads "N/A"
BlockCrusader  [author] 18 Mar @ 6:38am 
I like that idea, config is easy to implement. I'm pretty busy at univ at the moment, though, so I'm not sure when I'll be able to get around to it.
Haira 18 Mar @ 6:14am 
Perhaps we could consider adding a setting to remove these extra symbols? Your mod is so beautifully designed that I truly want it to be flawless. If it's inconvenient, feel free to disregard this suggestion.
BlockCrusader  [author] 18 Mar @ 5:44am 
@Haira, oh, the symbol in the front is actually a "~". In mathematics it can be used to indicate "approximately" (Though there are some other symbols that confer this as well, I think). I can understand how that could be confusing though, given the text size and font and how similar "~" and "-" look.
It's also possible that there is actually a minus sign due to there being a negative spawn rate, which would be a bug as previously mentioned.

The "+" at the end is to indicate how there is more information to be displayed (The display swaps between spawn rate and spawn limit). This is something the Weather Radio does during sandstorms, so it was added in for consistency.
Haira 18 Mar @ 4:12am 
Regarding the spawn rate, why does it display "-0.14 spawn per second +"? What does the minus sign in front mean? Shouldn't this value be greater than or equal to 0? Also, what does the "+" at the end represent? While I'm a native Chinese user, I noticed when writing this comment in English that the second minus sign in "-4-enemy spawn limit +" appears to be possibly a display error.
BlockCrusader  [author] 2 Feb @ 9:49am 
Oops, yeah I forgot to update the localization file to match the changed internal names. That's fixed now (For all languages)
JamesTripleQ 2 Feb @ 9:41am 
Sorry again it seems like there's an error with the info display text, if you hover over them they just say "Info Display1" 2, 3, etc.
JamesTripleQ 2 Feb @ 5:49am 
ah I never use the weather radio so I never noticed, yeah it might look a bit weird but I do think it's useful to have everything neatly organized and maybe you can leave a comment explaining the unusual names.
BlockCrusader  [author] 2 Feb @ 5:26am 
@JamesTripleQ, yeah I figured that's how the order works. It's a viable and simple solution, though it'll look a little weird internally (Not that the vast majority of people would notice or care about that).

The '+' at the end of the spawn rate display is to indicate it has extra information it alternates between (spawn rate and spawn limit), like how the Weather Radio does when there's a sandstorm going on.
JamesTripleQ 2 Feb @ 2:32am 
also the spawn rate always seems to have a + at the end, no idea if that's a bug or not
JamesTripleQ 2 Feb @ 2:05am 
I just realized that I never mentioned that the actual ordering process is alphabetical, not based on the order of classes in the file
JamesTripleQ 1 Feb @ 1:18pm 
heya, it's me again, I figured out what determines the info display order, it's based on the name of the class that extends InfoDisplay in InfoDisplays.cs. I'm pretty sure that if you add a number or an extra letter in the beginning of that and the matching texture you can actually have them ordered. My order suggestion is (Luck, Combo, Aggro, Spawn Rate, Biome, Regen, Mana Econ, Minions, Sentries) but that's really just based on preference.
liam.hastings1 16 Jan @ 4:11pm 
also, big fan of your work and your mods and stuff, your awesome!
liam.hastings1 16 Jan @ 4:07pm 
but i understand where your coming from
liam.hastings1 16 Jan @ 4:05pm 
Ok thanks, I think Fargo's is fun because you can just go from nothing to a complete god. its just a good feeling of accomplishment if you can finish it, you know?
BlockCrusader  [author] 16 Jan @ 1:58pm 
@liam.hastings, ah, got it, yeah that should be easy enough.

I prefer vanilla friendly/vanilla+ mods, so Fargo's isn't exactly my cup of tea what with Mutant being extreme QoL and Souls letting you be super OP (albeit with challenges that require such power) and whatnot.
liam.hastings1 16 Jan @ 1:46pm 
you should try fargo's its cool
liam.hastings1 16 Jan @ 1:46pm 
just for those accessories to show to new info just like the cell phone or the shell phone
BlockCrusader  [author] 16 Jan @ 1:14pm 
@liam.hastings1, in what way? I don't play fargo's so I'm not sure what features would neat compat.
liam.hastings1 16 Jan @ 12:57pm 
Is their compatibility for fargo's souls for the world shaper soul, the soul of dimensions and the soul of eternity?
Mikasa 13 Jan @ 3:05pm 
外壳手机合完装备直接没了.
BlockCrusader  [author] 7 Jan @ 6:59am 
@JamesTripleQ, as far as I know I don't actually have any control over the order in which the displays appear, unfortunately. tMod just takes them and orders them automatically as it pleases, perhaps based on file name/placement within the mod's file structure, I'm not sure.
JamesTripleQ 7 Jan @ 5:27am 
is there a particular reason why mana regen, minion slots, life regen and sentry slots are in that order rather than paired up?
nosrednA 3 Jan @ 1:06pm 
Is stoped happening shortly after your last update.
BlockCrusader  [author] 21 Dec, 2024 @ 6:14am 
Oh yeah, you should also check your log files when the bug occurs, something might be reported there. The client.log would be the one to check.

Here's an example filepath (For windows) if you don't know where log files are;

C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs
BlockCrusader  [author] 21 Dec, 2024 @ 6:12am 
@PartyCat247, well everything seems to be working fine on my end, so there's not much I can do on my end without more information, I'm afraid.

Your best course of action is to narrow down the conflicting mods. It's a tedious task, but the best way to do this is to disable roughly half of your active mods and then check to see if the issue occurs. Rinse and repeat until the issue stops appearing. Once that happens, you'll have to re-enable them one at a time and check until the issue shows up again.
You should be able to find at least one of the conflicting mods this way, but it'll be harder to root out which mod(s) are conflicting with that one (Since you'd have to repeat the aforementioned process until you narrow it down to just the conflicting mods).

From my experience, bugs which cause the UI to disappear originate - unsurprisingly - from a UI-based error, so I'd focus on checking any mods which modify UI or have their own UI elements.
nosrednA 21 Dec, 2024 @ 5:09am 
I am not sure which mod is causing it, I have reached out to other mods but not gotten a response from others.
BlockCrusader  [author] 20 Dec, 2024 @ 2:24pm 
@PartyCat247, I forgot to ask, when exactly does the issue occur? I had assumed it was the Biome Crystal since the previous patch added Avalon support for that, but you're not using Avalon so this is apparently not the case.
Also, are you certain this mod is causing the issue? You appear to be using a lot of different mods at once so it's likely a compatibility issue. Figuring out what mods conflict would be useful info.
nosrednA 20 Dec, 2024 @ 11:19am 
The mods I use that add biomes are Spooky, Homeward Journey, Stars Above, Mod of Redemption, Spirit, Thorium, Calamity, and Calamity Vanity
BlockCrusader  [author] 20 Dec, 2024 @ 9:09am 
@Little Gyro, didn't know that was a thing. I'll look into it when I get the chance.
Little Gyro 20 Dec, 2024 @ 9:01am 
Shadow phone from Exxo Avalon as well?
BlockCrusader  [author] 20 Dec, 2024 @ 6:13am 
@PartyCat247, what other mod(s) are you using? Namely, any of the ones supported by the Biome Crystal's display would be helpful. Most likely I messed up support for one of those, assuming this happens when you have the Biome Crystal.
nosrednA 19 Dec, 2024 @ 9:21pm 
Is anyone else having an issue where there hotter, cursor, and settings buttons diaper?
BlockCrusader  [author] 19 Dec, 2024 @ 12:39pm 
@Little Gyro, there is now!
I'd been meaning to do this a while ago, shortly after Avalon released on the workshop, but I wasn't able to find the internal names of its biomes until now.
Little Gyro 19 Dec, 2024 @ 11:39am 
Is there Exxo Avalon support?
BlockCrusader  [author] 17 Dec, 2024 @ 8:01am 
For those who had issues with info displays being capped at a max of 12, I just noticed that this issue appears to be resolved in tML as of the December 2024 patch.
BlockCrusader  [author] 2 Dec, 2024 @ 11:05am 
@PartyCat247, that bug made it so that if you had more than 12 info accessories (Both vanilla and modded) but not ALL of them (Or at least all the vanilla ones, I'm not certain) the UI for toggling info displays on/off would be bugged and not show all of your current info displays, thus preventing you from toggling the ones that wouldn't appear in your UI.

Which of the two issues - old or new - is worse is debatable; one is an inconvenience unless you collect all the info displays (Which few people do since it's so tedious), while the other enforces a hard cap on how many info displays you can use at once. Regardless, we're stuck with the latter case, as that was the call the tML devs made.
nosrednA 2 Dec, 2024 @ 10:43am 
Just out of curiosity wat was the other bug?
BlockCrusader  [author] 19 Nov, 2024 @ 12:13pm 
@!., I can't really do anything about the issue because it's imposed by tML itself, not vanilla. This change was made to fix a different UI bug caused by having more than 12 info displays in your possession (You weren't able to access the toggles for some modded displays unless you owned all info displays at once (Both vanilla and modded)).
I can only assume this was the only way to fix that bug and this was the call the tML devs made. I don't contribute to tML itself, so I wouldn't really know the true reasoning behind the change and/or if anything more can be done.
!. 19 Nov, 2024 @ 7:23am 
i'm probably the 100th person to ask/mention this but is there really nothing you can do to fix the max 12 info display issue? cause i find it hard to believe that there is no way around it because you are litterally modifying the game so why can't you just modify the max info display limit and i don't know what the other issue was where it's fix caused this problem but i would say that this problem i just as bad as the other issue cause this makes your mod almost useless now cause i and i assume many others would prefer to have all info displays enabled instead of needing to turn half of the vanilla ones off to see all the ones your mod adds.
nosrednA 30 Oct, 2024 @ 2:46pm 
Sorry
BlockCrusader  [author] 30 Oct, 2024 @ 12:39pm 
@PartyCat247, read my two previous comments. That's actually an tML issue so there's nothing I can do about it on my end.
nosrednA 30 Oct, 2024 @ 11:06am 
Can you make it display all of them at once? I want all the info but can't see it all.
BlockCrusader  [author] 20 Oct, 2024 @ 5:18am 
Oh, yes; I just checked the PRs merged in the October update. There is one that affects info displays, and upon closer inspection it does appear to limit the amount of active displays to 12. However, this was done to fix a different, pre-existing issue related to info displays. That issue also impacted this mod (and IMO was the greater of two evils), so on the bright side that should be resolved.
BlockCrusader  [author] 20 Oct, 2024 @ 5:12am 
@Zam138 & Ph-苯, now that I think about it, tModLoader updates on the first of each month. That would've been a few weeks before @Zam138 reported having issues. I wouldn't be surprised if the issue is caused by changes made in the tML October 2024 update.
Ph-苯 20 Oct, 2024 @ 4:40am 
Even if I set UI scale to 50%, it still displays at most 12 lines of info, the same as 100% UI scale.
Ph-苯 20 Oct, 2024 @ 4:38am 
I met the same problem with @Zam138. I tried disabling all mods except this mod but it still only displays at most 12 lines of info. This has never happened a few weeks ago.