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You can use Project Zomboid Debug mode to remove any trait from your character.
When creating a character, you can't pick both Bloodlust and Fear of Blood.
But you can still earn Bloodlust even with Fear of Blood.
Fear of Blood won't be removed, making this trait combination possible only by earning Bloodlust
Here it is, have fun with Build 42!
It's not like Big Bad Beaver's Berserk . This is a character trait like other in-game traits. You can dynamically get it if you kill a few hundreds while your character is fully bloody (See "Earning The Trait" in description)
You can also activate one of the submods to allow the trait to be picked in traits menu before you get in game. (See "Adding Trait when Creating a Character" in description)
I've updated the description and bullet points to be less confusing.
> i spawned in 300 zombies and killed them. So afterwards i should have the trait right and then the next time im covered in blood it'll activate?
No, only kills that you perform while being fully covered in blood count.
You'll see text like "HELL YEAH!" when the Bloodlust trait is added.
If you want the kills to be counted regardless of how covered in blood you are, set "Bloodiness Threshold" sandbox setting to 0.
The required amount of kills can be set via "Kills Threshold" sandbox setting.
All sandbox settings have detailed in-game tooltips explaining what they do.
Anyway, is the workshop description misleading or haven't you read it?
Your two last comments are answered in the description.
Read "Balancing" and "Earning The Trait" sections.
> the submods aren't activating
You are probably trying to activate it on existing save?
To add any mod to existing save, you need to do it on the save itself.
See "Changing mods in an existing world" on the PZwiki:
https://pzwiki.net/wiki/Using_mods
What exactly didn't work and how you expect it to work?
What submods (Besides main BloodlustTrait) do you have enabled?
I just tested it, the mod works.
Maybe the issue is that you don't have the Bloodlust trait on your character.
The mod is only activated once you have this trait.
By default, the Bloodlust trait cannot be added during character creation; It can only be earned by killing a specified amount of zombies in a short period of time while being fully covered in blood .
If you want to add the trait while creating your character, you'll need to also enable one of the submods, such as BloodlustTrait4Points, for example. With these submods, you can choose the cost of the trait during character creation.
That's awesome, thank you very much!
There were no Project Zomboid updates since Bloodlust Trait mod was made, so it should still be working as far as I tested.
So far one issue has been reported and resolved.
3 out of 32 ratings are negative for some reason, I haven't got the feedback sadly.
I also haven't yet had the time to play anything, so while I tested every function of this mod, I haven't actually played with it enough.
If you find any bugs, problems, inbalance, or unintended behavior, please tell me about it! Just comment here or make a discussion, I'll try to fix it as soon as possible.
Feel free to suggest features as well.
the conversion messages will appear only once now, and I also made them more clear, as well as changed the mod's description.
There are two kinds of messages:
"Converted the Bloodlust trait" - appears when BloodlustTraitCompatibility is active and the common trait used by Dynamic Traits and Evolving Traits World mods is converted to the trait my mod adds.
"Converted the BloodlustTrait to Bloodlust" - appears when BloodlustTraitToOtherMods is active and my trait (added by this mod) is converted to the common trait used.
(These messages have been changed with the latest update)
Seems like you have the latter one, but I don't get why you would continuously use BloodlustTraitToOtherMods though? It's supposed that you turn it on just once before removing my mod.
I guess the description was misleading, sorry for bad English.
Haven't thought about that, thank you for pointing out!
I set them mutually exclusive, meaning you won't be able to pick both Bloodlust and Fear of Blood traits at the same time.
This update won't affect existing characters.
They also have descriptions in the game, I even made proper posters with text.
You'll need to enable just BloodlustTrait .
It's the mod itself.
You can also select one of the BloodlustTrait*Points submods to set the trait cost you like.
(Otherwise the trait could only be earned, see Earning The Trait section)
If you use any mods that also add bloodlust trait (For example Dynamic Traits), you should enable BloodlustTraitCompatibility .
For more info and BloodlustTraitToOtherMods read Compatibility section.
My mod already gives stress and unhappyness reduction on kill, and you can even customize how much to reduce via sandbox settings.
So you should just enable the Bloodlust Trait Compatibility submod to allow only my mod to handle bloodlust.
Or do you mean some other kind of compatibility? Feel free to suggest things.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914075159
Now the trait is not pickable during character creation by default.
You will have to earn it (See Earning The Trait section).
You can also enable one of the submods to return it back to character creation with desired cost.