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+ NVG and Gas Masks can be removed from helmets with a multitool
I think I will start a full jurney now :) I'll let you know througt the campign. Thanks man these collection of mods are pure joy
Do the newly designed BCE weights work out better for you?
I wanted to start a new game after the update.
A blank yes/no option poped up at the top of the game rules while starting a new game.
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+ RTGII compatibility started
+ armors & items got weight
+ all items show weight in description
I have to say I think the main culprit about weight inbalance is coming from the ARMORS.
I've been testing back and forward I think there needs to be heavy balance for armor in general. Due to a t-shirt and a pants just to give some camo being similar weight as a kelvar.
Maybe armors within the same tier should have similar weight but camo-light-medium-heavy (depending on dmg reduction) needs to be balanced out.
E.G. Camo t-shirt is almost 4kg same as a medium like weapon.
E.G. It's so hard to carry 2 guns and a t-shirt & pants and a lockpick with Kalyna.
As I got close to end of the early game (after defending night attacks and prison) If become too stressfull to play due to the afct that, I have realised I wasn't even playing with all these toys have giving me from mods due to weight. And believe me I really did try my best.
Having said all that I still cannot disable any of the mods; It's so much fun in general.
After the recent weapons update what I felt during the game ( now mind that I have installed many mods to a point I'm not sure which item is from which mod and incresed the difficulty to my liking aside from keeping on the "lowering weight of the meds and such")
*Descriptions on weapons really did helped a lot. A LOT!*
I had to manually checked every item to understand weapons weight. That was haevy clicking requirement and not only that I had to check again and again due to avarage memory in my brain.
I think small and medium weapons are in a ok spot! I think heavy items could have been lowered even more like -25%. Specially granade launchers, RPGs, MG's and such...
https://discord.gg/NU5UTw88YS
Will be added to descriptions in next update.
cant find how to craft Camo Material ((((
Thanks for the Update ..i will start playing now and i let you know if everthing works as it should...at least from what i know ;-)
Greetings Torsten
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+ T4 Upgrade Kit is required to upgrade ALL regular armors from T3 -> T4
+ Crafting recipe T4 Upgrade Kit: 2x Composite + Kompositum 58 + 3x Rope + 24 Screws
Edit: (removed some typos and changed my poor english from the early morning comment)
I think the word thank you is used far too rarely when it comes to modding, i know that was already the case some years ago but you will notice that it has become even rarer today.. In contrast to all the complaints and Wishlists which demand changes instead of asking for them.
But somehow that seem's to be pretty easy for most people.
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- fix for some of the gas masks, that were not working
Currently no website planned. I hoped the information in game is sufficient. I could make an extra notecard about anything that does not become clear.
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+ All medium (kevlar) & heavy armors improved to adapt the recent changes of BCE Guns
+ Improvement of several armor related crafting recipes
+ Implementation of Nanosuit & Alien Ravager Armor (Basic Crafting Economy)
There is alternate crafting for chemicals in the diesel crafting sector operation. I hope you got at least the loot from the subway quest, which includes one chemical barrel, an endgame gun and some other nice things, at least one big diamond.
Cheers.
[LUA ERROR] attempt to index a nil value (local 'resourceData')
Y:\Steam\steamapps\common\Jagged Alliance 3\Lua\Satellite\SatelliteSectorOperations.lua(639): global GetOperationCosts
Y:\Steam\steamapps\common\Jagged Alliance 3\Lua\Satellite\SatelliteSectorOperations.lua(811): global TryMercsSetOperation
Y:\Steam\steamapps\common\Jagged Alliance 3\Lua\XTemplates\SectorOperationsAssignDlgUI.lua(411): <>
--- end of stack
--- end of stack
Locals:
mercs | table 0x0000020D9D68B680 #1
operation_id | string CraftKompositum
prof_id | string Kompositum 58 crafter
slot | number 1
other_free_slots | table 0x0000020DA1B7DFE0 #0
operation | object ModItemSectorOperation 'CraftKompositum'
...
resourceId | string BCE_Compact_Disc
amount | number 2
resourceData | nil
Purchase in Bobby Ray's or use Basic Crafting Economy and craft upgrade kits. But with BCE Loot mod you would get more resources for crafting. Still, with only using Basic Crafting Economy + BCE Armors, you can recycle armors, craft plants to fabric and buy materials from Bobby Ray's to craft upgrade kits and upgrade your armors.
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+ Renamed to BCE Armors
+ Gas Mask can be upgraded with Weave Paddings & Kompositum 58
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+ Battle Armor Helmets can be upgraded with a gas mask
+ Battle Armors can be upgraded to Raider Armors
+ Ivan Ushenka & Nails Leather Vest can be upgraded in 4 tiers (Flak Upgrade Kit)