Total War: WARHAMMER III

Total War: WARHAMMER III

Waka's Campaign Land Battles (WCLB) Map Pack
448 Comments
Aaron 23 Jun @ 12:55pm 
Save game compatible?
Augustus 23 Jun @ 7:41am 
Anyone experiencing crashes during the siege?
WakaWaka3000  [author] 20 Jun @ 3:21pm 
Mod appears to load up fine on current patch
Trust in Trance 20 Jun @ 2:49am 
I rolled back to 6.1.5 and i get crash when trying to start a battle, the battle map doesnt even show in the preview. was working perfectly until the update
Louen Leoncoeur 19 Jun @ 7:58pm 
Do the maps need to be compressed for it to work with 6.2?
Louie04k 15 Jun @ 12:02pm 
anyone else getting hard crashes when the enemy retreats in battle?
WakaWaka3000  [author] 9 Jun @ 3:10pm 
Yes, that's how you would do it, swin
Świniopies 9 Jun @ 7:59am 
I try to customize the maps with correlated regions in campaign with RPFM i want to appear the battle map only on grasslands.
As i understand to do this i need to only delete whole row like "map location/Group (forest,coast etc.)/Catchment name" located in "battle_catchment_override_group_battles_tables" and leave only grasslands "groups"?

Or something else remain to make it work correctly?
[NC] Will Francesco 3 Jun @ 1:46pm 
thanks Memphis you're exactly right. I hope you are able to work with Waka on this.
Azerbaijan_Technology 1 Jun @ 9:20pm 
So each of CA map is only correlated to a single "group", but each of the modded map correlated to 3-4 groups which means the modded map will get picked every time(Naggaroth plains for example, will have a pool of 1-2 CA map and all modded 10 or so Naggaroth map).
There'll be less repetition if each map only correlates to a single group so the same map could not show up for multiple terrain types.

Another thing is some maps are given unsuitable groups such as dark elf desert showing up in the Southland deserts. Some maps like "mines of quintex" and "plains of fear would be more appropriately mapped to "Naggaroth petrified" instead of all of Naggaorth.

I tried doing it myself but the sheer amount of maps here is making this difficult.
Also, do you know how to make certain maps show up for minor settlement battles? Maps like Chateau de Roquefort would be better as a minor settlement map instead of a generic Brettonia map.

I'm not asking for anything, just making suggestions. Thanks.
WakaWaka3000  [author] 1 Jun @ 2:18pm 
BTW I plan to do what you're talking about the in next update. Basically the appearance of custom maps would decrease in the base mod across the board. However, there would be an optional add-on(s) that remove some or all CA maps to allow people to customize their experience.

So if you don't feel like doing it yourself, you can always wait for that.
WakaWaka3000  [author] 1 Jun @ 2:09pm 
Catchment name tells the game which section of the megatile to use. The battle folder path and catchment name must always stay the same
Azerbaijan_Technology 1 Jun @ 12:04pm 
So I've poking around abit with mod tools, may I ask what does "catchment name" under /battle_catchment_override_group_battles_tables do?
I'm hoping to map these maps to more appropriate campaign map locations, hoping you could help.
Azerbaijan_Technology 1 Jun @ 9:53am 
Can you make these maps more province/region specific? There are alot of maps that are wayyy too specific to spawn as part of a random generic pool.
chromedbustop 1 Jun @ 5:39am 
Some maps are nice. Others feel very multiplayer focused... Too symetrical. Plus as others have mentioned they don't always fit the location the battle is taking place. Plus I found that they seemed to take overwhelming precedence over the vanilla maps.
Wasn't unusual to see the same exact map 2-3 times in a row despite having battles in completely different areas.

Still, it's certainly worth a look if you're curious.
DocHolliday 29 May @ 5:20pm 
This mod is amazing don't get me wrong! But it's starting to break my immersion rather than increase it with these random terrains completely unrelated to the armies positioning on the map.
DocHolliday 29 May @ 5:18pm 
I am almost positive it's this mod, not really sure whats going on but it's giving me incorrect terrains constantly now. Malus attacked one of my armies just off the coast of Southern Norsca and it gave me a jungle map mixed with Cathayan and high Elven buildings...... Lol XD.... before that I had one literally right outside the walls of Zharr Nagrund with a beastmen army and it gave me a Nurgle infested forest map XD. All of the units in that army were ranged so that was fun lol.
Salsa 17 May @ 6:04pm 
Best mod in the game! Thanks for agregating (and creating) all those great maps from Total Tavern.
opuntia 14 May @ 2:53pm 
Thanks
:steamthumbsup:
WakaWaka3000  [author] 13 May @ 4:37pm 
nope
opuntia 12 May @ 9:37am 
Question:
Does this require an update?
Jesusshock 7 May @ 11:57pm 
update plz !! Good mod!!!
不脱拔丝 28 Apr @ 7:15am 
Great job! Is it compatible with Hashut's Zharrhammer Overhaul?
Hawk™☆KevRockZ☆ 17 Apr @ 4:53pm 
hey waka is this also working for multiplayer campaign in coop? :D
WakaWaka3000  [author] 14 Apr @ 4:29pm 
yes, of course
Inerael 14 Apr @ 2:08am 
Looks amazing ! Does it works on immortal empire pls ?
WakaWaka3000  [author] 10 Apr @ 3:55pm 
yes it should be working
Delta;Kurisu 10 Apr @ 7:35am 
is it fixed waka? :babyelephant:
KidouKenshi22 1 Apr @ 6:36am 
Awesome mod! Can you please tell me how I create my own maps and put them in the campaign? For some reson the Warhammer 3 assembly pack wont load up for me. It always say not enough memory or something when I try to start it. And I need it for Terry or Bob builder to create the maps right?
achris1206z 31 Mar @ 4:42am 
Appreciate it, mate
WakaWaka3000  [author] 30 Mar @ 2:51pm 
yep
achris1206z 30 Mar @ 1:34pm 
Sorry for asking, but does the hotfix fix the above-mentioned issue
Jack Greedy 27 Mar @ 1:59pm 
Downloading now now, i hope it is compatible with GCCM and FSR Ranger's maps. :)
WakaWaka3000  [author] 26 Mar @ 4:58pm 
huh, thanks for the report
Arker 26 Mar @ 4:44pm 
@WakaWaka3000 here
https://imgur.com/a/kqVnwHU
WakaWaka3000  [author] 26 Mar @ 3:31pm 
imgur link i suppose
Arker 26 Mar @ 3:30pm 
@WakaWaka3000 where can I sent you the picture of bugged map?
WakaWaka3000  [author] 26 Mar @ 3:00pm 
CA seems to have added something in 6.1 that bricks the mod...awaiting a hotfix from them
Delta;Kurisu 26 Mar @ 10:33am 
i have to wait for the update of this amazing mod
QtheMuse 25 Mar @ 10:16pm 
It seems that the maps aren't loading in the patch i just get a blank map after 6.1 but thank you for your hard work.
Arker 25 Mar @ 7:37am 
hello, I've requested to friend with you so I can directly sent you the picture that which map needs a fix
plz accept it
ǝɯopɐɯɯıᗡ ɓnoᗡ 7 Mar @ 6:34am 
So it seems I always get the Arachnarok Lair map everytime I play a non-siege town battle as the Empire. Doesn't matter what province or whether I'm attacking or defending. Is this normal?
Jason Wolf 25 Feb @ 9:59am 
Will this mod work with your mod? Custom Siege Maps for Campaigns Compilation
sarumanthecursed 22 Feb @ 10:22am 
playing at dessert bhagar and recieved a winter druchii map
GenezisO 16 Feb @ 5:39pm 
I love your mod, but if isn't 100% crash free, I can't really play with it, I just spent an hour to narrow the crash down to this mod
GenezisO 16 Feb @ 5:38pm 
custom map in the great ocean near south of Estalia causes me a crash, not always loading in, but always loading out of the battle leads to CTD, the map was with a big puddle in the middle of the map if that helps
Stephince 11 Feb @ 3:48am 
Keep up the excellent work sir!
Tiberious_Of_Elona 10 Feb @ 5:13pm 
Amazing job ty! @WakaWaka3000
Rustic Clover 3 Feb @ 12:11pm 
This mod is what the game has needed for nigh-on a decade now. I've always hated playing in the Empire despite loving the faction because of how low the open field battle map variety is.
WakaWaka3000  [author] 22 Jan @ 3:18pm 
yes works with radious

yes works with multiplayer and does not require map replacer framework (but you can install if you need it for other mods)