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Not likely, as the amount of work to make that happen isn't something I'm looking to do at the moment.
At the moment, he doesn't have access to anything until the issues are fixed.
Should be fixed now
@SavageCrow
I appreciate that. I try my best to always keep my mods organised. I also edit other mods to fit my own playstyle, and I agree that sometimes it can be a real mess.
Ah I didn't know that.
Thanks !
The abilities are activated with one click, and apply a passive aura while turned on. They are mutually exclusive with each other, so you may only have 1 active at a time.
Those are 'Mutations of Might' & 'Mutations of Invigoration".
While other range active skills can be activated immediately with a single click, those two skills require a double click to activate and have no effects.
The command is: to_pool general traj_caretaker. Though I'm unsure if it will actually spawn him, since he's not coded to be usable by Archaon.
I have looked through the comments on this page, and some of your other mods, and understand your reasoning for not adding the characters to other factions, or letting the AI recruit them. but I love collecting chaos lords as archaon, and cant see any way to get this guy in that campaign without some console intervention.
No plans to add any of my characters to other factions, as I like to keep them locked to their respective gods.
I believe so. It's something I'm working on.
@TcT Goth98
Slaanesh lord is currently 90% done. Should release within 24 hours. As for allowing A.I. to recruit them, when I did do that, I had lots of people saying they didn't like it. Because my lords are expensive, when the A.I. recruited them, they'd essentially go broke as they couldn't afford the upkeep. So I don't plan on changing things at the moment, but other people are free to make a sub-mod like that if they so wish.
@Saikyoku
I'm sure I'll visit Nurgle again, however to set expectations he's my least favourite god. So don't expect a ton of Nurgle content. But something every new and then is certainly reasonable.
@HugeDollaBills
Tzeentch is coming after the Slaanesh lord!
Will there be more mods Nurgle units?
No, just the player.
@chubbyninja89 (TNB)
Not something I personally plan on doing. I prefer to keep my units locked to their god-aligned factions. Sorry.
@Shiramune
Yes, Tzeentch will be coming. I haven't decided exactly how I'll design the lord, but I'll try and work in some melee abilities in addition to magic.
Quick question, in the future do you plan to do Tzeench as well?
This faction is severely lacking in melee heroes, although that is not the theme of the faction.
However, I thought about it when I saw the spawn of Nurgle, a Spawn hero for the God of Change, and the mutation :)
Either way, keep doing what you're doing!