Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the Moss Fields gate have been moved deeper into Caldera
wonderful region, by the way!
Object reference not set to an instance of an object
and a whole lot of data (i can post if need be) when trying to apply it, can someone see if they get the same error? i have downpour enabled and it just did the watcher update, but i haven't downloaded the DLC. it would be really nice if i could get some help with this as i really like the mod
also the magma being such a thin liquid with the stuff around it not being at least partially melted is weird. it would make more sense if the magma was functionally just a solid surface but it's fine, it can still be explained as just the magma being a bunch of rocks with low silica content and low melting point while the ancient ruins and the rest of the rocks have high melting points.
- geometry in a lot of rooms is covered in slopes and rough terrain that makes platforming and general movement much less fluid than in the open rooms and flat ground of mainly pilgrim's ascent. i get that much of it isn't made of proper architecture and instead natural terrain, but imo it could at least be smoothed out a bit.
- visuals in the wide area of far shore feel kinda bland. i think it's just the repetitive backdrop of orange plants and light yellow fog that makes a bunch of rooms look really similar. some more variety in the background details would go a long way to improving this region imo. like a massive shipwreck from long before the time of the iterators.
- regular threat music sounds really annoying. it's way too loud and repetitive, and just doesn't have that good sound design compared to moss fields and especially scorched district.
Played this mod the last couple of days and I've enjoyed it quite a bit. I've played other mods before it on the same save slot but this is the only mod that has caused me issues. Yesterday I got an error that I thought had broken it completely but I was able to figure it out. Apparently an item was missing after the mod had been updated. When loading the game today, however, I got an error saying my save slot can't load and that a root element is missing. Are there any people here who know how I deal with this issue? Thanks in advance :)
I also love the way you get in through pilgrim's ascent I thought I was fucked when I saw there was no way forward and I "had to die", very cool leap of faith! [spoiler/]
All of your mods are so incredibly creative and beautiful, never stop making region mods.
(I was playing as Rivulet)