RimWorld

RimWorld

Rim-Elves
104 Comments
Vex  [author] 27 Jun @ 11:17am 
Gigantism was toned down slightly in the new hotfix.
ALE199 26 Jun @ 11:41pm 
I for one, am infavour of Gigantism, Amazonian Elves my beloved.
AzoorFox 24 Jun @ 12:56pm 
REMOVE GIGANTISM.....
Нубас 16 Jun @ 6:50am 
great mod. But sadly the giantism gene really turns me off. I get the intent but scaling pawns up makes them look overly large instead of tall. An option to remove it would be highly apreciated
trungnguyenbilly 5 Jun @ 12:54pm 
first we got dwarf fortress, now we got elf fortress. Lets gooooo
Wolfette 9 Apr @ 1:49pm 
If I was to have but a single criticism of this mod it's that the Gigantism gene makes Elves too big. 20% is excessive they end up with a ogre like scale and while elves in most setting are suppose to be tall and lithe that does translate well into Rimworld. Maybe tone it down to 5-10%?
tinfoil hat bird 13 Feb @ 12:58pm 
nvm cant read lol
tinfoil hat bird 13 Feb @ 12:47pm 
i am surprised bigot trait is not a vanilla thing tbh, also can you consider making a faction for these hippies :steamhappy:
Viren 3 Feb @ 3:44pm 
"My hot German boyfriend " That threw me off wasn't expecting to be reading something like that today xD You go?? lol Looks like a really cool mod though so got my Sub love adding cool new races to my stories and always have loved Elves so a welcome addition! :D
Rottie_ 3 Feb @ 5:18am 
@PicklesMcnasty elves arent real and theres literally tons of fun interpretations that anyone can take up on. Hope this helps x
Vex  [author] 17 Dec, 2024 @ 9:42am 
@Robotic Wizard That sounds like a mod conflict of some kind.
Prophet 10 Dec, 2024 @ 1:02am 
yeah that's because these aren't fantasy elves
PicklesMcnasty 6 Dec, 2024 @ 9:16pm 
bad thematically for elves elves are dogmatic fey creatures which make them unaffected by most poisons and really affected by powerful natural drugs and spiritual practices
Robotic Wizard 15 Nov, 2024 @ 11:15am 
Superiority complex gene does not seem to do anything, no negative social relations or moods but I have like 8 baseliners in the colony atm.
Vex  [author] 30 Oct, 2024 @ 8:18am 
@DrewbieTheDestroyer I probably won't, same reason why I won't do dwarves since others have already done great mods on them (Detvisors Stoneborn). My hot German boyfriend Sovereign has already made a great orc mod.
Ano 26 Oct, 2024 @ 4:06pm 
Rats?
DrewbieTheDestroyer 20 Oct, 2024 @ 4:57am 
I hope this author considers making a rimworld take on Orcs.
Armorguy1 21 Sep, 2024 @ 4:32pm 
BANEBLADE


Sorry, the joke had to be made lol. :steammocking::steamhappy:
Agent 11 Sep, 2024 @ 4:01pm 
@Frenz
If the subject matter is controversial, there are a lot of would-be crusader types that will aggressively refuse to understand that a fictional mod is fictional unless the text explicitly says that it's fictional.
Puxido 23 Aug, 2024 @ 7:04am 
I love the mod, but why are elves bad at crafting? Wouldn’t they be great at it?
Kokorocodon 17 Jul, 2024 @ 3:18pm 
Are you an elf?
Petrus Aurelius 17 Jul, 2024 @ 11:11am 
Space Thalmor are a great addition!
Rivven 27 Jun, 2024 @ 6:16pm 
I have to say that I love the space racists. They make a great challenge in raids, and feel unique compared to a normal raid. The last batch even came with a goblin slave!
Vex  [author] 26 Jun, 2024 @ 10:27am 
@Frenz Cope.
Serina 26 Jun, 2024 @ 4:47am 
where did cover art dude go, he was so handsome and misterious :(
Jw42291 26 Jun, 2024 @ 3:35am 
Wearing people skin is okay in-game, not in real life lol
Frenz 25 Jun, 2024 @ 9:11pm 
I mean you made a mod for a xenotype that considers themselves genetically superior to others, with a new bigot trait and fanaticism gene then put a disclaimer that you "do not support bigotry or any form of directed hate in any way", as an "own?" to imaginary potential future trolls.
Kinda weird behaviour not going to lie, still pretty funny tho.
Jw42291 25 Jun, 2024 @ 5:57pm 
That was fast, thanks Vex <3
Vex  [author] 25 Jun, 2024 @ 5:34pm 
Ah I love the smell of triggered trolls after they've read the bottom disclaimer.
Dai 19 May, 2024 @ 9:16am 
Thank you for this mod. Now I can work to purge Elves like in Dwarf Fortress.
Serina 15 May, 2024 @ 3:19pm 
also thanks for fix
Serina 15 May, 2024 @ 3:18pm 
blesed modularity :pray:
Vex  [author] 15 May, 2024 @ 3:16pm 
@al9000 Matsay helped write a snazy new patch that better calculates the outcome without need to edit their bodysize. So the elves now have a bodysize stat to reflect their size! They don't OD faster though, but that will come down the line since it requires a transpiler patch.
Vex  [author] 15 May, 2024 @ 3:13pm 
@👁 That's a very neat idea! I'll look into it. Stuff like that though would probably be in its own mod, since I don't wanna add anything people might not want, especially if they're just here for the elves.
Serina 15 May, 2024 @ 2:17pm 
ooh aweome, updated, very nice new coverart (quite liked other guy too), did you change the bodyize scaling patch you put in for drug sensitivity to something else?
👁 7 May, 2024 @ 6:56pm 
This would go great with an ideology that allows Special Growing Zones to... Ahem... GROW Special Tree friendly walls.

Especially if there were custom nature themed furniture, vine doors, maybe special flooring and potted plants that double as bio-luminescent light to reduce dependency on torches and electricity.

There was a Morrowrim Mod like that a really long time ago but they didn't explore the idea very far.
Vex  [author] 1 May, 2024 @ 6:30pm 
Yeah that'll do it. Relics have insane dps scaling.
MadArtillery 1 May, 2024 @ 6:27pm 
Pretty sure all relics are garenteed legendary which made for the easy comparison. I know some weapons and materials actually can scale differently based on their stats with the bonuses from masterwork and legendary so it could be some odd interaction based on stats if the difference isn't so great at lower qualities. I know bioferrite is better then plasteel at high rarities but worse at lower. The game can scale weird sometimes.

Though now that I've looked at the absurdity that is bioferrite maybe monoswords just suck now
Vex  [author] 1 May, 2024 @ 5:15pm 
@MadArtillery That's odd, the quality isn't masterwork or legendary right? If all else fails you can unsub and resub if something went wrong. Also thank you! Glad you enjoy the challenge they pose!
MadArtillery 1 May, 2024 @ 2:53pm 
@Vex I only have 38 mods active, mostly just xenotypes, I don't run any of those funky combat mods. It's rocking a strong 46.14. Monosword on the same pawn is only 29.89. Those are Strong melee gene numbers as it modifies based on the gene when looking at the weapon. Almost double was definitetly a poor choice of words word but it's a serious amount bigger.

I do appreciate the elf raiders themselves seem to actually sport pretty solid armour to make armour pen more relevant. Finally got my first raid by them and they make for very interesting raids. Glad they very much have their own identity to their raids, good stuff!
Vex  [author] 1 May, 2024 @ 11:38am 
@MadArtillery You more than likely have an unpatched combat mod.
MadArtillery 29 Apr, 2024 @ 1:02pm 
Is the Baneblade meant to have almost double the dps of a monosword? Got one as a relic alongside a relic monosword. It says it's bad vs armor but it still has higher penetration then a centipede has sharp protection.
SidMor 20 Apr, 2024 @ 9:38am 
Thank you for the answer. Cant wait for it :)
Vex  [author] 20 Apr, 2024 @ 9:29am 
@It's Plank! Sirens are being worked on first, then hivers. Skaven can be expected to follow after those two.
Vex  [author] 20 Apr, 2024 @ 9:29am 
@zooey I do get what you're throwin down. This next update actually has better stats for slave suppression, since owning slaves makes an elf colony much easier for reasons you listed. Thank you though for the high praise on balancing lmao
SidMor 20 Apr, 2024 @ 1:37am 
Hey, when should expect the Skaven to appear?
zooey 20 Apr, 2024 @ 1:36am 
I'd almost say theyre too balanced? Idk. I tried a colony of just Rim-Elves. Finding a builder/crafter/doctor/miner/speaker, is the hardest thing ever. So what do they excel at? Shooting, and planting. As you play, you encounter other xenotypes that fill these huge gaps - problem is the fighting between colonists can give you the feeling that these Elves just arent worth the trouble. I love the bigot trait tho, its quite unique. Give these a try if youve got the patience.
Vex  [author] 16 Apr, 2024 @ 11:09am 
@Oboro36 Thank you for the heads-up! The issue was fixed.
Turbo64 15 Apr, 2024 @ 11:44am 
This mod conflict with "Vanilla Expanded Framework"

XML error: <bodyScaleFactor>(1.14,1.14)</bodyScaleFactor> doesn't correspond to any field in type GeneExtension. Context: <li Class="VanillaGenesExpanded.GeneExtension"><bodyScaleFactor>(1.14,1.14)</bodyScaleFactor><headScaleFactor>(1.14,1.14)</headScaleFactor></li>

XML error: <headScaleFactor>(1.14,1.14)</headScaleFactor> doesn't correspond to any field in type GeneExtension. Context: <li Class="VanillaGenesExpanded.GeneExtension"><bodyScaleFactor>(1.14,1.14)</bodyScaleFactor><headScaleFactor>(1.14,1.14)</headScaleFactor></li>


VEF Developer said "bodyScaleFactor" and "headScaleFactor" are not exist anymore, it needs to swap to a stat based system.
Red Jones 11 Apr, 2024 @ 1:23pm 
I wish