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Battle cannon : 120mm cannon shell
Machine gun: .50 BMG
Gatling cannon: 30x173mm NATO
Missile launcher: 83mm SMAW rocket
i tried the aircraft framework one and that just lets you carry them around across your own tile.
Exception in JobDriver tick for pawn HIGH-MACS V1 Gatling
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E06C09F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Vehicles.Jobs:VehicleErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Vehicles.VehiclePawn:BaseTickOptimized ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
I suppose you could take a look at Warwalkers whenever the hell that happen. Either way thanks! Was starting a solo run and a solo piloted mech felt about right.
Thanks for getting back to me, and it was user error. I had tried utilizing the C5 Galaxy thinking of big bird, turns out that was from a different Aero Mod. The NL-7 from aerocraft had the fast loading you were talking about and I see what you meant now. Would love to see something similar to that hauler, that or go down the route of something akin to the MW/Battletech Series leopard!
Thanks again, love the work you do.
Currently, you do have that capability. I mentioned in the description "-Did you know, with Aircraft Framework and a big enough bird, you can fast load these mechs and deploy them from the air? I didn't. Now I do. Now you do too!"
You have to use fast load, but you can. A dedicated hauler to deploy a group of three via airdrop was in the works, though. Inspired by that big AC:6 helicopter transport.
Any news or info about this overhaul update for one of my favorite mods?
As far as the CE Version: That is handled by someone else. I'm fine with anyone making CE patches, but time is stretched pretty thin for me these days- I don't have time to support/code a CE version or else I would. Any issues you're having with thatwith that, you'd need to post up for the CE Edition that someone else is maintaining.
thanks
High-MACS V1 Beam - Armed with a long-range laser cannon, shoots and aims slowly, but it hurts a lot. A kind of sniper version of the mech.
High-MACS V1 Dragon - Armed with two powerful flamethrowers whose volleys can fan a large area in front of them, instead of steel - eats a lot of chemical fuel.
Mini-MACS V0.1 is a cheaper version of mech (Sorry, but I find the standard two very, very expensive to build, I would like something more affordable.) . It costs half as much resources. However, its characteristics are slightly underestimated, besides, only one weapon is available for use, so it has as many as 3 variations:
The GAU version is a machine gunner, has a simple minigun, and not a rapid-fire destructive autocannon.
Gehenna's version is a Flamethrower, everything is clear here. The Dragon's little brother.
The Wrecker version has a shotgun and a lightweight design, moves a little faster