Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Forklift garage
30 Comments
Sean Diaz 4 Jun @ 6:12am 
i downloaded this but i cant seem to see it ingame. hmm dang.
Vimes 17 Mar @ 12:52am 
These are wonderful garages, for those not happy with their material use just change them if needed. The modder has done a wonderful job.

Thanks again.
doping 11 Mar @ 1:08am 
Гараж на 8. 114 тон асфальта/бетона!!! Серьезно??? Там подземный шопинг молл или как? Я читал коменты ниже. Не знаю по какой теории ты там рассчитываешь, но придерживаться стоило бы стоковых стандартных построек. Нет? Я у себя конечно исправлю, но не все умеют это делать.
Crawfish  [author] 15 Apr, 2024 @ 10:26am 
Each of my mods has real values ​​of the amount of the warehouse and spent resources for construction according to the model that you will see in the game, respectively. Construction is expensive whether you like it or not.
michael1111113 12 Apr, 2024 @ 5:17am 
then please find a way to reduce the resources through changing models because thats ridiculous
Crawfish  [author] 9 Apr, 2024 @ 12:03pm 
Total capacity and resources required for construction are precisely calculated according to the models.
michael1111113 9 Apr, 2024 @ 4:33am 
Please Please Please fix the materials on the x16 garage its 260 tons of bricks, 184 tons of prefab, 180 tons of asphalt and 180 tons of gravel please make it so I don't have to sell a kidney to build it
Vimes 6 Apr, 2024 @ 11:20pm 
Yes, I needed to reduce the resources used by a factor of 10 or so, iirc.
Polyomnomnom 6 Apr, 2024 @ 5:14am 
Looking at construction costs, the 4x FLT garage requires a staggering 264.8t on materials compared to the vanilla game's 6.1t. The 16x garage requires more resources than a hospital.

Is there a missing decimal place somewhere?
Crawfish  [author] 27 Feb, 2024 @ 9:33am 
Discord: crawfish1015
MXMS GoodCat 27 Feb, 2024 @ 4:19am 
Hi, Crawfish. Do you have discord? I want to order something special for several cups of coffee)
MXMS GoodCat 28 Dec, 2023 @ 6:45am 
Thank you, man. This is awesome.
Vimes 20 Dec, 2023 @ 12:34am 
Well done for checking, makes me wonder why others need power, unless those that do might have refuelling issues.
Perhaps they also might not actually need it.
Crawfish  [author] 19 Dec, 2023 @ 6:06pm 
All work fine. Electricity not needed for fuel loading of forklift.
Crawfish  [author] 19 Dec, 2023 @ 6:39am 
Yes, I turned it off manually. The only thing that I didn't check is whether the loading fuel of forklift will work (perhaps electricity is needed for this).
Vimes 18 Dec, 2023 @ 5:44pm 
Thanks for creating these, any reason why they do not require power similar to all the other FLT garages..?
daro30-77 11 Dec, 2023 @ 1:15pm 
Hello, great change, but it's a pity that it deleted my databases and 368 carts
Crawfish  [author] 11 Dec, 2023 @ 9:39am 
I agree, but significant changes were made and two design options were added. I can reassure you, at the moment I do not foresee serious changes.
PiffPaffPau 11 Dec, 2023 @ 7:57am 
I like this mod a lot, but your last update unfortunately removed all the forklift garages I built so far in my current save game and also removed all of the forklifts that were in those garages oO, not cool =(
Crawfish  [author] 8 Dec, 2023 @ 12:54am 
Did checked (v0.8.9.28): construction, forklifts, fuel support, all works right. What some you used to do this, maybe problem on the first part of the way? I can't to reproduce this problem.
3division  [developer] 20 Nov, 2023 @ 6:03am 
Hello,
This item is doing I crash I think when you will try to supply the building with the fuel, I'm not 100% sure.. but I would say.. because you need to place

$CONNECTIONS_ROAD_DEAD_SQUARE

after

$CONNECTION_ROAD
0.0000 0.0000 -14.6250
0.0000 0.0000 -2.6250

$CONNECTION_ROAD
0.0000 0.0000 14.6250
0.0000 0.0000 2.6250

When passing road connection, they need to be going first (similar to train connections)

Hope that helps

In case any problems get support from sovietrepublic.net/support
MXMS GoodCat 8 Nov, 2023 @ 3:56am 
Nice, we all need good quality mods
Crawfish  [author] 8 Nov, 2023 @ 12:51am 
Yes, thank you. I already have something in development, working on completion.
MXMS GoodCat 7 Nov, 2023 @ 3:52pm 
I bought you a coffee, is it helped you to start making add-on?)
MXMS GoodCat 23 Sep, 2023 @ 4:12pm 
) coffee is the best energiser) no problem
Crawfish  [author] 23 Sep, 2023 @ 4:37am 
I originally planned to make the shelter, but it requires having war time. I think coffee will help me with that)
MXMS GoodCat 20 Sep, 2023 @ 4:44am 
Are you planning add forklift's garages for 2,4 and 8 forklifts? What about shelters for them?
MXMS GoodCat 8 Sep, 2023 @ 1:32pm 
U r the better! Catch my present...
Crawfish  [author] 8 Sep, 2023 @ 2:14am 
Ok. Now better?
MXMS GoodCat 7 Sep, 2023 @ 9:14am 
Could you add fuel equipment to this model? Please