Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP III - HORDE MODE - PART II AXIS
42 Comments
Gopan 11 Jun @ 2:57pm 
Perfect as usual.
Shadowphreak  [author] 26 Sep, 2024 @ 2:38am 
Slick - New relic patch changed something. I'm troubleshooting this week. seems to affect all the horde maps...
Slick My Duck 26 Sep, 2024 @ 12:09am 
why it kept crashing?
Shadowphreak  [author] 18 Sep, 2023 @ 8:18pm 
Thanks Cardoor69!
Cardoor69 18 Sep, 2023 @ 7:56pm 
These maps are fire! Keep them coming!
Shadowphreak  [author] 15 Sep, 2023 @ 12:44pm 
Thanks Strider, thats a limitation by Relic, it either goes top right or bottom right (in which you cant see it because of the UI)... I'll see if I can make it transparent or something maybe.... :)
Strider 15 Sep, 2023 @ 6:14am 
Worked great without the camera mod on. Thanks!

Minor request: Is it possible to move the timer/round notification from the top right to the top left? I and I'm sure many others use the top right for our unit list and the timer is blocking the ability to select units.
Shadowphreak  [author] 13 Sep, 2023 @ 6:34pm 
Bom, this is a map. Its 4 players vs 1 AI. However AI doesnt have a base, its scripts running through 5 waves. If you survive, you win.
Bom-BSvapor HQ 13 Sep, 2023 @ 3:07pm 
so this is not a map ...
Shadowphreak  [author] 13 Sep, 2023 @ 12:51pm 
Also, trick for helping beat wave 4/5 is AT's, MG, and Mortars. Tanks are nice if you can afford them, but you need to be able to take out their tanks fast, once they start grouping together you're done. :)
Shadowphreak  [author] 13 Sep, 2023 @ 10:05am 
Hi Strider, yes. Camera mod allows you to view far out (as you know), and too many troops on the screen for it to render would cause issues. tuning packs are really hit/miss with comp stomp maps because there is a lot of scripts going on in the background which can conflict with what the tuning pack is trying to do unfortunately...
Strider 13 Sep, 2023 @ 9:58am 
Had a couple crashes last night trying to play this for the first time. First try worked great (got annihilated 4th round) Then on our next attempt I crashed first as the host then my friend did on the next game. Does the camera mod tuning pack cause this? Not sure since it worked the first game.
Shadowphreak  [author] 12 Sep, 2023 @ 10:31am 
UPDATES,

- Reduced starting bonus resources.
- Tweaked wave movement a little.
Shadowphreak  [author] 12 Sep, 2023 @ 7:01am 
:)
PEPPA 11 Sep, 2023 @ 9:17pm 
holy crap i'm the, "best of the best" that was frigging af hard......but fun!!!!!
Shadowphreak  [author] 10 Sep, 2023 @ 5:37pm 
Thanks 8o8!
OWO 9 Sep, 2023 @ 9:10am 
I love this series.
Shadowphreak  [author] 7 Sep, 2023 @ 6:37pm 
UPDATES,

- Pop cap now works for all players. Added resources for all players at start of match too.
- Reduced intermission ship artillery.
- Added MG and Mortar teams to attack waves.
- Reduced king tigers in wave 5.
- Host can be any player now, no longer fixed to player 1.
- Adjusted wave delays between attacks.
Shadowphreak  [author] 6 Sep, 2023 @ 7:51am 
regarding population, that's a new one. ill look into this.
pps12330 6 Sep, 2023 @ 7:34am 
Report some issues
Some players reported that his population is only 100
And I show 200
pps12330 5 Sep, 2023 @ 9:57pm 
I know, but yes, I really can't stand the units being crowded together, because there will be some visual and physical differences, which is a sense of substitution.
Shadowphreak  [author] 5 Sep, 2023 @ 12:06pm 
pps, you're good thanks for the feedback! The "trick" to winning is MG, Mortors, and AT guns. Mortors and AT weapons are free from the hanger, so really its just a matter of placing them and moving them per stage accordingly... I find this actually easier then the PART 1 because of expansive room.... The constant artillery later on is on purpose to destroy the MG bunkers and stuff that start with the map, because the AI will focus on those and make it too easy in later waves.

Will keep tweaking tho... :)
pps12330 5 Sep, 2023 @ 8:44am 
And then I have to say I'm sorry 'cause it's all complaining
pps12330 5 Sep, 2023 @ 8:42am 
To be honest, I think you arrange the units to enter the field with a certain arrangement when they come out. At least they seem to have a strategy instead of rushing in all at once.
Don't mind whining too much because now I don't really see any combined tactics other than bombardment, airborne, and airstrikes.
The number will definitely increase the difficulty, but not the level. The changes in offensive and tactical unit composition, how to enter and how to advance, and those units should be stationed at a certain place at the beginning of the game or occupy certain points after entering the field. I think All worth your thinking
pps12330 5 Sep, 2023 @ 8:41am 
But this is basically difficult in the third wave because all I see are armored vehicles and light tanks huddled together. This is to go up and prepare to fight them hard.
In the later waves, there are a large number of Tiger tanks, Panther tanks and everything else.
pps12330 5 Sep, 2023 @ 8:40am 
hen let’s talk about the big ones. Currently, I can only defeat them up to the 4th or 5th wave.
The enemy's offensive is purely based on numbers to suppress players. I don't think there is a so-called joint offensive. It's more about numbers, numbers, and numbers.
Under the premise just now, we still have a huge defensive line and limited resources.
pps12330 5 Sep, 2023 @ 8:38am 
Played two games without using MOD. Let me talk about the small problem. Sometimes when I enter the game, there are only 100 people.
Shadowphreak  [author] 4 Sep, 2023 @ 6:44am 
UPDATES,

- Changed two of the strategy points to fuel and ammo.
- Added scripts so wave 5 tanks roam base after arriving at destination.
- Cleaned up waves for better flow.
Shadowphreak  [author] 3 Sep, 2023 @ 3:23pm 
UPDATE,

- Fixed issue crashing.
- Added ship arty attacks between rounds.
- Tweaked waves.
- Moved MG Bunkers further out for more room to build bases.
Shadowphreak  [author] 3 Sep, 2023 @ 11:35am 
.... should be fixed... havent had it crash again yet. Reworked some scripts. I think the issue is for some players it crashes when a bunch of scripts go off. I'm guessing older machines or something.. havent figured it out 100% yet.
Shadowphreak  [author] 3 Sep, 2023 @ 10:21am 
ugh. crash bug back. working on this...
Shadowphreak  [author] 3 Sep, 2023 @ 10:03am 
if anyone is having further de-sync issues, please comment or msg me with what the timer says at the top of the screen when it happens. thank yous
Shadowphreak  [author] 3 Sep, 2023 @ 8:24am 
Sorry everyone, had massive bug crashing at start. WORKS GOOD NOW :)
Shadowphreak  [author] 3 Sep, 2023 @ 8:07am 
Still having desync errors. working on this.
Shadowphreak  [author] 3 Sep, 2023 @ 7:52am 
De-sync issue at start of games associated with player(s) who have slower connection not loading. Fixed this by adding 10 second delay at start of match so all players are loaded.
pps12330 3 Sep, 2023 @ 7:18am 
I'll try it sometime
Shadowphreak  [author] 3 Sep, 2023 @ 5:11am 
pps. Dont use the mod, the game automatically adjusts pop cap to 200. Try it again. I tested again this morning runs fine. Tuning packs are hit or miss with Comp Stomp maps because there are hundreds of action scripts running controlling all aspects of gameplay. Try again without mods. Thanks again for your comments though, greatly appreciated!
pps12330 3 Sep, 2023 @ 4:55am 
He will crash after returning from the settlement screen.
pps12330 3 Sep, 2023 @ 4:46am 
I will test more and find out that it is possible to play if the AI ​​​​replaces the other 3 people first.
pps12330 3 Sep, 2023 @ 4:37am 
That's right, it's me again Now I'm getting an unknown out of sync error
As soon as I entered the game, he jumped to the settlement screen.
and informed that an out-of-sync error was encountered.
Tried again, same thing.
I only use Annihilation + MOD Adjusted to a population of 200
(TikTok) JohnieNobleHam 3 Sep, 2023 @ 1:48am 
I will test it out as soon as I can brother
Shadowphreak  [author] 2 Sep, 2023 @ 10:52am 
Hard to test these types of maps so any feedback greatly welcome. thank you...!