STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn´s Revenge 3.4 New Republic roster swap submod
24 Comments
Nickavoidknight 2 Jun @ 9:42am 
Does this still work?
Alexey Skywalker  [author] 2 May, 2024 @ 6:19am 
@cristianmeroalvarez2601 This is an odd request, the mod files are already on your computer the moment you subscribed to this submod, permission to see the files is already implicit.

Compatibility with other TR submods depends if they change the same files and what order do you load them, however this submod is very compatible for the most part.
Cristianmrvzla 1 May, 2024 @ 2:29pm 
Is it compatible with another mod? and can I accept the request to see your mod content please
Alexey Skywalker  [author] 1 May, 2024 @ 1:57pm 
Mod updated, have fun

Note: Sovv´s ship upgrade won´t be available between eras 2 and 6 due to a XML line in the base mod. To fix this, you have to remove line <Tech_Level>1</Tech_Level> on <DummyStructure Name="SovvDaunt2VP"> in the New_Republic_Heroes.xml, either in the base mod or any submod that you have that may change that file.

Main reason to not update the fix myself is to not break compatability with other submods
Cristianmrvzla 14 Apr, 2024 @ 11:07pm 
If I send a request, can you please accept me to see your content pls
Cristianmrvzla 4 Apr, 2024 @ 6:21pm 
update pls
Delta 23 3 Apr, 2024 @ 2:32pm 
so is this going to be updated?
Metal Marty 7 Mar, 2024 @ 11:40am 
nice mod but a request. Can you make it that you progress one era per click so you can experience full era progression in ftgu campaigns?

Cheers
Duke 5 Feb, 2024 @ 4:54am 
The mod is working perfectly for the ship roster, but it only partially seems to work for heroes. I get the option to recruit later command staff like A'baht, Bell and Ackdool. But I can't recruit Bel Iblis or Kre'fey (with Fey'lya as Chief of State).

I feel it works this way because the first three are locked by tech (Endurance and Mediator) and the latter two are locked by era (era 3 for Iblis, era 7 for Kre'fey). Is this intentional?

Otherwise, great mod, thanks for the hard work!
Prince_Alarming_ 28 Nov, 2023 @ 1:13pm 
I fixed it myself but putting the submod specifically AFTER the thrawn's revenge mod. If you have them in the wrong order, it does not show. If you've downloaded multiple mods and mixed up the numbers, check closely.
Fullercloth2201 14 Nov, 2023 @ 12:25pm 
Im just not getting the mod in general, put the STEAMMODs in and it just launches to vanilla forces of corruption
dylan629 8 Nov, 2023 @ 9:47am 
i have the same promblem
Alexey Skywalker  [author] 26 Oct, 2023 @ 5:13am 
@prince_Alarming It shows up for me. Try unsub and resub again
Prince_Alarming_ 26 Oct, 2023 @ 4:18am 
nope made sure of that. It isnt showing up for me.
Alexey Skywalker  [author] 25 Oct, 2023 @ 11:32am 
Are you running any other submod? The mod is not planet nor era specific
Prince_Alarming_ 25 Oct, 2023 @ 10:51am 
even when starting a new game, I cannot get this to work properly. i only have two options: enable fractalsponge units or enable canon units. Is this mod era specific? Planet specific? idk
Alexey Skywalker  [author] 23 Oct, 2023 @ 9:26am 
PSA: This mod, together with my other submods has been added to my new submod here .If you are a subscriber of all of my mods, you can now have the all together in 1 convenient package + any new content I add there.

IMPORTANT: Do not suscribe to the new mod if you still have ongoing saves. The new mod has content that is not save compatible, and will break things.
Delta 23 16 Sep, 2023 @ 7:22pm 
after playing numerous campaigns where the pentastar unifies the empire and just spams secutors out and sucks all the fun out of the late game, I really appreciate having this mod because by the time you get to this tech (and can afford it because corey fails at economics and doesnt let you have money despite owning most the galaxy) its really nice to have the late NR ships and fight against normal fleets.
Alexey Skywalker  [author] 6 Sep, 2023 @ 5:38pm 
@cbergquist If you see the "Running the Submod" part above you just have to copy paste that in the launcher options. The Bulwark 3 disappearing is because the game is loading a lot of stuff in the first few seconds, and a lot of it is locked for different reasons. In the case of that ship you need to have Sian Tevv as your Chief of State. That said, the Mediator research locks both Home One Type and Bulwark 3 build options.
EmeraldPhoenix 6 Sep, 2023 @ 2:35pm 
I agree with @Kleizar, the ability to activate it whenever is a great touch. Makes it so you can roleplay the switch, like after taking the Core, or Kuat, or even just securing the Rim.
cbergquist 6 Sep, 2023 @ 11:58am 
Hi, out of curiosity do you have to put the Original Thrawn mod identification # before these identifiers # to make it work? Am trying to get it to work on a new game but nothing yet. Thanks
Can get the Bulkword 3 for the first few seconds, but after Mon Mothma is done speaking the more advanced capital ships disappear. So I am not sure if it's a bug or something I did. Am on the updated Thrawn version
Lucifer Quin 6 Sep, 2023 @ 9:18am 
wish i could also get booster terik or what ever hes called the guy in the red star destroyer
'Jin 外国人 5 Sep, 2023 @ 6:42pm 
Finally, technology.
Kleizar 4 Sep, 2023 @ 12:53pm 
Abolutely fantastic!! Having rarely playing a game beyond cycle 200, I rarely even get to make much use of the NR full roster. This is just what I needed,;especially so that you can activate it whenever you want, rather than on by default at CG start.