Jagged Alliance 3

Jagged Alliance 3

BCE Guns - Crafting System
50 Comments
whahappen  [author] 6 Dec, 2024 @ 2:37am 
Yeah.
cobra30 28 Nov, 2024 @ 7:43am 
Would compatibility be possible with the mod "Revised Tactical Gear II","Revised Mags II" from the author pernamant666?
whahappen  [author] 22 Sep, 2024 @ 1:03pm 
Kukri gets repaired from blade sharpener, not upgraded. Kukri cannot be repaird in sector operation.
Kaizer 21 Sep, 2024 @ 11:44am 
I don't know which mod to put this bug report in, but I tried to combine the kuri with a blade sharpener and it gives the same kukri + some plant material back. Based on it's tooltip description, it should sharpen the kukri
I am back 10 Sep, 2024 @ 1:05am 
Wont load with new update. Mentions that the base BCE mod is out of date.
whahappen  [author] 30 Aug, 2024 @ 12:17am 
Update 2.52
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+ Five weapons to be crafted with new material Alien Weave
- Alien Dagger
- Alien Eradication System
- Prototype Rocket Rifle
- AT Cannon
- RK-048 AMR
whahappen  [author] 27 Aug, 2024 @ 11:25am 
More .45 ACP findings from several locations and sources as well as additional crafting options were implemented in the latest updates of BCE series.
钢铁的意志 11 Aug, 2024 @ 8:27am 
.45弹药 无法制作啊 HE AP没有制作图表
whahappen  [author] 31 May, 2024 @ 8:57pm 
Update v2.28
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+ Savage Model 720
+ Remington Model 11
+ Auto 5 crafted in sector operations instead of combine
+ AA12 CQB crafted in sector operations instead of combine
whahappen  [author] 8 May, 2024 @ 6:10am 
Please report this to steam. I will try to do the following:
When updating going to wait a minute intbetween the different updates.
FadoZurna 27 Apr, 2024 @ 6:54am 
There appears to be a timing problem between when the game claims the BCE mods were uploaded and when they are actually available. This is also associated with the dependency between the BCE mods. The errors I get are within several hours of an update and are essentially: can't load because one of the required mods is out of date. If I wait 3 to 5 hours after all the mods are updated, this corrects itself. I have had this happen twice with the recent updates to BCE mods. I could be wrong but the problem seems to be consistent and seems to be a timing and patience issue.
𝕱𝖎𝖓𝖓𝖇𝖆𝖙 27 Apr, 2024 @ 6:27am 
For some reason today the game says it cant load your mods... ? I try to delete them and then re-install them, but get error message "cant load now these mods".
whahappen  [author] 24 Apr, 2024 @ 9:35am 
Update 2.17
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+ Galil SAR
+ Galil LMG
+ Galatz
+ Galil Ace 32
+ Dragunov Cпециальный Special
+ M76
whahappen  [author] 11 Apr, 2024 @ 1:54pm 
Update 2.10
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+ Medical crafting & explosive crafting revamp (Basic Crafting Economy) implemented in BCE Guns - Crafting System
whahappen  [author] 6 Apr, 2024 @ 10:47pm 
Update 2.09
------------------------------------
+ Knife crafting mechanics reverted back to standard
+ Redundant materials (blank knives) & tool (Knife Upgrade Kit) can be reverted back to crafting materials (use combine on them)
whahappen  [author] 6 Apr, 2024 @ 5:39am 
Update 2.8
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+ LR22
+ AK-103
+ AK-103 Custom
+ AKMS
+ Heavy AKM
whahappen  [author] 4 Apr, 2024 @ 7:52am 
Update 2.7
----------------------------
+ BCE Guns Melee Weapons update implemented
whahappen  [author] 29 Mar, 2024 @ 11:49am 
Thanks for reminding me on them. They defenitely need some attention. I will get there next week I hope and I can move them over then.
Psykoman 27 Mar, 2024 @ 7:45am 
Thank you for your great work. Would it be possible for you to move all Melee weapons to the BCE Guns mod? It would complete the standalone gameplay. Best Regards
whahappen  [author] 23 Mar, 2024 @ 2:47am 
v2.5 UPDATE
-----------------------------------------------------------------
+ AUG A1, AUG HBAR-T, AUG SMG crafting
+ NWOCOTOM is not longer a requirement
+ Old AUG 9mm can be updated to AUG SMG with a crowbar
whahappen  [author] 18 Mar, 2024 @ 8:24am 
Update 2.4
------------------------------
+ MSG90A1 crafting
+ G3A3 crafting (updated)
+ HK41 crafting
whahappen  [author] 9 Mar, 2024 @ 9:56pm 
Update 2.3
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+ Enhanced RPG-7
+ Enhanced Mortar
+ Enhanced MGL
+ Prototype Rocket Rifle
+ Three types of Mini Rockets
whahappen  [author] 28 Feb, 2024 @ 4:12am 
Update 2.1:
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+ G17, G18, G20, MP38, MP40/I, Messenger Gun craftable
whahappen  [author] 9 Feb, 2024 @ 10:49am 
Update 2.0
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+ SOCOM 16, M14 EBR Custom, M21
+ Winchester M94, Winchester 1892
+ P250
+ G36K, G36, MG36
+ M4 Carbine, M4A1 SOCOM, M16A4, MK18 CQB
whahappen  [author] 7 Jan, 2024 @ 10:32pm 
Update 1.6:
--------------------
+ Cheaper crafting
+ Zastava M85 SBR
+ AKS-74U Huntsman
whahappen  [author] 28 Dec, 2023 @ 6:45pm 
Update v1.5
---------------------------
+ Zastava M72
+ G82A1
+ M107
+ New Icons: AKM & Thompson M1A1
+ M110A1 now has burst fire
whahappen  [author] 16 Dec, 2023 @ 3:22am 
Update:
+ Quickfix for some throwable melee weapons that seem to be bugged since 1.3
Morianthi 4 Dec, 2023 @ 3:14am 
Oh. This is impressive stuff.
whahappen  [author] 17 Nov, 2023 @ 1:58am 
You can craft guns in the craft mechanical sector operation and melee weapons in the craft explosives (as they are made from forging steel).

The M110 requires a Green Diamond Fragment to be crafted. This cannot be payed for. You gotta ask Biff for help. He is very capable in that.
waterman.dream 16 Nov, 2023 @ 7:17am 
If this is necessary to find M110 in Tobby Ray?
whahappen  [author] 13 Nov, 2023 @ 2:04am 
Update:
+ added bipod to M110
+ new scopes & other attachments for G3A3 & M110
whahappen  [author] 11 Nov, 2023 @ 12:06am 
Update:
- Bobby Ray implementation started with BCE Guns & BCE Guns crafting System
- Process of fully implementing BR prices for BCE is going to take some time.
whahappen  [author] 8 Nov, 2023 @ 11:37am 
Update:
- Pricing balance improved
whahappen  [author] 3 Nov, 2023 @ 1:44am 
Update:
- FIxed sounds of NWOCOTOM weapons
whahappen  [author] 20 Oct, 2023 @ 8:08am 
Update:
- Fixed AUG and AUG9mm scopes
whahappen  [author] 17 Oct, 2023 @ 12:33pm 
Update:
- Fixed bipod/GL situation of AK47, AKM and AKMC
- new attachments
whahappen  [author] 15 Oct, 2023 @ 11:22am 
Update:
- fixed invisible scopes
- new Icon for AUG9mm
- some balance changes of weapon attachments
whahappen  [author] 15 Oct, 2023 @ 1:44am 
Update:
+ All attachments updated
+ New attachments added
+ Fixed FN FAL BR crafting menu icon bug
whahappen  [author] 14 Oct, 2023 @ 12:18pm 
I am doing a row of updated right now to get the AUG9mm into a fixed position. I just discovered that the original creator built in some blocks for attachments. These should be removed now.

I want this to be a crucial early game weapon for the player to have, if they find it.
whahappen  [author] 30 Sep, 2023 @ 6:12pm 
Eight new melee weapons craftable.
whahappen  [author] 29 Sep, 2023 @ 8:30am 
Bugs fixed. New merged NWOCOTOM + BCE Guns online.
dudusteiner 24 Sep, 2023 @ 11:30am 
:steamhappy:
whahappen  [author] 24 Sep, 2023 @ 6:40am 
The DMR class of weapons is meant for very experienced MERCs. The reason for that is the increased demand in handling compared to a normal assault rifle. Only the highest tier soldiers will be able to perform in this class. It is required to have high amounts of AP to be able to shoot twice in a round with a DMR. A high skilled solder will able to do so while a low skilled soldier is not.
whahappen  [author] 24 Sep, 2023 @ 6:35am 
v1.2 UPDATE - Major Gun Rebalance for BCE
+ Major Balance Overhaul of M110, G3A3, Mk48 mod1
+ DMR class introduced (6AP)
+ G3 reintroduced -->HK G3A3 (assault)

Gun Identity

- MK48 Mod became Mk48 mod1 and requires Green Diamond
Fragment to be crafted as manufactured after 2001.
- G3 became G3A3, an assault rifle that can be switched between
DMR and Assault mode with the respective weapon component addons.
- M110 is going DMR level of play. It is set between the range of snipers
and assault rifles and builds the first weapon of this class introduced
to JA3. The dynamics should represent the DMR identity of the weapon.
- AUG9mm will keep at least some of the attributes of it's bigger brother
while goind down in calibre and up in handling.
- S2 Shotgun (tba)

feedback & suggestions welcome
whahappen  [author] 15 Sep, 2023 @ 12:41pm 
- G3 from NWOCOTOM removed, G3 from ToG added
whahappen  [author] 15 Sep, 2023 @ 4:05am 
G3 of this pack will be removed today. It will be replaced later on with the G3 from another weapon pack.

The reason is, that I can hardly find an adequate price for a 4AP 7.62 weapon. And it anyway should not be. The M110 seems not as broken and will stay but get new crafting recipe from new crafting materials that will be released later on.
whahappen  [author] 11 Sep, 2023 @ 4:29am 
Increased crafting costs of G3 and M110.
whahappen  [author] 9 Sep, 2023 @ 8:45pm 
New update implemented new crafting materials. Fixed bug with AUG 9mm crafting.
whahappen  [author] 6 Sep, 2023 @ 3:13pm 
Tyvm too.
dudusteiner 6 Sep, 2023 @ 10:41am 
Thanks for your hard work