Avorion

Avorion

Built Fighters have Shields
13 Comments
Reviera 27 Jan @ 10:10am 
no it doesn't. my fighters don't get whacked even when fighting motherships
Reviera 23 Jan @ 9:00pm 
I doubt it. the other mods just buufs stats, all this does is add a bubble.
Enlonwhite 9 Oct, 2024 @ 8:06am 
would this mod say conflict with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276703524
HIgh Quality Fighters
Dorante 12 Jul, 2024 @ 3:02pm 
@dimwit10⁵
Apologies, i don't have the mod installed anymore. This mod not working was the trigger that pushed me to learn how to create mods myself, so i wrote my own fighter shield mods xD
Currently using it on friends-only settings on a server a share with a friend of mine. Once we finish our current campaign i'll probably publish all the mods i'm writing.
dimwit10⁵  [author] 12 Jul, 2024 @ 7:21am 
You just happened to be in luck, I just started playing again yesterday.

I've updated the version string to the current version,
Marxon 6 Jul, 2024 @ 3:56pm 
Annoyed that this is listed as outdated by the game despite it working. Anything you can do on your end to update what versions its compatible with? Currently it cannot be used in multiplayer as the server won't properly send over the mod data.
Dorante 1 Jul, 2024 @ 10:42am 
Hello, may i ask if this is still working properly or not? I'm keen on installing it but considering the last few posts i'm usure, may i ask for a test from the author?
Mod is listed in red btw so i assume it needs an update to current game version anyway?
Please let me know, thanks in advance
dimwit10⁵  [author] 2 Apr, 2024 @ 8:57am 
I took a peep into the latest function that this mod replaces, and from what I can tell, nothing has changed.

This literally just adds three lines to fighterfactory.lua, specifically FighterFactory.makeFighter

if material.value >= 2 then
fighter.shield = durability * math.min((0.05 * material.value) + (0.1 * rarity.value), 1.0)
end

Thats it. If this function is changed, things will break, and it would probably have to be added back, but it should be pretty update resistant, barring direct changes to fighter creation in vanilla
Soulsquest 28 Feb, 2024 @ 10:10am 
Seems to be broken with the most recent patch. I started salvaging and accidentally destroyed a bunch of fighters.
dimwit10⁵  [author] 10 Feb, 2024 @ 7:22pm 
This in theory, should be safe to add or remove from any save. It overrides the fighter creation method with an ever so slightly modified one. You'll have to make new fighters to see the shields, but ones with shields will stick around if you remove the mod. Prebuilt fighters are completely untouched.
The Vorpal Onyx 22 Jan, 2024 @ 8:18pm 
Will this work on an existing save, and if so, do I have to make new fighters?
I'm getting this mod either way, it sounds awesome.
dimwit10⁵  [author] 14 Jan, 2024 @ 12:27pm 
This should still work, since none of the vanilla code this modifies has changed. I went ahead and updated the version string
ArisenSolution2 30 Dec, 2023 @ 11:00pm 
Is there any plan to update this to the current version with the update? I'm a big fan of carrier operations and this is a godsend for my playthrough.