STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge 3.4 Infinite Unit Cap
142 Comments
Matt_TheRock 19 Jul @ 10:18pm 
I cant seem to manually deploy my ships in battle, is there a way? or is it apart of this mod?
tristan 17 Jun @ 6:35pm 
am going to fucking kill myself if this does not have executer
LordoftheNazgul  [author] 10 Jun @ 12:56pm 
yes i just recently updated it
crabycrabb 10 Jun @ 11:13am 
is there one for fall of the republic
Brvvuvhva 29 Apr @ 8:50pm 
to go along with this
Brvvuvhva 29 Apr @ 8:49pm 
you should make a mod for no skip upkeep
LordoftheNazgul  [author] 5 Apr @ 11:29am 
not made for custom ggc. that ggc has a whole bunch of scripts that complicate things. I suppose you could try changing it yourself, but thats beyond my expertise
[SG]Rivero 22 Mar @ 7:13am 
Not sure if this was made with the custom galactic conquest but that breaks when using this mod. Is there code in EAWX that i can modify myself to make it similar to this mod?
demarcusscott06 5 Mar @ 5:07pm 
please make compatible with legacy of war
Lord X 28 Feb @ 9:11pm 
Hi Expanded SSD's are not working the mod is defaulting to the normal amount such as Executor for the empire is is 1build limit and total is 3

How can I get the expanded SSD's working?
ColKurz 19 Feb @ 12:22pm 
You should make one of these for Revan's Revenge!
LordoftheNazgul  [author] 10 Feb @ 6:33pm 
its in Eriadu Authority, and yes any ship can be made available for any faction if you edit the right files
chriscrushm 9 Feb @ 4:16am 
TR what faction is the Assertor for? If I decide to play as an Imp, what faction would that be and could I also be able to edit the files to make avaiable for say everyone even the rebels?
LordoftheNazgul  [author] 31 Jan @ 3:04pm 
need to use it along with Thrawn's revenge as well
kingniko_07 31 Jan @ 7:19am 
I downloaded the submod and wrote down the steam IDs for the mods but they didnt work
holberry20 16 Jan @ 1:18pm 
it closes the game when i try to load in idk whats wrong with it
Turaiis 10 Jan @ 5:01pm 
Love the mod! If I could ask for anything it would be a FoTR version with space and ground <333 I hope you find the time for this in the future this mod has changed the game for me!
demarcusscott06 29 Dec, 2024 @ 10:29pm 
why is the space battle cap the same when it says itll change it
hw20129 24 Oct, 2024 @ 7:17am 
oh okay thanks for the help
LordoftheNazgul  [author] 22 Oct, 2024 @ 2:57pm 
assertor and bellator are buildable when playing as eriadu authority.
hw20129 22 Oct, 2024 @ 7:20am 
hey does any one know how to build the asserter and bellator classes along with the mandator as all ive been able to build is the executer and compeller i really like these ships so i want to be able to use them please answer this comment if you know any information on how to build these ships
LordoftheNazgul  [author] 3 Oct, 2024 @ 9:19pm 
what faction and other mods are you using? I've had that playing as the Empire recently and havent figured it out yet.
Jimsbo 2 Oct, 2024 @ 8:04am 
does anyone else have problem that you cant load saves with this mod? anytime i save my progress and load it in later the game just crashes.
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:46pm 
also I just created a new discussion for future mods
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:43pm 
@DrDrea I will not for this mod, because if there are hundred dreadnoughts going around it messes up the continuous damage feature in TR base mod, that needs to be removed first. i might do a separate mod for this and have completely unlimited SSD's though.
LordoftheNazgul  [author] 12 Sep, 2024 @ 7:39pm 
this mod doesn't add extra super star destroyers to each faction's roster, I will be making another mod for that. so basically if you play as the Empire you can build up to 5 executors, or up to 5 viscounts as the NR etc.
Cheeki breeki 1 Sep, 2024 @ 3:02pm 
So the Unit cap works but I have yet to make the adjustment of credits work or build different Super Star Destroyers only the Executor is build-able any advice any one can give me
Ewok116 13 Aug, 2024 @ 8:04am 
for some reason i cant built more then 1 Executor but infinite unit cap works just fine
Dr.Drea 28 Jul, 2024 @ 9:16am 
Would you consider increasing the build limit of dreadnoughts or have it the same as the total that could be built?
Something Stupid 11 Jun, 2024 @ 12:38pm 
Hi just wondering, how do you change the buildcap for ships?
AverageWarhammerFan54 3 Jun, 2024 @ 11:51pm 
How do I use this?
★ErNiS 21 May, 2024 @ 12:36pm 
im not sure if this is just for me but the mod does not work no matter how much trouble shooting i do
deltipili 18 May, 2024 @ 4:44am 
how can i build an aramadia
Cyclicalasp79 23 Apr, 2024 @ 5:53pm 
Lets go you are a real one man!
LordoftheNazgul  [author] 23 Apr, 2024 @ 9:05am 
will look into it
Cyclicalasp79 20 Apr, 2024 @ 7:28pm 
What Inferno said, can you make the two compatible please
Inferno 18 Apr, 2024 @ 2:23pm 
Lordoftnenazgul - is it possible to make this mod compatible with anozer mod "No Cruiser Left Behind - Thrawn's Revenge 3.4 Submod". They work together, but some fuctions are disabled
Inferno 18 Apr, 2024 @ 2:20pm 
you can edit space cap by going into the files, the folder for this mod, data > xml > factions and edit the string "Space_Tactical_Unit_Cap"
maximilian1994 18 Apr, 2024 @ 1:21am 
or how^^
maximilian1994 18 Apr, 2024 @ 1:21am 
Where can I change your space cap of 5000?
Aka 17 Apr, 2024 @ 8:55pm 
Do you plan to do an update so we can have 1 credit 1 second for this as well?
Inferno 17 Apr, 2024 @ 8:13pm 
thank you so much for your help
LordoftheNazgul  [author] 17 Apr, 2024 @ 7:26pm 
to set ground cap to 10, you need to go into the folder titles Data> XML> GameConstants then in that document find where it says <Max_Ground_Forces_On_Planet> 20 </Max_Ground_Forces_On_Planet> and change the 20 to however many you want it to be
Inferno 17 Apr, 2024 @ 6:18pm 
tell me to do it on planet 10. i'm doing something wrong
LordoftheNazgul  [author] 17 Apr, 2024 @ 12:26pm 
I am in the process of making another submod that radically increases the rosters for some factions also
LordoftheNazgul  [author] 17 Apr, 2024 @ 12:23pm 
with ground, it sounds like you have a compatibility issue, probably caused by other submods- if you set the ground max to 10 and you are getting 20 you have one file overwriting another. As for space, the whole purpose I made this mod was to get rid of the need for space colonies/population limits and the space unit cap, so I won't be changing them. Space colonies do have a purpose still, though, they help you get 10 influence on a planet (all filled space slots give +1 influence and ground gives +1)
Inferno 17 Apr, 2024 @ 7:29am 
And I'm wondering if all these ships can be accesed by the same faction?i dont have access to all of them
Inferno 17 Apr, 2024 @ 7:25am 
and it will be better for the interest- planets each give+500 pop cap. Otherwise, the mechanics of space colony lose their meaning.
I will be glad if such changes happen.
sincerely, your subscriber
Inferno 17 Apr, 2024 @ 7:19am 
Lordofthenazgul every time i change the garrison to 10 and spase battle to 500, the game immediately puts the old ones- 20(units are not visible on the map-this is bad) and 5000(too many and introduces a complete imbalance). Could you put them at 10 and 500,so game is more stable and interesting.
maximilian1994 16 Apr, 2024 @ 11:46am 
okay thanks!!