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If processing is taking longer per tick than 1/60th of a second, your effective TPS drops as a result, and the effective speed of the simulation drops at the same rate (this applies even more so on higher speed settings). Turrets consume a lot of TPS because they scan for targets regularly, which is an expensive operation, since it needs to check the status and distance RE: the turret of any pawns on the map, and it needs to do that for every turret on the map.
Thankyou.
It works fine for me today. Do you have Microelectronics research finished? The gizmo will only show up when finishing that research.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717632155
Now I'll have a reason to use switches.
Ticks per second. Basically how fast your game runs.
1x speed is 60 TPS
2x speed is 180 TPS
3x speed is 360 TPS (720 if everyone's asleep)
and 4x (dev mode) speed is 900 TPS.
and, glad you like my idea, maybe one day, eh? (:
It means that when you active them together, they can work, but there will be some hidden conflicts that may cause error for other mods.
And your idea is great, but it's beyond my ability. Sorry about that :(
also, here's an idea: a "power grid", that allows you to do 2 things:
1. "Bind" switches together, so you could, for instance, have it so 2 switches are connected, and both toggled independently. After all, during a raid, do you really need power to your TV's?
2. control all switches from one location, allowing you to quickly select them (And name them). Also, group them, so you can toggle multiple at once!
then, a new switch. The "relay". It comes in 2 versions: the powered and the non-powered version. The powered version turns off when it no longer receives power from a separate cable, and the non-powered turns off when it recievs power from a second cable. Now controlling one switch effects others!
Just some thoughts! Either way, great mod!
If you don't know how to make a translation mod, just translate the description (in steam text formatting) and the button, and reply here.