Library Of Ruina

Library Of Ruina

Library of Ruina Extras
16 Comments
Smile00122  [author] 26 Dec, 2023 @ 4:26am 
@CatsHaveEars The reason why none of the shi passives mention that they start with less hp is because the effect is not caused by any of the passives, it's rather part of the keypage itself. I might add a passive that explains the effect later though.
CatsHaveEars 25 Dec, 2023 @ 9:36pm 
Love this mod! Will delete my bug report comments when they're seen/addressed. Thanks for the mod! :steamthumbsup:

I'd love to see a smiling faces invitation added, but out of everything you have on the list already I think Kurokumo sounds like the most interesting. Honestly any groups below Star of the City rank are awesome to see because you give us a card of their office/faction which is actually use able end game. :penny:
Русский 14 Sep, 2023 @ 3:45pm 
ok :lilimok:
Smile00122  [author] 14 Sep, 2023 @ 2:45pm 
@Русский It's because 'Your Shield' chekcs for Guard and Evade dice, not defensive. Besides, I already said I'd make it check for Guard and Evade and not defensive. I overlooked this because I did not base 'Our Shield' on 'Your Shield'.
Rat Catcher 14 Sep, 2023 @ 2:18pm 
it doesn't always work like that. Sometimes mods make passives that ignore or even debuff the counter die equivalent
Русский 14 Sep, 2023 @ 2:03pm 
If you were based on Walter's "Your Shield" passive, then it's not logical that Power is not affect to counter dice, because "Your Shield" does.
If you follow logic of the type of dice, then "My shield" should not give Power to counter dice either, but it does. So "Our Shield" should also. :derp:
Smile00122  [author] 14 Sep, 2023 @ 9:57am 
@Русский The problem here is the defenition of counter dice. Counter dice are a separate typing of dice. They can be block or evade, but that does not make them defensive. Since you asked though, I'll make 'Our Shield' affect block and evade rather than defensive dice in the next update.
Русский 14 Sep, 2023 @ 8:52am 
"Your Shield" work on counter dice if you don't know.
This is logical because a counter dice can also be a Defensive dice. I think passive should affect on counter dice.
Smile00122  [author] 14 Sep, 2023 @ 8:31am 
@Русский It most certainly works. I just tested myself to make sure, using both the keypage at base and the passive when attributed. It does not affect counter dice, if that's the issue you're having, because counter dice aren't defensive dice. Also make sure you're not being affected by any power nullifying effects.
Русский 14 Sep, 2023 @ 7:38am 
+2 Power for Defensive Dice doesn't work
I transferred this passive to another key page and it doesn't work
Smile00122  [author] 11 Sep, 2023 @ 8:05am 
@Geraldo Hana was something I was planning on doing to. More unity pages sound like a cool idea, I don't know which faction I'll add those too but I'll make some
Quasar 11 Sep, 2023 @ 7:16am 
Excellent idea! would love some more Hana stuff and maybe Seven association would be cool. But one thing i really need is more Unity pages (maybe some unity keypage? would be cool as well)
Smile00122  [author] 9 Sep, 2023 @ 12:57pm 
@Astrum Yes, Sidegrade Attribution works with this mod. I tested it myself to make sure.
Aquarii 9 Sep, 2023 @ 10:47am 
Does sidegrade attribution work with this mod?
Smile00122  [author] 8 Sep, 2023 @ 4:36am 
@Xalvan the Nevadian Sort of, the difference is that this mod will be focused on adding character based on already in game factions and mechanics. Bookshelf is also not required in anyway in order to play this, just as there's no conflicts between bookshelf and this mod.
Rat Catcher 7 Sep, 2023 @ 2:15pm 
so this is Bookshelf 2.0?