tModLoader

tModLoader

[LEGACY] Simple NPC Customizer (Stats, Size, Speed & More!)
90 Comments
morpe  [author] 22 Feb @ 2:44am 
This version of the mod is unsupported, no fixes will be made, go try the newer version.
geniko 22 Feb @ 2:35am 
Hi, im having a problem when adding npcs to npc group, they just stop spawning. What can i do?
morpe  [author] 16 Feb @ 9:34am 
Curious, does anyone still use this version? It's unlisted now.
Viper 20 Nov, 2024 @ 5:52am 
Hi, can you add the ability to change the damage and speed of ranged attacks on bosses? Just some bosses have no effect on damage from ranged attacks.
morpe  [author] 9 Nov, 2024 @ 10:32pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363174578
Here is version 2 (BETA) if anyone would like to test it out :)
JuliusTheRazor 9 Nov, 2024 @ 10:11pm 
thank you VERY much !!! 🥰
P.S This mod is crucial for my "ModPack" so... thanks a lot 😊
morpe  [author] 9 Nov, 2024 @ 10:01pm 
Apologies this version is quite a bit buggy I am sorry. I will revert version here but upload new version separately, this will be legacy version.
JuliusTheRazor 9 Nov, 2024 @ 8:11pm 
Ok... I tested this new version for two hours, both on its own and in conjunction with other mods it has previously worked with. my test results are in the thread: BUG REPORTS!!
morpe  [author] 9 Nov, 2024 @ 10:44am 
2.0 is here!!!
Took me a little while, I have only tested it myself so I'm sorry if there are bugs with new version. Please let me know if there are any!!!
Currently there is a bug with life regen which I will attempt to patch soon... Just wanted to get it out for now :)
morpe  [author] 6 Nov, 2024 @ 12:37pm 
Also if anyone here can sprite and is willing, I'd appreciate some custom buttons/icons to replace my programmer art lol... I'm not too great at that!
morpe  [author] 6 Nov, 2024 @ 12:33pm 
I can try looking into these later but no promises!!!
Pavloydus 6 Nov, 2024 @ 11:44am 
Editing the biomes (and other conditions) the npc can spawn in would also be nice but that might be too hard to implement
Pavloydus 6 Nov, 2024 @ 11:21am 
This is very useful (although it takes a lot of time to set up for individual npcs but that should be fixed in 2.0), two things that I would enjoy a lot would be a spawn rate modifier and updating the beastiary (tho that might happen already and just had problems with me using an old character)
Viper 5 Nov, 2024 @ 12:12pm 
Basically the problem is just the worms and their segments, good thing the total amount of health changes normally. Are you planning to add other characteristics? Although I'm not sure if it is necessary, your mod is a dream. Since now it is possible to play with different content mods on the server and everything will be balanced between each other
morpe  [author] 5 Nov, 2024 @ 10:34am 
I am not sure! This is something I am developing in my own time :)
It's mostly stable right now. One issue is that making modded worms/segmented NPCs scale their length correctly with the scale parameter would require manual patching for each enemy... So not sure how to go about that! Perhaps I could open a GitHub and maybe could have some manual fix contributions :)
FlinGuSPluNkuS 4 Nov, 2024 @ 3:22pm 
Looks absolutely amazing! When will the update be releasing roughly?
Viper 2 Nov, 2024 @ 7:32am 
i love you!!!
TRoomatot 2 Nov, 2024 @ 12:27am 
Its looking gorgeous and simple to understand!
morpe  [author] 2 Nov, 2024 @ 12:23am 
Hi everyone.
Just a heads up, I think I'll soon finishing a major overhaul of the mod, which will break current config settings.
Here is a sneak peek: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358668735
(WIP)
Viper 16 Oct, 2024 @ 2:59pm 
You are a hero of the community! finally there is a mod that allows you to individually change the characteristics of any monster or boss from any mod in three different ways!!!! Thank you so much!
Texture 7 Oct, 2024 @ 5:36pm 
tip: do not make spiders really fast if you hate spiders since they may scare you a lot
TRoomatot 20 Aug, 2024 @ 4:18am 
Wow, this is exactly what I was looking for! I'm currently using it for mob battles, and it’s fantastic. One suggestion I have is to make the regen config dynamic: if adding a "%" symbol next to the number could automatically switch the regen setting from additive to percentage-based, it would be incredibly useful. However, if automating this is too complicated, a simple option to toggle between additive and percentage-based regen would also be great. Thanks for considering!
≧▽≦ | miniprismpit 14 Jul, 2024 @ 2:11pm 
<3
morpe  [author] 14 Jul, 2024 @ 10:55am 
Thank you! I am slowly working on a much improved version of this mod. I'll try to address some of the issues currently present then / after.
Mod won't receive any patches until I am done with it... sorry!
Key 14 Jul, 2024 @ 9:53am 
First off, this mod is exactly what I needed and works great for almost everything, except some of the weirder boss mechanics. The constant override mode does work for tricky bosses like Goozma, but it’s not ideal to use it for everything in the game. I was wondering if it’s possible to add an override slider to the individual NPC config entries. This way, we can keep the default mode for everything except the NPCs where we specifically want to use the constant override. Thanks again for this amazing mod!
≧▽≦ | miniprismpit 10 Jul, 2024 @ 10:45pm 
if possible making projectiles incoming damage scale with npc and boss damage that would be great, right now they arent affected
Bae 4 May, 2024 @ 12:55pm 
I really wish there was a way to increase the speed of npcs without it allowing them to go through blocks..
Adolf Charles 4 Apr, 2024 @ 6:53am 
im pretty sure the size thing doesnt work for bosses
Spicyfiction 10 Mar, 2024 @ 10:48am 
@Morpe No need to thank me, i should be thanking you for such a quick fix and response.
This is one of the best mods on the workshop and you should be proud of it, great concept and great execution.
A perfect mod to make post-moon lord worlds less of a walk in the park while not making every enemy 50x stronger
morpe  [author] 10 Mar, 2024 @ 7:50am 
@Spicyfiction Reason for that would once again be an oversight. I somehow managed to completely forget to actually use the multipliers on the damage stat. My bad!!!

SHOULD BE FIXED NOW. Also thank you for the report!!
Spicyfiction 10 Mar, 2024 @ 7:06am 
Hey there, i'm loving this mod but i've noticed changing damage values hasn't work since a few updates back.
It doesn't work as in changing the damager percentage has no effect : setting damage to 0% or 200% doesn't change NPC's actual damage, it stays the vanilla value.
I've tested for both NPC specific overrides and general NPC/bosses scaling and none work.
This was done with only 2 mods enabled, this and cheat sheet, tested in both classic and journey mode worlds.
Every other stat change works, except for damage.
Hoping this can be fixed since this is an otherwise fantastic mod.
BRACK/MOUTH 9 Mar, 2024 @ 3:30pm 
WAIT A MINUTE
im not sure if friend actually updated the mod on his end. sorry sorry
BRACK/MOUTH 9 Mar, 2024 @ 11:23am 
so it turns out many kinds of slimes and enemies spawned on enemy death are exempt from stat changes
morpe  [author] 9 Mar, 2024 @ 3:12am 
@BRACK/MOUTH In Terraria anything with 5 hp or less is considered not target-able (homing projectiles and minions I think). I will look into getting around it though :)
BRACK/MOUTH 9 Mar, 2024 @ 2:41am 
it does it does yippee. sadly i forgot another problem we ran into where attacks that aim at or home in on enemies ignore enemies if their max health is low enough, probably to make them ignore critters. i reckon you cant easily do anything about that, especially since the issue is so specific, maybe we'll just ignore it since most enemies wont do this
morpe  [author] 9 Mar, 2024 @ 12:46am 
OK DONE! Pls let me know if it works as intended :)
morpe  [author] 9 Mar, 2024 @ 12:08am 
@BRACK/MOUTH Sorry, oversight! I will fix shortly :)
BRACK/MOUTH 8 Mar, 2024 @ 5:18pm 
could there be a minimum cap of 1 HP? like a checkbox or something. a friend and i were gonna do a specific challenge where enemies have infinite defense but 1% HP (later increased to 10%) but there were too many cases where an NPC's HP went down to 0, and NPCs w/ 0 HP immediately despawn so we gave up on it b/c were too lazy to add individual cases for every single destructible projectile and things like Blazing Wheels. good mod, shoutouts
morpe  [author] 3 Mar, 2024 @ 2:23am 
@Nixie I pushed an update, try increasing the override level and let me know how it goes :)
morpe  [author] 2 Mar, 2024 @ 8:57pm 
It's mods conflicting. I could try adding an override setting but it could be buggy.
PirateLady 2 Mar, 2024 @ 8:41pm 
I've been trying to use this for Calamity Infernum but I'm running into an issue where, with Infernum enabled, the bosses aren't affected by hp and damage changes. Only on Infernum, it works fine with Revengeance and Death. Enemies work fine as well, it's only the bosses. Any reason this might be?
Evtayla 17 Feb, 2024 @ 4:14pm 
Update: Idk if it's your mod or Super Smash mod but I pinpoint the problem that it only occur when I use "arena tool" in Super Smash Mod. Doesn't matter if the enemy have altered AI speed or not
Evtayla 7 Feb, 2024 @ 7:27pm 
There's a bug when using AI speed setting, where it force player to be in the npc's POV (npc that have lesser AI speed). However this happened when I used it with "super smash mod", I never test it when using it standalone.
Ananaskuskus 16 Jan, 2024 @ 2:17pm 
I guess that mod have no multiplayer support?
yefeng 14 Jan, 2024 @ 11:12am 
I hope to customize the drop
nataS444 10 Jan, 2024 @ 5:38am 
how do you use it
POWD 28 Dec, 2023 @ 5:55am 
YOOOOOOO genuine thanks for making this mod!! I really wanted something like this but dreaded at the thought of having to make it myself.
Voxel 25 Dec, 2023 @ 4:16pm 
hi,

i really like your mod. ive been waiting for something like fargo's sizeinator to come to 1.4. my only comment/request is that projectiles can be scaled too.

thank you.
OverallMantis28 6 Dec, 2023 @ 8:27am 
doesn't work on king or queen slime for me
thebradybas 2 Dec, 2023 @ 11:42am 
how do I get this to work with mobs/enemies?