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I hope you're doing well! I'm currently putting together a modpack for a Project Zomboid server called "Infected Chronicles," which is focused on creating a unique and immersive experience for our community through rp! (if anyone is interested reach out to me via messages). Your mod would be a perfect fit for the atmosphere we're aiming to build. I'd like to ask for your permission to include it in our modpack. Of course, full credit will be given to you, and I'll be sure to follow any guidelines you have. Thank you for considering my request!
Best regards,
Techspartan
It's not necessary and also conflicts with JB's patches and Inventory Tetris Improved. If you do use it, I suggest loading the module before those two mods. It looks like JB's been thorough enough that you don't need the default tweaks module enabled, though!
1. Inventory Tetris Improved
2. Inventory Tetris - ALL THE MODS
3. Inventory Tetris - Compatibility Patches & Fixes
4. Inventory Tetris Trailer Compatibility
@Lily, may ask if you could add KATTAJ1 Military Pack to your list of currently supported mods? Please.
That's... honestly a good question, I did very few manual changes to the output script from the debug export but that one wasn't one of them!
@MY.4.SKYN
I'd been using it with Tidy Up Meister without issues so far, could you point out any trouble you've run into with it?
@Escolano
If an item's weight is being changed in a dynamic manner (rather than hardscripted) then Inventory Tetris will run its algorythm to determine its new proportions and it'll override any changes made by this mod.
@akirus
Indeed this is a current bug when searching is enabled on Inventory Tetris itself, though this mod doesn't affect neither world containers nor More Backpacks, may have to consult the author of other compatibility patches you run.
@Ayomira
Should be fixed now!
Working on another settings for my props and looking for help to understand your stuff :
Why do you have got "_10" for example at the end of item name ? "NCshoppingbasket_10"
You can use them together; any overlaps will use the config of whichever's lower in the load order. Since these are split you can also mix and match them at will.
Through Mod Manager you can sort which config you want to run over another by moving them in the load order - but if it's constantly loading square grid or a specific configuration seems stuck, you have to be mindful that mods that dynamically edit container capacity will trigger Inventory Tetris' algorithm to recalculate it and overwrite any custom configs. Otherwise if you have used debug mode to edit the grids before yourself, you will have to head to "C:\Users\Your User Here\Zomboid\Lua" and find and delete "InventoryTetris_ContainerData.json" to remove them. Hope this helps out!
PD: The mods i use Is The improved AND all The mods
You're most welcome! The appropriate way to fix item scaling is to pack all of the mod's icons with TileZed, and then append the pack to the mod.info with a "type=ui" right after, like:
pack=TheModIcons type=ui
However, the "Rendering Fix" included with this mod is an universal patch that fixes this from an engine side so that packing the icons isn't required. It does have a few oddities with container popups while they're not selected / have items but it otherwise gets rid of the issue (and includes the rotation fix!).
Been running Lifestyle and haven't ran into any issues myself (yet) - if you could please point out whatever seems to be broken perhaps I could look into it!
@Salveei
Likewise, could you please share what issues you're running into with it?
@Snip3r
I've now published a little guide on it .
Given Notloc is still actively developing Inventory Tetris and Beta 6 is looming, I think it's best to be patient and see if official support gets implemented. Perhaps appreciating his work and supporting him with loads of coffee would help encourage it!
@Togna
Also added - be mindful that wallets will still only take items permitted by the main mod (money, cards, documents...).