RimWorld

RimWorld

Vehicle Framework Expanded - Classic Mechs
188 Comments
强强又击击 19 Jul @ 1:37am 
Our fleet needs 1.6 update o7
SmurfInHell 13 Jul @ 9:18am 
Thank you for all your work on this mod. It is one of my all time favorite mods for vehicle expansion. My next major run will be a mobile grav ship base acting as a deployment setup for these MACS.
oscarmdsh69 11 Jul @ 2:08pm 
1.6 update coming?
Nasty Dog  [author] 14 Jun @ 2:42pm 
Of course! Haven't had much time lately, but if anything breaks I'm gonna make sure it's fixed :)
强强又击击 13 Jun @ 9:33pm 
Is there hope for an update to 1.6?:steamhappy:
perhaps 9 Jun @ 1:19pm 
Combat extended ammo used:

Battle cannon : 120mm cannon shell
Machine gun: .50 BMG
Gatling cannon: 30x173mm NATO
Missile launcher: 83mm SMAW rocket
Raptor 2 May @ 4:47pm 
You included the Vehicles.dll in this mod, which is already different to the original of the Vehicle Framework... Any technical reason for this?
brokefire 20 Mar @ 2:57pm 
where do i craft it i don't see it in research or vehicle tab
Gota 16 Feb @ 8:02am 
According to the CE compatability list, this should work with CE
there's a mod called titan vehicles continued that has an osprey that can carry up to 2 of these mechs across the map in a caravan for raiding purposes.
i tried the aircraft framework one and that just lets you carry them around across your own tile.
Nasty Dog  [author] 26 Dec, 2024 @ 7:02pm 
It should! Let me know if it doesn't.
4hands44 26 Dec, 2024 @ 6:18pm 
does this work in 1.5?
Nasty Dog  [author] 26 Dec, 2024 @ 5:33am 
Lustreax, I think you need to put a pilot in them first.
Warren Commission Test Skull 25 Dec, 2024 @ 10:02pm 
i cant seem to select any of the mechs as vehicles to accompany my caravan
Crabbo Tank 23 Dec, 2024 @ 6:05pm 
i think weaker earlier mechs would good, i accidentally destroyed a powerfocus chip after using the mech to steamroll the mechhive queen.
haydenboy0912 13 Dec, 2024 @ 5:07pm 
you should remake the gungriffon for 1.5
Vel Ten 6 Dec, 2024 @ 3:46pm 
I prefer this using Vanilla Vehicles over exosuit. Exosuit is good, but this is very much a vehicle.
ПΛПО Dragoon 29 Nov, 2024 @ 12:49pm 
You the framework that was made after this mod was created? Idk how I about being unable to leave the mech without a hanger.
Lucillius 29 Nov, 2024 @ 10:28am 
would have been better if this uses exosuit framework.
Monolith 1 Nov, 2024 @ 8:12pm 
whenever i try to move it, i get this error code first

Exception in JobDriver tick for pawn HIGH-MACS V1 Gatling
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E06C09F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Vehicles.Jobs:VehicleErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Vehicles.VehiclePawn:BaseTickOptimized ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
CTH2004 22 Oct, 2024 @ 7:42am 
do you plan on adding in more features via upgrades for modularization?
ACity1x23 24 Sep, 2024 @ 6:45pm 
@Brother Mentula - cool mod! Can you make a setting where you can limit # of weapons available to the mechs? (i.e. I could choose to make it only have 1 weapon installed, with swappable weapons?) - or just choose when constructing the mech which weapon will be installed? (only 1 weapon)? Right now I feel like the multiple weapon choices are too OP.
ACity1x23 24 Sep, 2024 @ 5:11pm 
Can anyone tell me if this will spawn in enemy raids (operated by enemies)?
MK1374 15 Sep, 2024 @ 8:11am 
"NO! THAT IS NOT SOLID SNAKE!" i guess...?
Monolith 20 Aug, 2024 @ 7:27pm 
god ayre is so hot
Emperor Lowa 16 Aug, 2024 @ 11:54pm 
I mean i have been ectastic since the VE team promised warwalkers, and while that got delayed and pushed to kingdom come and all that. This will provide an excellent alternative,

I suppose you could take a look at Warwalkers whenever the hell that happen. Either way thanks! Was starting a solo run and a solo piloted mech felt about right.
SmurfInHell 12 Aug, 2024 @ 8:50pm 
Hey Barry,

Thanks for getting back to me, and it was user error. I had tried utilizing the C5 Galaxy thinking of big bird, turns out that was from a different Aero Mod. The NL-7 from aerocraft had the fast loading you were talking about and I see what you meant now. Would love to see something similar to that hauler, that or go down the route of something akin to the MW/Battletech Series leopard!

Thanks again, love the work you do.
Nasty Dog  [author] 12 Aug, 2024 @ 12:57am 
Smurf,

Currently, you do have that capability. I mentioned in the description "-Did you know, with Aircraft Framework and a big enough bird, you can fast load these mechs and deploy them from the air? I didn't. Now I do. Now you do too!"

You have to use fast load, but you can. A dedicated hauler to deploy a group of three via airdrop was in the works, though. Inspired by that big AC:6 helicopter transport.
SmurfInHell 11 Aug, 2024 @ 8:08pm 
Out of curiousity has there ever been a thought about SRTS or Vanilla Framework to include an airship or vehicle capable of hauling other vehicles? I'm thinking something of like a big rig pulling a tank for fuel efficiency or a larger ship capable of carrying 1-2 Ground vehicles to cut down on deployment times.
cyman.huangjing 31 Jul, 2024 @ 8:29am 
Does anyone know which caliber of ammo V1 Gungriffon used in CE
VelxraTV 28 Jul, 2024 @ 7:14pm 
I think many of us eagerly await to see what the mysterious box will reveal! =p
Nasty Dog  [author] 28 Jul, 2024 @ 2:04pm 
Just finished getting settled in :) I hope to have something out next month/September.
VelxraTV 28 Jul, 2024 @ 1:22pm 
"I just started a new job but I plan on doing an overhaul when I get the time."

Any news or info about this overhaul update for one of my favorite mods?
Nasty Dog  [author] 16 Jun, 2024 @ 5:23pm 
@Touka I intend to. Tips and donations towards this end are really appreciated.
Touka 16 Jun, 2024 @ 3:21pm 
PLEASE MAKE MORE MECHS
Nasty Dog  [author] 14 Jun, 2024 @ 7:51am 
Yes, it is 1.5 compatible already. Any further issues, please put them in the bug thread. I just started a new job but I plan on doing an overhaul when I get the time.

As far as the CE Version: That is handled by someone else. I'm fine with anyone making CE patches, but time is stretched pretty thin for me these days- I don't have time to support/code a CE version or else I would. Any issues you're having with thatwith that, you'd need to post up for the CE Edition that someone else is maintaining.
gometoev 12 Jun, 2024 @ 12:43pm 
there are many problems with the CE, often opponents who fight in close combat do not notice the vehicle, and the vehicle does not have a description of the weapon and caliber, I just physically do not know how to charge it and do not know the combat power of its guns, or I have some bugs, or there are not enough updates
thanks
Cardoon 9 Jun, 2024 @ 8:25pm 
@darkzero It's already available for 1.5 though, has been for a minute. Works as intended in-game too. Enjoy!
Ranger Dimitri 7 Jun, 2024 @ 2:55pm 
Hope you can implement some upgrades to the mechs in here since the Vehicle Framework now allows upgrades to various vehicles.
darkzero 2 Jun, 2024 @ 4:59pm 
Not to be one of those, but I'm hoping for a 1.5 release.
Nasty Dog  [author] 25 Apr, 2024 @ 11:44am 
Thanks Kiyoshi, I'll look into it. When it happens again, can you kindly log it and put it in bug reports so I can dissect it?
Kiyoshi Senpai 25 Apr, 2024 @ 10:28am 
Theres a bug with flight, the sprite doesnt load when in flight and still appears on the ground before reappearing at its intended destination
Евген Мяо 19 Apr, 2024 @ 7:23am 
Correction: "You know, I have an idea for a couple of new furs" I didn't mean "furs" but actually "mech". In my native language these two words are spelled the same and the translation program took it as if I was writing about wool, I didn't notice it at once
Nasty Dog  [author] 19 Apr, 2024 @ 6:33am 
I appreciate the input, thank you.
Evan 19 Apr, 2024 @ 3:56am 
Thankyou
Евген Мяо 18 Apr, 2024 @ 9:33pm 
You know, I have an idea for a couple of new furs, if you don't mind, of course.

High-MACS V1 Beam - Armed with a long-range laser cannon, shoots and aims slowly, but it hurts a lot. A kind of sniper version of the mech.

High-MACS V1 Dragon - Armed with two powerful flamethrowers whose volleys can fan a large area in front of them, instead of steel - eats a lot of chemical fuel.

Mini-MACS V0.1 is a cheaper version of mech (Sorry, but I find the standard two very, very expensive to build, I would like something more affordable.) . It costs half as much resources. However, its characteristics are slightly underestimated, besides, only one weapon is available for use, so it has as many as 3 variations:

The GAU version is a machine gunner, has a simple minigun, and not a rapid-fire destructive autocannon.

Gehenna's version is a Flamethrower, everything is clear here. The Dragon's little brother.

The Wrecker version has a shotgun and a lightweight design, moves a little faster
Nasty Dog  [author] 18 Apr, 2024 @ 6:52pm 
Appreciate the requests! It's been updated- if there's any problems, let me know and I'll shoot 'em down.
theshadowscythe 18 Apr, 2024 @ 2:12pm 
Barry good sire, how far away do you think you are from the fix? I feel a desperate need to take these things for a test drive in my colonies defence forces good sire.
Nasty Dog  [author] 13 Apr, 2024 @ 8:20pm 
Note: I'm aware there is currently some issue with 1.5. I've got an update queued up to go, but it looks like VF is having some issues.
Wizardman420 2 Apr, 2024 @ 6:55pm 
Must have for them hard to deal with heavy mechanoid units:luv: