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Just looking for any hope, since the siege AI is siphoning the fun of the game for me
My god the Siege AI in this game is so broken im shocked people aren't being more noisy about it :'D
Have you checked AI sieges? During defense and attacking? I feel AI attacking is by far the worst.
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7056-ai-siege-attacker-idle-focusing-too-hard-on-destroying-walls?page=1
The only issues that seemed to persist where Lords/Heroes running too far ahead of their army occasionally and the cav not wanting to cycle charge or diving into melee a split second after leaving though it was not something that happened with every engagement.
Everything else felt like how the mod's AI played previously which was perfect.
3/3
Previously, when attacking the frozen units, it would normally "wake them up" almost instantly but every now and then I'd get one that was completely unresponsive even when attacked.
One other more minor thing I've been noticing is that shock cav tend to remain in melee rather until they win or lose a combat rather than cycle charging.
Test footage:
https://youtu.be/OiTApyfPL7k
Karl on Deathclaw took off and then hovered in place, some Halberdiers stood in place, and a unit of Empire Knights stood in place. This was after the main lines met and after a period where these units were moving or even attacking previously. After freezing up, they remained stationary for the duration of the battle.
Bretonnia was the same but I only saw it happen with multiple units of Questing Knights and Grail Knights.
@sarumanthecursed: No idea, its very difficult to test this mod alone without many ppl giving input.
@MartialDoctor: I did, I'll probably push what I just have at this moment. Its very difficult to test unfortunately.
I can definitely see a difference from vanilla so it *works* but AI is... extremely strange with it's spell usage, and spams spells it has no business casting / gains little to no benefit from at the time, while ignoring most area damage spells.
Most of this is tested with AI general but i see somewhat similiar behavior with enemy AI
I've seen lords and heroes sit on top of 80+ winds of magic completely refusing to use an AoE damage spell for the entire battle just because they didn't have the spells they usually like to spam.
In the patch notes for 5.3 that got put out today there is listing of battle AI changes just so you are aware :)
(main issues are in settlement battles)
for me they didnt seem to use menace below at all.
BATTLE AI
Fixed a bug where AI-controlled armies would not attack each other when the player was reinforcing one of them in battle.
Improved the AI's use of high ground.
Adjusted AI decision making when defending during an ambush battle to increase priority of fleeing the field.
Increased the priority of vulnerable artillery pieces when the AI selects targets in battle.
AI really doesn't know how to siege attack or siege defend. They never really go "all in".
Not sure if that helps
Understood, thank you.