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will do! i'll figure out a way to post it in the links somehow
another 500 tiny mods for simple changes to the Barotrauma workshop
Which makes killing flora as a robot impossible.
Maybe you can change it to like acid burns.
Notably however, there exists a charging dock (image) inside Robotrauma that is simply not being used.
Batteries still work but add a very small amount of power (1-3 minutes worth for the basic battery) so mechanics can revive you if you run out of power.
Fuel rods require a special reactor frame that allows you to put a fuel rod into it, giving you power while the fuel rod slowly loses condition. Certain things can cause it to overheat though, potentially exploding when you go critical. Standing in a fire for too long, dying, suffering from the effects of an emp, and being dead all build heat at different rates. Though a special chip can help by shutting down your reactor when certain conditions are met, however it take a few seconds for it to start up again and the chip takes away a slot for other upgrades. (1/2)
Yeah it actually does that by default from my experience, granted it was when I was using neurotrauma so I could be wrong on that
However, internally human lacerations are identified as "lacerations" and my tweak creates a new damage type "Torn Frame" identified as "rlacerations" which is specifically reduced as to prevent human players from seeing a welding tool as a possible means to treat their human lacerations.
<ReduceAffliction identifier="rlacerations" amount="13" />
Base Robotrauma uses human injuries and adds mechanical ways for fixing them as a work around due to the difficulty of actually creating brand new human playable characters. If you are using the EuropaWaifu++ Robotrauma Patch it will probably inherit that workaround which doesn't work for my mod.