Team Fortress 2

Team Fortress 2

Rune Forged War Paint
34 Comments
EL NIÑO RATA 25 Nov, 2024 @ 10:19am 
it looks cool but its just too noisy, the runes are already a bit much and then the wear ramps it up even more :steamsad:
Rocket Specialist 13 Aug, 2024 @ 12:25am 
too much noise
Sparkchazer352 13 Dec, 2023 @ 3:35pm 
custom wear is cool, might be one of the few cases where a "worse" wear weapon could likely be worth more than a better one
HD Monster 29 Oct, 2023 @ 11:14am 
Looks really really great, especially the custom wear! Hope it gets in!
MeatwadMeatwad 25 Oct, 2023 @ 10:09am 
Texture is too small. Scale it up some
Milesium-487 10 Oct, 2023 @ 6:07pm 
You should make a BLU variant that makes the orangey fire look more yellowish.
Fireshock  [author] 10 Oct, 2023 @ 5:10pm 
@Polymur You misunderstood me a bit. My point was just that Turbine and Lightning Rod are examples of orange being a team neutral color for weapons straight from Valve themselves. I never said anything about them being "effectively as noisy." Yes, they are different shades of orange but I don't agree that somehow makes them okay and mine isn't. Lightning Rod actually uses a red-orange that's far closer to red than mine (I used yellow-orange which further makes it team neutral). Another example would be the Rocket Jumper and Sticky Jumper. If orange on weapons was actually a problem for team recognition both of those wouldn't be bright orange on both teams.

But I digress. I appreciate your feedback regarding the wear, and I may revisit the wear texture in the future since Valve didn't even do a war paint case this year.
Polymur 9 Oct, 2023 @ 11:59pm 
Well Fire you make a fair point but i feel like Turbine and Lighting rod are terrible examples for the point your making, Both use softer oranges that don't stick out so badly this compared to Turbine is WAY more brighter. the runes on its own is fine and the stickers aren't bad but i really think the wear adds a lot too it which can make it overwhelmingly bright, hence why the main issue of this paint is its noisy while i think it looks sick team recognition will be a bitch for unseasoned eyes and its really bright with wear maybe i'm being too pedantic but seeing you say Turbine and lighting rod are effectively as noisy as this just rubbed me the wrong way so i think a good way to move about this and i'm not demanding you too but mute the wear effect to make it feel less bright while yeah its the point it would help with the noise
BoPoe 7 Oct, 2023 @ 1:43am 
You might change the wood slightly to make it team colored.
Fireshock  [author] 6 Oct, 2023 @ 10:08pm 
Thanks for the positive comments and ratings over the past month! :steamthumbsup:

@Darkness_Man @Polymur I addressed it earlier in the comments, but team colored wear and stickers aren't possible so team coloring is a no-go. Orange is a team neutral color anyway, and only 15%-30% of the weapon is orange at that. Look at Valve's own skins that are way more orange like the Turbine Torcher or Lightning Rod for reference.
Polymur 6 Oct, 2023 @ 7:15pm 
If you make a blue Version that will sell it for me other than that not bad its busy but i think i could put up with it
Darkness_Man 6 Oct, 2023 @ 1:32pm 
No. No team colors + too much visual noise.
BoPoe 3 Oct, 2023 @ 12:09pm 
It's beautiful.
baraku obamasan 3 Oct, 2023 @ 10:16am 
i love this!
2002 Toyota Camry 11 Sep, 2023 @ 8:34pm 
A bit too busy especially with wear
Vesnickej Jouda 11 Sep, 2023 @ 6:31pm 
with the runes its too busy,but the pentagram is dope tho
Whiffing Potato 9 Sep, 2023 @ 7:35am 
I would say no to these kind of warpaints, but GODDAMN that looks cool. The wear puts me off though
ネギトロ㊴ (NegiToro39) 6 Sep, 2023 @ 7:06pm 
love war paints like this hope to see this in the upcoming update as a commando grade
Argoniek 5 Sep, 2023 @ 11:52pm 
Runes make it too noisy
CryoGarden 5 Sep, 2023 @ 7:52pm 
i think its too busy but it looks ok
lord pawjob 5 Sep, 2023 @ 6:06pm 
looks great, glad to see people are taking time and thought to make good hween wps instead of the sticker wps we usually get.:steamhappy:
hipposeducer28 5 Sep, 2023 @ 2:58pm 
The wear looks great and definitely doesn't make it too busy. I do wish the light grey part of the gradient were replaced though, I really don't think the bright grey mixes well with any of the other textures when you get a lower roll.
Definitely a bit of a nitpick for how great this looks though, I've seen a lot of runic and molten themes warpaints and I think this one makes both of those ideas better by combining the two of them.
Fireshock  [author] 5 Sep, 2023 @ 2:37pm 
@SlimPickens @Jouppi Thanks! :steamthumbsup:

@BluntTrauma Thanks for the feedback, but to make it team colored I'd have to have team colored wear and stickers, both of which are impossible. I used a team neutral shade of yellow-orange so it should be good anyway.

@I AM ARGUEMNTPROOOOOF!!!! The focus of the war paint are the runes and the sigil, removing them would defeat the point. Plenty of people have done just plain metal with molten wear before, so I wanted to do something different.
SlimPickens 5 Sep, 2023 @ 1:14pm 
a rare time i find the repeating symbols important to a warpaint. cool idea. good warpaint. looks cool.
BluntTrauma 5 Sep, 2023 @ 10:07am 
make the orange emore yellow for blue? and maybe a bit more red tint to the steel color, to make it more team-based maybe? idk I know team recognition isn't really much of a problem on weapons, i just feel the colors would be a little bit off. Overall, good warpaint, super clean on low wears, and looks good on higher wears too.
Jouppi 5 Sep, 2023 @ 7:45am 
Oh I like this, really cool concept
I AM ARGUEMNTPROOOOOF!!!! 5 Sep, 2023 @ 3:45am 
I like the custom wear idea but i think the symbols/stickers on the warpaint makes it very noisy. I would just prefer the paint without the symbols so that the custom wear is the detail
eruption dysfunction 5 Sep, 2023 @ 1:26am 
this is really noisy
Fireshock  [author] 4 Sep, 2023 @ 11:42pm 
@TwoTonMoon Oh yeah, it is, so I figure there should be no issue but I mentioned it in my notes anyway.
Greeb 4 Sep, 2023 @ 10:35pm 
disbelief demoman
TwoTonMoon 4 Sep, 2023 @ 10:14pm 
if this is Necromanced then dw about the albedo tint, it has that already
Renim ☕ 4 Sep, 2023 @ 10:08pm 
also to request your texture rotation lock: "set texture_layer_1_rotate from "0 360" to "0" "
Fireshock  [author] 4 Sep, 2023 @ 8:20pm 
@Renim Thanks for the heads up.
Renim ☕ 4 Sep, 2023 @ 8:17pm 
Make sure your readme says "Enable the material_override variable that points to the macaw set of VMTs" so valve properly enables albedo tinting