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Still, I love it.
As to "taking criticism", feel free to offer suggestions or even a kind of pathetic, psuedo-insightful comment as StigmaticFlame25 did. And I will repeat what I have been saying to users for years now:
If you don't like a mod, change it! It's really the only way to get the mod you want...
That's all.
For now.
Why isn't my enter posting it.
Wierd.
Ok who's doing this my enter always sends it.
OK fine I'll press the button.
already subscribed anyways :)
@Carolina Calling Feel free to change the mod in any way you like.
I do see that, overall, there has been an effort to make wonders in the tech tree historically apropos. I see a similar effort on your part with the tech prerequisites for your Central Terminal, and Military/Naval Academies. I thought your choice of Scientific Theory for Central Bank inspired. (Keynes might applaud.)
As an aside, while "the game" (meaning the people who create it) does/do occassionally ignore history, do we not sometimes groan or sigh or even cringe just a little bit when it's done? I know I've done it more than once over some mods' pre-reqs.
Also military academy will be OP(er) for me, I like to build all the military wonders/buildings and get the autocracy policy so I'm usually starting ground units with Morale, Drill 1, and like 60-75 exp so that 15 xp more will be changing things I bet.