Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Minor request: Is it possible to move the timer/round notification from the top right to the top left? I and I'm sure many others use the top right for our unit list and the timer is blocking the ability to select units.
- Reduced starting bonus resources.
- Tweaked wave movement a little.
- Pop cap now works for all players. Added resources for all players at start of match too.
- Reduced intermission ship artillery.
- Added MG and Mortar teams to attack waves.
- Reduced king tigers in wave 5.
- Host can be any player now, no longer fixed to player 1.
- Adjusted wave delays between attacks.
Some players reported that his population is only 100
And I show 200
Will keep tweaking tho... :)
Don't mind whining too much because now I don't really see any combined tactics other than bombardment, airborne, and airstrikes.
The number will definitely increase the difficulty, but not the level. The changes in offensive and tactical unit composition, how to enter and how to advance, and those units should be stationed at a certain place at the beginning of the game or occupy certain points after entering the field. I think All worth your thinking
In the later waves, there are a large number of Tiger tanks, Panther tanks and everything else.
The enemy's offensive is purely based on numbers to suppress players. I don't think there is a so-called joint offensive. It's more about numbers, numbers, and numbers.
Under the premise just now, we still have a huge defensive line and limited resources.
- Changed two of the strategy points to fuel and ammo.
- Added scripts so wave 5 tanks roam base after arriving at destination.
- Cleaned up waves for better flow.
- Fixed issue crashing.
- Added ship arty attacks between rounds.
- Tweaked waves.
- Moved MG Bunkers further out for more room to build bases.
As soon as I entered the game, he jumped to the settlement screen.
and informed that an out-of-sync error was encountered.
Tried again, same thing.
I only use Annihilation + MOD Adjusted to a population of 200