RimWorld

RimWorld

[DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors
193 Comments
dr650cp 5 hours ago 
1.6 pls
Chromium 8 Jun @ 10:26am 
Thank you ,switched to the new one with ongoing save ,works without a single error.
good job.
Serina  [author] 8 Jun @ 8:27am 
defnames changed, yes.
Chromium 8 Jun @ 8:09am 
Heló ,If I have this on my ongoing save but I remove this and add the new one. All that I had will be lost? I guess because that is a whole different mod right?
Anomalocaris Canadensis 11 May @ 3:10pm 
Thank You!!!!
神说万岁 29 Apr @ 10:09pm 
When will this mod be refurbished? I see that the other two have already been renovated
Serina  [author] 25 Apr @ 2:56am 
new version SoonTM
iron side 24 Apr @ 7:36pm 
My medieval runs thank you.
Neocardinia 12 Mar @ 11:32pm 
Hey there! It appears most of the middle items like the Gambersons are missing Blunt protection, despite being made of fabric.
Magi Maki ☆ Magician Gal 10 Mar @ 4:13am 
Does the basket pack not work? It doesn't seem to change the max carryweight of my pawns.
Gooby King 28 Feb @ 6:13am 
great mod, my one pet peeve is that the boots and gloves etc aren't in the legwear/handwear categories respectively making it annoying to make policies and stockpiles for these items if you use Medieval overhaul (which, why wouldnt you if you run this mod lol)
ketch10 10 Feb @ 12:11pm 
half sword
Serina  [author] 17 Dec, 2024 @ 6:51am 
check end of url, that's the mod's steam id, it's the name of the folder mod is in in steam mods folder
The Knight who says N'wah 8 Dec, 2024 @ 4:17am 
What are these armors called in the Files?
Serina  [author] 25 Nov, 2024 @ 11:19am 
dunno where it is uploaded tho
Serina  [author] 25 Nov, 2024 @ 11:19am 
uh, reasonably sure ViralReaction did something to that effect
Phobeseneos 25 Nov, 2024 @ 3:12am 
anychance of patching this with medieval overhaul
Chromium 22 Nov, 2024 @ 2:21am 
Hi, the bags don't provide carry bonus in the info tab, with a basket backpack on they still can carry the default 35 kilo
Krankus Wrexus 1 Nov, 2024 @ 5:12am 
Any chance of a mod about leather and hide armour for militia along with peasant weapons and the sort
ПОТОМ 25 Oct, 2024 @ 8:52am 
Слава Руси
Serina  [author] 19 Oct, 2024 @ 9:11am 
...steam mod pages have dependencies marked. check the dependencies!
Siluda 18 Oct, 2024 @ 3:34pm 
can i play without combat extended ? i hate that mod
Serina  [author] 13 Sep, 2024 @ 9:47am 
oh, also the melee bodyparts targeting is definitely overtuned in favor of attackers
Serina  [author] 13 Sep, 2024 @ 9:46am 
@MaecenasBod please elborate! I have feel that this is more an issue of melee weapons gets getting wonky quality quality buffs, the silly double pen on crit, and wack base stats of melee tools in general
MaecenasBod 5 Sep, 2024 @ 11:54am 
I love this mod very much, as I love the others. Can I ask why the Combat Extended stats are so low though? Definitely feels like they could use a boost in their blunt/sharp.
adrianna.ak 2 Sep, 2024 @ 1:29am 
currently trying to get to the bottom of a mod conflict where researching "plate armor" disables a number of producers.
Trianqren 29 Aug, 2024 @ 11:11am 
that's not very good of ludeon. oh well. i hope you resolve the pc issues :3
Frayo 29 Aug, 2024 @ 10:51am 
Would be awesome if you could look over the backpacks code if you find the time. Your PC obviously takes priority though.
Serina  [author] 29 Aug, 2024 @ 10:47am 
as for backpacks in vanilla? fuck knows, was a while back when i made them, my pc is intermittently dying, y'all vanilla folk don't actually need them anyway.
Serina  [author] 29 Aug, 2024 @ 10:45am 
Ludeon fucked up worngraphics with randomstyle, only reason shields still work (as far as they do) because it's using the item icon for worn graphic. I've reported this shit to them at least 3 times now.
Frayo 29 Aug, 2024 @ 10:37am 
I'm having issues with the backpacks, they don't add any carry capacity to the colonist. I can't tell if it's a mod compatability problem or not. Does it properly apply it's effect normally?
Trianqren 29 Aug, 2024 @ 7:14am 
i can't change the style of jupons. i have CE and the game doesn't generate any errors but the style doesn't change neither through debug mode nor through crafting with style. shileds work correctly however
uberjammer 27 Aug, 2024 @ 1:45am 
I haven't had an error with your mod yet - I haven't even installed it, but I thought I'd take your advice below and state that I am completely, totally insane. Look, my hand is an elephant! Roar roar meow!
Serina  [author] 23 Aug, 2024 @ 10:49am 
didn't given them deliberate compat patches yet, just basegame tags
Jorick 22 Aug, 2024 @ 7:35pm 
Hello, it may seem to be a weird question, but are these items integrated into the gear of various factions either modded or vanilla ? Asking mostly for the "champions" of the shattered empire in vanilla, as it's not clear to me. Thanks in advance.
Serina  [author] 21 Aug, 2024 @ 5:13am 
huh, assuming insanity before error is more polite, TIL
(no offence, just silly)
Simplistic Views 21 Aug, 2024 @ 5:08am 
sorry I read the mass wrong, I might have been looking at the full plate when writing that up. also its considered rude to assume so i phrased it as a question to be polite. thanks for the quick reply!
Serina  [author] 20 Aug, 2024 @ 8:01am 
holdon, mass looks allright
Serina  [author] 20 Aug, 2024 @ 7:58am 
Thanks for the report!

People plese stop asking if extemely clearly typos were intentional design...
Simplistic Views 20 Aug, 2024 @ 5:35am 
Brigandine vest and the brigandine plate armor both give -0.80 movement and both weigh 18kg despite being very different coverages. Is this by design or was this accidental? Can you make the regular brigandine vest only give -0.40 / 9kg to make it more viable as a light-weight version for light troops as well as half the weight? Arguably even -.30 / 7KG as its is only a torso and shoulders.
Serina  [author] 26 Jul, 2024 @ 4:59pm 
not on me, on them for not checking before trying the patch, loads of other mods unfuck plate armor too
AOITAKA 26 Jul, 2024 @ 12:25pm 
I got a red error.
[Vanilla Armour Expanded] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[defName="Apparel_PlateArmor"]/stuffCategories/li[text()="Woody"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1814988282\1.5\Patches\PlateArmorPatch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uriel Septim VII 10 Jul, 2024 @ 2:39pm 
really on a roll!
Serina  [author] 10 Jul, 2024 @ 11:14am 
fixed vanilla helmets
Uriel Septim VII 3 Jul, 2024 @ 5:02pm 
better then 1/16 or 1/8th finished lol
Serina  [author] 3 Jul, 2024 @ 4:29pm 
*i love trying to use qurter-finished features*
Uriel Septim VII 2 Jul, 2024 @ 1:29pm 
woot woot
Serina  [author] 2 Jul, 2024 @ 8:54am 
restyles are completely broken now tho, have to convert them into defs craftable from shield paining station or something
Serina  [author] 2 Jul, 2024 @ 8:52am 
also shields