Total War: WARHAMMER II

Total War: WARHAMMER II

LoW - Legion of Myrmidia - SFO Patch
5 Comments
jessiep0631 31 Jan @ 11:31am 
yes
Daz 11 Mar, 2024 @ 9:10pm 
Hello, I'm not sure if you're still modding twh2, if you are I'd like to point out that requiring an armory building breaks the Myrmidian Legion with the southern realms factions who can use them in your mod list, since another mod changes the armory building to an arms market, which the units do not recognize and thus are always greyed out in the recruitment panel.

If you are not modding twh2, then to anyone reading this, switching to the older SFO patch makes the units recruitable by the southern realms, and even though its out of date I dont think any aspect of the original gets broken by that patch. I will edit this comment if i find any bugs, so if this comment is still here you can assume I haven't found any yet.
NeoKorp 12 Feb, 2024 @ 12:11am 
Thanks for the reply.

I just thought I would post here to make other people see it and maybe would like to try it since they are good.

I won't bother going to W3 coz the settlements has no walls.

I'm not a fan of defending without walls.

Specially, when there are waves of full stacks going for your nearest base>,<
sleepyHase  [author] 11 Feb, 2024 @ 1:38pm 
yeah i wasn't sure about whether or not to include the caps cus theyre basically just straight upgrades from the regular empire roster. i will probably tie them into sfo's factionwide cap system so that if you disable then, then it will disable the caps on these units too. no eta on when i might do that tho cus im pretty busy atm
NeoKorp 11 Feb, 2024 @ 4:38am 
Still works.
The unit caps is annoying but considering how good the units are it's acceptable >,<