Cities: Skylines

Cities: Skylines

Cube Camera [Experimental]
19 Comments
ilcicci1983 27 Oct, 2024 @ 12:42pm 
Basically reflection is the main visual thing that CS2 does better tan CS1. CS1 with correct reflection would be incredible
ilcicci1983 27 Oct, 2024 @ 11:27am 
CS1 doesn't use a lot of PC resources. Lot of the time ive got 10fps with only 2 of 8 core at 100% and GPU at 40%( even in 4k with Reshade rtgi) if it's possible to use the sleping resources ..
neinnew/네인  [author] 27 Oct, 2024 @ 9:52am 
@ilcicci1983 I had a bit of an idea about it, but I'm not sure if it can be optimized enough to avoid unplayable FPS.
ilcicci1983 26 Oct, 2024 @ 12:35pm 
With this tou can actually have correct reflection in CS1. But only with static camera. It would be a dream to make this method dynamic (continuosly generating the correct cubemap depending on camera position). I'm using reshade for reflection, but an in game mod that use the correct specular texture would be' day better. It has been done for other old game, is so hard for CS1?
norlin.martin 6 May, 2024 @ 1:39am 
Here is the result: https://www.youtube.com/watch?v=_mfkm7DL72Y
It shows a real location in Stockholm, Sweden, but as it looked like in 1925.
norlin.martin 4 May, 2024 @ 1:42pm 
Thank you! I ended up using the Facebook 3x2 mode and ffmpeg v360 filter to convert to equirectangular. A considerable improvement!
neinnew/네인  [author] 3 May, 2024 @ 11:56pm 
@norlin.martin I looked into a few options.
For individual images: https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html
For video: https://ffmpeg.org/ffmpeg-filters.html#v360 and https://creativecloud.adobe.com/learn/after-effects/web/vr-converter-effect
You can use whichever cubemap format each tool supports.
norlin.martin 3 May, 2024 @ 12:39am 
Thank you for this! It works very well. However, as you point out, using equirectangular directly doesn't produce the best quality footage. Can you suggest a good tool for converting cubemap to equirectangular? And which of the mod's cubemap formats should I use when I do this? Thanks!
neinnew/네인  [author] 5 Oct, 2023 @ 4:59am 
oh you don't have a dedicated graphics card, probably that's why.
c95samuel 4 Oct, 2023 @ 12:52pm 
hmm well i tried it in an old but functional modded savegame, use old mods like tree anarchy, prop anarchy, eml, and others that skyve tell me to switch but due to the way i built if i change them the trees and props usually mess up, but i can send you the list, just dont know how, btw also i dont have a dedicated graphic card, its integrated graphics and the savegame is already at 17fps or less, so i think its a combination of everything haha
neinnew/네인  [author] 4 Oct, 2023 @ 7:20am 
This mod has a small number of users, so any information is welcome, including just a list of mods. I'm not sure if it's a mod conflict or a system issue.
c95samuel 3 Oct, 2023 @ 4:53pm 
it just make a black screen, and in "draw" it jumps and with a big black rectangle in the camera, i guess its mod conflict with other old mods but still sad, btw it kill my last fps
neinnew/네인  [author] 7 Sep, 2023 @ 3:25pm 
@notDONEyet same in vanilla? might need a mod list
notDONEyet 7 Sep, 2023 @ 10:24am 
this mod is not working for me :/ i have a black box in the middle and at leaft and right camera goes crazy whatever setting i try
notDONEyet 5 Sep, 2023 @ 8:37am 
THIS IS INSANE :D :D :D :D!!!!!!!!!
MAVER1CK 4 Sep, 2023 @ 11:53am 
Who would have imagined something like this! Obviously you!
Nickayz 4 Sep, 2023 @ 7:33am 
Alternative mod title: First person view - drunk CIM edition.
Chamëleon TBN 4 Sep, 2023 @ 12:26am 
freaking crazy :D
StayHungryStayFoolish 3 Sep, 2023 @ 11:40pm 
Alt+Shift+P is used with Railway Replacer. Please choose another hotkey.

The game is working with Cube Camera mod I see no freezing or other issues.

If I go to the Options menu, the "Take" button works, but the shot is blank.