Arma 3
Momo's Syrian Rebel Factions Project : Hell Cannon Mod
90 Comments
Keno 28 Apr @ 8:22am 
Can you make factions compatible with Antistasi Ultimate? I'd love to be a jihad fighting for my land
Apache 15 Mar @ 10:06am 
Cant spawn in zeus
刘裕 12 Aug, 2024 @ 9:09am 
cool !!:steamhappy:
Not Momo  [author] 8 Jul, 2024 @ 11:32pm 
@BIG GUY Still working on it. I usually post updates on discord https://discord.gg/xhyvm6QU3z
BIG GUY 8 Jul, 2024 @ 6:59pm 
hows the faction mod...
BIG GUY 18 Jun, 2024 @ 3:42pm 
cool bro
Not Momo  [author] 18 Jun, 2024 @ 3:21pm 
@BIG GUY Already made it with some other cool rocket artillery as part of my factions mod. Just need to finish it.
BIG GUY 18 Jun, 2024 @ 3:03pm 
you planning to make an elephant rocket
Not Momo  [author] 17 Jun, 2024 @ 6:43pm 
@Atomix_Brezhnev57 It just adds a single turret to NATO, CSAT, and AAF. That is all that it does. You can find it in the editor or Zeus. It doesn't add any missions.
Atomix_Brezhnev57 17 Jun, 2024 @ 4:45pm 
does this mod have any singleplayer content
Not Momo  [author] 17 Jun, 2024 @ 11:24am 
@Atomix_Brezhnev57 What?
Not Momo  [author] 17 Jun, 2024 @ 10:32am 
@Ran The Yakumo Check the NATO/CSAT/AAF faction --> Turrets --> HellCannon. If it doesn't show up tell me and I will try to fix it. (Pretty sure it works for the editor)
⑨ Cirno The Ice Fairy ⑨ 9 Jun, 2024 @ 5:16pm 
How do I spawn this in zeus?
Atomix_Brezhnev57 4 May, 2024 @ 10:29am 
does this have singleplayer?
Not Momo  [author] 31 Mar, 2024 @ 4:56am 
@Sam done.
Sam 31 Mar, 2024 @ 4:47am 
Hi. Please accept DM
Not Momo  [author] 14 Jan, 2024 @ 6:46am 
@aaronbok Glad you like it.
aaronbok 14 Jan, 2024 @ 6:41am 
Thanks for the mod great fun, we just used it in our weekend coop mission. Have posted short video. Thanks again, keep up the good work:steamhappy:
Not Momo  [author] 13 Jan, 2024 @ 11:34pm 
@[SMG] BIG GUY Working on the faction mod for now. I have the elephant rocket model ready and in game. Now I have to decide if I will make a launcher or take the easy way out and modify any MLRS to fire it.
Not Momo  [author] 13 Jan, 2024 @ 11:33pm 
@Machiavelli What? Yes it does work. Unless last update broke something.
Machiavelli 13 Jan, 2024 @ 7:25pm 
this mod work?

asking for the potential crimes not "war crimes"
BIG GUY 13 Jan, 2024 @ 7:09pm 
whats the status on the elephant rocket?
looking forward to it
BIG GUY 10 Jan, 2024 @ 2:28pm 
thanks, appreciate it
Not Momo  [author] 9 Jan, 2024 @ 11:25pm 
@[SMG] BIG GUY Alright coming right up because it's as simple as adding a line in the config.
BIG GUY 9 Jan, 2024 @ 4:17pm 
yea
Not Momo  [author] 7 Jan, 2024 @ 1:36am 
@[SMG] BIG GUY Would the A3 mortar sights or binoculars suffice?
BIG GUY 22 Dec, 2023 @ 8:08pm 
its needed if you want to aim it using ace manual artillery
BIG GUY 22 Dec, 2023 @ 8:07pm 
pls add so we can see the elevation and the azimuth
Not Momo  [author] 24 Nov, 2023 @ 8:52am 
@Birb I have a Type 63 model, and I wanted to make a very rudimentary elephant rocket launcher, maybe after that we can do simple grad ones.
Pigeon 24 Nov, 2023 @ 8:43am 
Any plans for those simple rocket launch systems that Hamas and other groups use? Not syrian I know, but a basic rocket firing static is missing from arma, that I know of anyways.
Martin 20 Nov, 2023 @ 1:03am 
Hey Not Momo,

Reaching out to potentially spark your interest in a partnership deal with BisectHosting! Us at Bisect have noticed your workshop project and think you’d fit in well with the rest of our creators. We offer a variety of awesome perks for our creators. Things like free servers, full access to our artists, and a personal promo code! If interested, let me know and we can discuss more details.

Can’t wait to hear from you!

Thanks,
Martin
BH Partnership Manager
Discord: bhmartin
Not Momo  [author] 23 Oct, 2023 @ 10:21am 
@Sir Kuhmsizhn Thank you. Wait till we get elephant rockets, you will get some serious PTSD from those.
Sir Kuhmsizhn 23 Oct, 2023 @ 9:57am 
Easily the scariest sounding mortars I've heard in a video game period. Zeus used these in our last mission and it was the first time I was genuinely terrified by mortars. Wanted to leave a comment recommending this alone purely for the foley work.
Not Momo  [author] 19 Oct, 2023 @ 6:54am 
@Chris.710 Alright, thank you for explaining how it's done and sorry if I sounded rude.
18 Oct, 2023 @ 7:38pm 
Works, thanks :steamthumbsup:
Not Momo  [author] 18 Oct, 2023 @ 2:38pm 
@Chris.710 Tell me if the update fixes things.
Not Momo  [author] 18 Oct, 2023 @ 2:33pm 
@Chris.710 Ok now we're talking. I'll take a look.
18 Oct, 2023 @ 2:26pm 
The structure of the keys folder is defined on Bohemia's website.

|__Addons FOLDER
| |__addon_name.pbo
| |__addon_name.pbo.key_name.bisign
| |__other_addon.pbo
| |__other_addon.pbo.key_name.bisign

|__Keys FOLDER
| |__key_name.bikey
18 Oct, 2023 @ 2:15pm 
Your mod https://streamable.com/uyqgn6

VS

Other mod that properly includes key folder https://streamable.com/l9zjvc
18 Oct, 2023 @ 2:09pm 
You need to put the public bikey in the "Keys" folder below the "addons" folder so it can be used on a server. Yeah the PBO is signed, but you didnt include the public "key".

The public bikey is not automatically placed in the mod when packing it. you need to do it manually.

Just create a folder called "Keys" and drop the corresponding public key that was generated when you packed the mod using the private key.

This is preventing the mod from being used on a server.

The server has a script to pull keys from the "Keys" folder in the root folder of every mod.
Not Momo  [author] 18 Oct, 2023 @ 6:28am 
@Chris.710 There is no such thing as a keys folder. Both Pbos are keyed. Take a look at the addons folder.
18 Oct, 2023 @ 12:32am 
Add the key to the keys folder. Its missing
DI2X9XQ 8 Oct, 2023 @ 10:06am 
W
Not Momo  [author] 6 Oct, 2023 @ 11:41pm 
@Dave. Comments like these is what keep me going fr, thank you!
Dave. 6 Oct, 2023 @ 12:31pm 
GOATED AS FUCK THIS IS AWESOME :Barrage:
Not Momo  [author] 30 Sep, 2023 @ 11:52am 
@wendycamera Yeah that's basically it. Hopefully the mod will deliver on all of your expectations.
wendycamera 30 Sep, 2023 @ 11:06am 
thats fair, i'd say the only factions which would really need randomization are the larger ones such as HTS, SDF, early-war FSA and SAA, and of course ISIS probably. nevertheless i'm looking forward to the content, not just faction-wise but retexture wise that the mod will bring.
Not Momo  [author] 30 Sep, 2023 @ 10:54am 
@wendycamera I plan to do that yes, but I have to finish the mod first, then I will take a look at it. I have hundreds of retextures that I need to redo as I figured out ways to make them better. I also need to update the factions that I already made to contain some of the new retextures so they can serve as a base for what I want the faction to look like, then I can take a look at randomization (Some factions won't really need it, especially those based on like their 1 video appearance lol).(This is without even adding faction specific uniforms like Project Opfor for example. I would need even more retextures)
wendycamera 30 Sep, 2023 @ 10:14am 
Even though it's a pretty difficult ask, and I haven't been able to do so despite attempting, will the faction mod contain equipment randomization similar to CFP or other mods in order to avoid repetition?
xvil33 12 Sep, 2023 @ 12:34pm 
nice thats gonna be an awesome mod