Entropy : Zero 2

Entropy : Zero 2

Portal 1 Assets (Resource)
12 Comments
The Opposing Force  [author] 14 Apr, 2024 @ 2:56pm 
@Colonel Orange I might do some 70s / 80s office styles for a campaign I'm making now, thank you for the idea.
Colonel Orange 1 Jan, 2024 @ 10:20am 
makes me wish we could have that 1970's aperture feel during chamber catacomb, shame I know nothing about modding
Gordon Freeman 14 Dec, 2023 @ 6:10pm 
NGL, this makes me wish even more for a custom campaign/mappack that takes place in the Aperture section of Arbeit
The Opposing Force  [author] 8 Sep, 2023 @ 6:05pm 
@Medic Olkie it is a resource for modders of E:Z2, it does not add props to the maps already in E:Z2
Medic Olkie 8 Sep, 2023 @ 6:00pm 
So what exactly does this mod do? Does it change certain props in Arbeit to be Portal 1 assets?
The Opposing Force  [author] 7 Sep, 2023 @ 12:03am 
I might work on some, just need to get a bit better at texture editing @co si jebnuty
co si jebnuty 6 Sep, 2023 @ 11:38pm 
How about a seperate version of the PC, mosue and keyboard with the Arbeit logo instead of the Aperture one?
xdxdxd 6 Sep, 2023 @ 9:25pm 
@The Opposing Force nice, definitely going to use it in a little test map I'm making.
The Opposing Force  [author] 6 Sep, 2023 @ 7:48pm 
@xdxdxd I have added the security camera props
xdxdxd 6 Sep, 2023 @ 6:27pm 
@The Opposing Force yeah I know it couldn't be possible to make them follow the player since the security camera is actually its own entity. But I think there are some similar entities and stuff so it could be recreated in hammer.
The Opposing Force  [author] 6 Sep, 2023 @ 6:01pm 
@xdxdxd not presently, I will add those props (although I don't think they will be able to follow the player like they do in portal 1)
xdxdxd 6 Sep, 2023 @ 5:20pm 
Nice. Does this include the security camera?