Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did use this mod for my VRO play and the non-VRO specs. And I used these ships in sectors they might encounter the Kha'ah. They were perfect for this!
But if they came across VRO enhanced Xenon they didn't last long.
If no VRO will be forthcoming I'll just send them with an escort of M and S fighting ships. I'll spend the $$ and crew on escort ships for a fleet of Ophidia!
I am aware of the errors and I am trying to learn how to fix those(like collision meshes). Hope those things are not too difficult for me : )
cube_01_01_macro is missing </properties>
ship_spl_l_cruiser is missing a </components>