Portal 2

Portal 2

Wheatley's Forgotten Tests #2
27 Comments
vallibus 3 Dec, 2021 @ 6:55pm 
Whoa! Another great challenge from your workshop. I was stuck on that last step for quite a while.
quatrus 27 Mar, 2016 @ 1:59pm 
Very nice large chamber map - thanks for creating again.
totes amaze balls 22 Sep, 2015 @ 3:11pm 
Yeah, just go into the monitors folder.

It's really great cuz all you do is hook up a choreo scene instead of messing with animating things.
nintendo.erk  [author] 22 Sep, 2015 @ 1:17pm 
Didn't know that thank you, and thanks for the compliment :D
totes amaze balls 22 Sep, 2015 @ 1:03pm 
But other than that, SWEET!
totes amaze balls 22 Sep, 2015 @ 1:02pm 
You know there's a func_instance for Wheatley monitors. One for the studio and one for the monitor. Then you just hook up a logic_choreographed_scene and he animates automatically.
| \_/ () 5 Oct, 2014 @ 2:41pm 
There are some visual flaws, some annoying invisible walls, I often didn't see what I had to do...
But then there was that "aha"-moment when I realised how to solve the whole test. It took me no more than 10 minutes to solve. Thumbs up!
TS_Mind_Swept 20 Sep, 2014 @ 4:38pm 
I agree with LAChip. 7.5/10
nintendo.erk  [author] 20 Sep, 2014 @ 4:04pm 
Right in the description :)
TS_Mind_Swept 20 Sep, 2014 @ 3:56pm 
if this is #2 then where's #1?
nintendo.erk  [author] 14 Sep, 2014 @ 12:57pm 
Your screenshot is an intended thing, there is an invisible brush to prevent an unintended solution. The cube doesn't need to be crushed, if you kill the portal it will fall and respawn just the same :)
Anyway, thanks for playing and providing feedback.
LPChip 14 Sep, 2014 @ 12:43pm 
Nice map, but some things are unclear/unintuitive, which prevented me from finishing it. My biggest problem is seeing from a distance that the reverse funnel gives access to the exit area. Because I didn't see that, I never even considered riding the funnel back to the emitter. Crushing the cube was another one.
nintendo.erk  [author] 4 Sep, 2014 @ 12:34pm 
The video is a walkthrough...
The Bee's Knees 4 Sep, 2014 @ 12:31pm 
I can't get very far along in this - any clues? Got the cube, Tried a few things, but quickly hits a dead end.
CDR F. Cadigan 31 Aug, 2014 @ 2:07pm 
why did i get 3 new coment even tho theres is no 3 coments
CDR F. Cadigan 31 Aug, 2014 @ 2:01pm 
oh
nintendo.erk  [author] 31 Aug, 2014 @ 1:40pm 
They where piston panels but for some reason they didn't render for everyone so I removed them...
I made this completely in hammer without PeTI so no BEEMOD involved here.
CDR F. Cadigan 31 Aug, 2014 @ 1:02pm 
the blue errors are where supost to be beemod shit
nintendo.erk  [author] 29 Aug, 2014 @ 11:10am 
Fixed the issues, soundscape works and error signs should NOT appear anymore :)
The Sojourner 28 Aug, 2014 @ 11:18pm 
Nice puzzle and everything, although the soundscape was missing (critical if you're making a map for a Hammer compeition). Also, I saw the "ERROR" models as well as "visible" nodraw (I take it that's getting fixed soon?).
nintendo.erk  [author] 28 Aug, 2014 @ 9:47pm 
There should be piston platform there. Thanks, now I know how to fix it :)
quat 28 Aug, 2014 @ 4:53pm 
Oh, and the extended panels up top (with the errors) are see through on the back side.
quat 28 Aug, 2014 @ 4:44pm 
No, it did not work, I see errors. :( Console says something about "PrecacheScriptSound music.workshop/(random numbers)/hammer_3_lbout" and hammer_3_tbout, which might be related? don't know much about errors
nintendo.erk  [author] 20 Aug, 2014 @ 9:33am 
Updated with the intention to fix the error signs some players have but I don't see them so I don't know if it worked...
nintendo.erk  [author] 20 Aug, 2014 @ 4:13am 
So I see, I heard more about those errors but I don't have a clue what could be causing them because there is nothing where they appear...
Anyway, thanks for playing and pointing out the issue :)
cyhborg 19 Aug, 2014 @ 7:56pm 
I get "ERROR" signs in-game: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=302972591
Nice puzzle, but I feel that being able to activate the reverse funnel even though it's supposed to be turned off kinda goes against the established rules of portal .