X4: Foundations

X4: Foundations

No Police Scans for Player-Owned Ships
48 Comments
Zahariel 24 Jul @ 11:31am 
still need to be instaled
Torrance-Smith 14 Jul @ 6:01am 
It's still mandatory for me. I recently deactivated this mod, and the same thing happened.
AK_Snowbat 12 Jul @ 1:23pm 
thanks for this, i;ve got max rep but the dmn police attack for no reason...
Tisoon 18 May @ 10:44am 
I got also twice scanned by PAR police.
Virkful 8 Apr @ 3:09am 
seems like no longer works for 7.5, just got scanned with stimulants by PIO police.
masterspartain7 10 Nov, 2024 @ 12:45pm 
as much as i hate the bug, it is really interesting to imagine in my head canon that maybe a deal went wrong or something shady and one of your ships attacked the police, leading to one of your unaware allied ships intervening too which escalates.
Torrance-Smith 28 Aug, 2024 @ 8:15am 
Thank you @rudi, you are a lifesaver, or at least have prevented further frustration. Losing ships and entire stations due to a bug is nerve wrecking. This bug is totally annoying and it speaks very badly of the developers that they haven't fixed it yet.
legs 28 Aug, 2024 @ 3:39am 
thank you, this bug is really a pita, hope you r mod helps.
rudi  [author] 11 Aug, 2024 @ 11:38am 
@Aramada if you can give that save to egosoft i'd be so grateful! there are lots of reports but so far most get "need a save" from egosoft so there's not much progress on bug fix.
Ironically, i'd love for this mod not to be needed anymore.
Aramada 11 Aug, 2024 @ 6:44am 
Looks like it worked! Based on the save, I'm pretty sure the bug happens when a police unit starts scanning a target in travel drive and it gets out of range. Then it goes hostile.

Looks like its been reported here: https://forum.egosoft.com/viewtopic.php?p=5243316&hilit=police#p5243316
Aramada 11 Aug, 2024 @ 6:39am 
Having the rare bug where a ship with no cargo is getting scanned by police and is turning it plus the carrier in Titan hostile. Trying this mod and will report back if it helps. I have a save where this happens a good 80% of the time (thanks autosave, it caught it right before)
Onnes 28 Jul, 2024 @ 11:41am 
scratch that, a Baku full of spaceweed finally got scanned even with the conflicting deadair_script xml file removed
Onnes 28 Jul, 2024 @ 7:26am 
I am using deadair_scripts. After deleting the conflicting script there I assigned some traders to sell spaceweed to ARG and they haven't been popped yet. That said, I haven't tested for too long due to getting softlocked by an unrelated 7.10 beta bug so I may have just gotten very lucky.
rudi  [author] 23 Jul, 2024 @ 3:41pm 
Oh! DeadAir mods conflict with my changes! https://github.com/DeadAirRT/deadair_scripts/blob/master/aiscripts/order.move.recon.xml - for folks that this isn't working for, let me know if you're using deadair mods
rudi  [author] 23 Jul, 2024 @ 3:40pm 
@Cap'n Crunch i think i have a fix, but not fully sure. i've made a reddit post for folks to help me test - https://www.reddit.com/r/X4Foundations/comments/1eal9gs/please_help_me_with_testing_no_police_scans_for/ will probably keep it open for August 2024 and see if enough people can try it out
Cap'n Crunch 22 Jul, 2024 @ 12:00pm 
Unfortunately it just started happening for me today on a 15 hour play through. It's just the Wharf in Great Reef (so far). I've had 3 different BOA ships get scanned by station police and had to drop cargo over a 30 minute period. Different trades routes. They are on the DeadTater mod. But up until now I haven't had any issues with Police Scans. It was Space weed on two occasions and Majadust on one. I'm +14 Rep with the Boron but -30 now with that particular Wharf. I'm running version 7.00 HF1 of the game. I wasn't having any issues until today. I was not in the secotr personally. I just noticed that Steam shows it downloaded a 2.0 kb update last night to X4. Not sure if it's related. But didn't have any issues until today. I know I'm running the HF1 game version but just wanted to give you a heads up... thanks for this mod by the way!!
Parasus 21 Jul, 2024 @ 3:41am 
Does it work with 7.0 or 7.1
FireElite 2 Jul, 2024 @ 9:54pm 
so far the only other time i got scanned since the last time it happened was when directly next to a station by one of the small security ships after sitting there with SETA on. other than that no other police try to scan me so i just dont loiter around stations anymore.
Sandwych 2 Jul, 2024 @ 7:56pm 
Kinda weird. One of my fellow ships got scanned and I was notified. An NPC flew it though, I never got scanned when flying a ship
rudi  [author] 2 Jul, 2024 @ 3:42pm 
Can ya'll let me know if this mod is helping you with stopping a bug where police scans a ship without any contrabands, and starts the downward spiral of player assets being destroyed? I couldn't find any changes in 7.0 update that would break this mod, and it works on my end, but it's also hard to reproduce bug
Gibbon 1 Jul, 2024 @ 4:37pm 
No issues for me. Still working with v7.
rudi  [author] 25 Jun, 2024 @ 4:32pm 
Investigating
FireElite 25 Jun, 2024 @ 3:58pm 
seems like latest patch broke it
3punkt1415 25 Jun, 2024 @ 10:33am 
Maybe the mod doesn't work any more, because i just got scanned 3 times in a row.
Gibbon 7 Jun, 2024 @ 7:02pm 
By the way I'm on the 7 beta and this bug still exists, let's see if your aiscript fixes it.
Gibbon 7 Jun, 2024 @ 7:01pm 
God damn! Happened 3 times in the same session. One crackhead police ship just decides a mining ship must die for no reason, and then suddenly an entire fleet of destroyers is wiping out my stations??? Even though all my pilots are instructed to destroy illegal wares, and none of them had any illegal cargo.

Thank you for this vital patch! Such a dumb bug.
rudi  [author] 16 Apr, 2024 @ 5:18pm 
@meolan really like that idea, if i end up updating this mod to do this properly I'll definitely do that! Currently, it's more of a hack that took me few weeks to find (testing that it works was *tedious*!) and i was hoping it won't be needed after 6.20.
meolan 16 Apr, 2024 @ 2:18pm 
Would it be possible to add a condition to this based on reputation? So >X reputation, don't stop?
wancra 9 Apr, 2024 @ 3:52am 
If you have a couple thousand ships roaming about, this "rare bug" comes up every couple of minutes.
Finally peace.
Syl 28 Feb, 2024 @ 3:34am 
if the police just attacked the trader with the imaginary illegal goods, id be fine with it, but noooo, they have to involve the entire factory complex and 60 terran ships. i cant have that sort of rep hit, i hope this fixes it, ill give anything a try
HAVOC5150 15 Feb, 2024 @ 6:58pm 
i believe it doesn't work with the boron ships which is what i've been manufactioring and they are dumping cargo when running into police.
dongaman 1 Feb, 2024 @ 12:50am 
many thanks!
Piamond Dickaxe 13 Jan, 2024 @ 1:31pm 
Ah yes, I can finally grow my hempire in Space Canada in peace.
zig158 10 Jan, 2024 @ 1:12am 
Happy I found this. The Argon keep attacking my miners when I have a rep of 22.
zebers 2 Jan, 2024 @ 8:43pm 
the patrols surrounding avarice for the syndicate seem to still force my guys to drop food and water
Toma Arashi 1 Jan, 2024 @ 9:36pm 
Lost my mining fleet to this apparently tongue in cheek "rare bug". This is the mod we all need.
Cythal 26 Dec, 2023 @ 4:01am 
Rare bug indeed. One of the reasons why i stopped using capital ship loot magnet because my miners were auto looting all inventory drops when mining in TER space and kept getting scanned and losing rep for the illegal ones. I do not deal in illegal goods apart from workshop items so it is balanced for me.
LeniuPL 9 Nov, 2023 @ 6:42am 
Also came here from reddit. Thanks!!
radamvice 8 Nov, 2023 @ 11:39pm 
Came here from Reddit, thanks for this:steamthumbsup:
Tuxenus 10 Oct, 2023 @ 6:37am 
"Rare bug" yeah...like my every playthrough. Thanks for the mod though. It was driving me mad.
SedatedApe 12 Sep, 2023 @ 10:29am 
@Mr.Hishprung -- but there's a lot of money to be made with illegal goods. I set up illegal goods factories. With this I can now use my own ships to move "goods" instead of relying on NPC ships to make money from those factories. I like this mod and am watching my account go up.
Mr.Hishprung 8 Sep, 2023 @ 3:22pm 
There should be IG option to make your ship immediately drop illegal goods when entering the sectors. There is shit ton of stuff that are logical but missing in base game
SedatedApe 7 Sep, 2023 @ 3:29pm 
Where has this been my entire X-life?!?!?
Adding this immediately. So few ships but some many G-damned cops around.
Thank you for this!
Astrefernal 6 Sep, 2023 @ 9:23am 
Will use it. Got a bug that made police scan me from the other side of the sector while i was in travel mode, wich they normally never do.
flatbush71 6 Sep, 2023 @ 8:19am 
Thanks !!
Well be using now !!
knightphantom420 5 Sep, 2023 @ 4:33am 
it also would be nice if anyone could make it where u have a hud while ur in 3rd person ... ;)
and get rid of the aqua ducts the serve no purpose except eat frame rate ...?
rudi  [author] 4 Sep, 2023 @ 11:37am 
@knightphantom420 I know, right? I was sure there would be mod like this already…
knightphantom420 4 Sep, 2023 @ 4:06am 
i was looking for a mod like this ... what took u so long ;p ty