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Skanda dropping is something interesting because now with the block update they either want to decide to go negative or take the hit
Gale Circle influences the opponents DI because during combos because if they DI down then the combo would drop and go neutral which would've been the same issue as Skanda.
Triple Burst had much more hitstun before, but if you would've gotten hit by something, ex: projectile or an attack that comes out late, then you'd still be able to follow up.
-skanda drops before it hits on DI down towards the ground
-gale circle is incredibly strong in combos cause DI seems to have no effect on it
-triple burst drops a lot once combos start due to DI
Character is really fun, animations are beautiful. However, some specials can crash the game. No idea which one, it happened once and then never.