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But I must admit its a bit pow on priorities.
Ironically my current wip mod is the long put off hard mode of this mod.
I played for several days. Went through cold caves and European ridge. But alas, I have got bored. Still, half of the gameplay is cut for the mere fact of being on your own supply. How about leaving all the quests, just prohibit trading with merchants. Of course, this is not about this mod. You can make a new mod. Without buying goods at stations. Or just let the prices in the store be 1000 times higher.
I kinda want a version where there is very few stations, but I can fix beacon stations, clear abandoned outposts, and slay abyssal monsters in order to make space for new stations to be built & populated.
I want to start with a barren wasteland and leave a bountiful civilisation behind me as I make the trip to the Eye of Europa.
Anyway, faction vessels supposedly can only spawn when going towards the exit biome stations if you are at hostile rep. I never experienced it in testing though personally.
This does mean that already existing stations (aka the one you spawn in) will have npcs