RimWorld

RimWorld

Mechanization - MobileWorker
150 Comments
打钱 21 Jul @ 4:13am 
1.6?
星椋 17 Jul @ 4:57am 
1.6 plz
oscarmdsh69 11 Jul @ 1:55pm 
1.6 update coming?
Solarius Scorch 10 Jun @ 8:49am 
@zantanzuken: Sounds realistic. Good mod.
Akane 8 Jun @ 9:40pm 
团长座驾(雾)
佑佑 佑邊 3 Mar @ 11:29pm 
子彈怎末用呢
zantanzuken 26 Feb @ 11:04am 
honestly, compared to other vehicles this mech is kinda lame... it doesn't even have enough cargo capacity to hold its own ammo let alone anything else, considering it's supposed to be for cargo lifting and transportation? just mech-wise, it crumbles like tissue paper under sustained fire.
MTR 20 Nov, 2024 @ 10:51am 
If you disable ammunition in CE , the mobile worker wont be able to be usable . Since their is no way for it fire weapons or reload unlike the other weapon systems .
Kokorocodon 7 Nov, 2024 @ 2:08pm 
more mechas on the horion?
Pasaway 5 Nov, 2024 @ 10:01pm 
Looking at the Code for CE Patches:

30x173mmNATO_AP
30x173mmNATO_Incendiary
30x173mmNATO_HE
30x173mmNATO_Sabot

40x46mmGrenade_Smoke
40x46mmGrenade_HE
40x46mmGrenade_HE_TFuzed
40x46mmGrenade_HEDP
40x46mmGrenade_EMP
LQIUZZ 17 Oct, 2024 @ 1:30pm 
which ammo is the gun use can't find it
Kushiban 27 Sep, 2024 @ 8:25am 
What is the ammo needed for the guns and launchers with CE ?
Does anyone has the exact name ?
sass 22 Sep, 2024 @ 9:44am 
If anyone is confused on how to make it, its under 'Machining' research
月亮月亮你别睡 6 Sep, 2024 @ 2:55am 
强大的车轮疯狂误伤我的伙伴,我该怎么做使我的伙伴不再危险
Wreive 25 Aug, 2024 @ 3:59pm 
How do you make this thing? I'm so confused.
Reidlos 2 Aug, 2024 @ 10:22pm 
checking to see if its intended or a mod conflict. The grenade launchers, I cant really "aim" them, they shoot a particular distance from my front. I might know the mod causing it otherwise
Magnedoodle 17 Jul, 2024 @ 10:40am 
is it me or is this like just cause 3s mechs
ZG15 4 Jul, 2024 @ 2:27am 
Love seeing more gundam stuff on rimworld
Palladium16 25 Jun, 2024 @ 11:10pm 
YESSSSSS... MOBILE WORKERS!!!
Ki11Roy 2 May, 2024 @ 9:22pm 
Yessss.
Captain Felix 17 Apr, 2024 @ 8:13am 
IBO was such a good anime, and this is such a good mod!
Ale_jandro 17 Apr, 2024 @ 4:11am 
thanks!!
AOBA  [author] 15 Apr, 2024 @ 9:00pm 
will be
赤光的宣言 13 Apr, 2024 @ 12:05am 
1.5 pls
Azuredge 12 Apr, 2024 @ 3:13pm 
1.5?
mashigo 25 Mar, 2024 @ 9:06pm 
Great mod! Good taste in choosing Gundam Orphens. It is well matched to Rimworld.
DaxxAxx 10 Jan, 2024 @ 3:58am 
any way to get these to "search and destroy" with a pilot in them with the search and destroy mod?
Riddle 78 28 Dec, 2023 @ 5:09pm 
Got an error. Couldn't reload,despite having ammo in the cargo,and being able to reload earlier in the play session. Here's a link to a Pastebin with the full error.

https://pastebin.com/9ezzNBJ9
Riddle 78 23 Dec, 2023 @ 3:49pm 
The Mobile Workers don't seem to automatically target manhunters,even if the main turret's set to auto target hostiles.
RyanCR3000 17 Dec, 2023 @ 10:16am 
Hey there, was wondering, do you think you could pull off making Titans From TitanFall 2? (or 1)
Wizardman420 25 Nov, 2023 @ 8:49am 
excited for your mechs!:luv:
The Blind One 14 Nov, 2023 @ 10:39pm 
@Dr.Chopsticks

Do you have 'Engine Industries' installed as a mod?

That should be your goto for this question.
Dr.Chopsticks 14 Nov, 2023 @ 5:42pm 
Allright where do I create roadwheel?
D-zero 4 Nov, 2023 @ 1:44am 
为啥我显示的是俄文
Luke 3 Nov, 2023 @ 7:38am 
@OMG67 are you sure on that? Have a bunch of 40x46HEDP and they won't load.
[Я_Я] OMG67 21 Oct, 2023 @ 11:13am 
For those asking for CE (Combat Extended) ammo, the author said that 30×173mm(NATO) and 40x46mm Grenade are the ones used.
delta23 10 Oct, 2023 @ 10:21am 
开火没弹道
Samsung smart fridge 10 Oct, 2023 @ 5:37am 
What ammo does it use with CE?
Katieclysm 9 Oct, 2023 @ 11:45am 
I looked at the MiningCo DrillTurret code, and even as a non-modder, it seemed pretty straightforward? The turret's C# code is open-source.
That doesn't mean it's not still a fair bit of work to implement. Just saying if you *wanted* to, the resource is there.
AOBA  [author] 8 Oct, 2023 @ 6:50pm 
@Katie well most of turret in rimworld uses "verb" system to did their work, but VF isn't, so making a new turret type required some more c# coding to implent
AOBA  [author] 8 Oct, 2023 @ 6:49pm 
@kzs583 well only in CE, cuz Currently VF isn't support changeable projectile yet.
kzs583 7 Oct, 2023 @ 7:08am 
It's a shame that the grenade launcher is a smoke bomb. Can't it be used as an offensive type?
The Blind One 4 Oct, 2023 @ 12:01pm 
@Katie

I'm not saying it's impossible, but the author of the Vehicle Framework would have to patch it into the main framework or a talented modder would have to create a separate patch for it. But as of right now, the author of the VF doesn't have any plans to add job related functionality to vehicles afaik (with the exception of fishing for fishing boats)
Katieclysm 4 Oct, 2023 @ 11:41am 
@The Blind One
It shouldn't be too difficult to implement "mining laser" type turret functionality in VF. Could probably mostly replicate the effect of something like the "MiningCo. DrillTurret". Would need a bit of code, but should be very possible.
The Blind One 4 Oct, 2023 @ 10:26am 
@MichaelPl111

That would be really cool right? Sadly that's not up to the author of this mod, vehicles are part of the vehicle framework and as of now there aren't any plans that I am aware of that will allow vehicles to do jobs that pawns do but who know for the future.
MichalPl111 4 Oct, 2023 @ 9:18am 
can yo uadd mining vershion
A Green Banana 1 Oct, 2023 @ 6:09pm 
can it walk on top of defenses?
Rattler 16 Sep, 2023 @ 9:21am 
load it with uranium/chemfuel
then press reload
Valewin 15 Sep, 2023 @ 11:35pm 
How do i get ammo for this walker ? I managed to build it but can't figure out how to supply it ammo / grenades
lordneador 15 Sep, 2023 @ 1:12pm 
Do I see that right, there is signifikant overlap with vehicles expanded right? so you will have all the different engines from AOBAs mods plus all the wheel and stuff from VVE?